世界のAR&VRディスプレイ市場(~2028年):デバイス別(AR HMD、VR HMD、AR HUD、VRプロジェクター)、技術別、ディスプレイ技術別(LCD、OLED、Micro-LED)、用途別(消費者用、商業用、企業用、医療用、航空宇宙・防衛用)、地域別

【英語タイトル】AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028

MarketsandMarketsが出版した調査資料(SE7439-23)・商品コード:SE7439-23
・発行会社(調査会社):MarketsandMarkets
・発行日:2023年2月10日
・ページ数:238
・レポート言語:英語
・レポート形式:PDF
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・調査対象地域:グローバル
・産業分野:電子
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❖ レポートの概要 ❖

MarketsandMarkets社の本レポートでは、世界のAR&VRディスプレイ市場規模が2023年に18億ドルに達し、2028年までに82億ドルに拡大すると予想しています。また、予測期間中に年平均35.6%で成長すると展望しています。本調査レポートでは、AR&VRディスプレイの世界市場について調査し、イントロダクション、調査手法、エグゼクティブサマリー、プレミアムインサイト、市場概要、技術別(AR、VR)分析、ディスプレイ技術別(LCD、OLED、その他)分析、デバイス別(ヘッドマウントディスプレイ、ARヘッドアップディスプレイ、VR プロジェクター)分析、用途別(ARディスプレイ、VRディスプレイ)分析、地域別(北米、ヨーロッパ、アジア太平洋、その他の地域)分析、競争状況、企業情報などの内容を掲載しています。参入企業情報として、Samsung Electronics (South Korea)、Sony (Japan)、LG Display (South Korea)、eMagin Corporation (US)、Kopin Corporation (US)などが含まれています。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・プレミアムインサイト
・市場概要
・世界のAR&VRディスプレイ市場規模:技術別
- ARにおける市場規模
- VRにおける市場規模
・世界のAR&VRディスプレイ市場規模:ディスプレイ技術別
- LCDの市場規模
- OLEDの市場規模
- その他の市場規模
・世界のAR&VRディスプレイ市場規模:デバイス別
- ヘッドマウントディスプレイにおける市場規模
- ARヘッドアップディスプレイにおける市場規模
- VRプロジェクターにおける市場規模
・世界のAR&VRディスプレイ市場規模:用途別
- ARディスプレイにおける市場規模
- VRディスプレイにおける市場規模
・世界のAR&VRディスプレイ市場規模:地域別
- 北米のAR&VRディスプレイ市場規模
- ヨーロッパのAR&VRディスプレイ市場規模
- アジア太平洋のAR&VRディスプレイ市場規模
- その他地域のAR&VRディスプレイ市場規模
・競争状況
・企業情報

“AR&VRディスプレイ市場は2023年の18億米ドルから2028年には82億米ドルに成長し、2023年から2028年までの年平均成長率は35.6%と予想”
さまざまな産業におけるAR&VR HMDの採用の拡大、メタバースの人気の高まり、さまざまなアプリケーションにおけるAR&VRディスプレイの採用の拡大、ゲーム産業におけるAR&VRディスプレイの採用、AR&VRディスプレイにおけるOLEDディスプレイの需要の増加は、市場の主な推進要因です。

“メタバース人気の高まり”
メタバースとは、物理的世界の延長とされる仮想現実プラットフォームのことです。ユーザーのデジタルアバターが、AR&VRディスプレイを使って現実の生活で行っていることすべてを実質的に行うことができるパラレルな仮想世界です。AR技術では、仮想コンポーネントを現実世界に統合することができ、VRでは、グラフィックスやデザインを開発するための3D技術が組み込まれています。

“予測期間中、AAR&VRディスプレイ市場でより高いCAGRで成長する消費者向けアプリケーション”
ゲーム用HMDの利用拡大が、コンシューマー向けアプリケーション市場を推進すると展望されます。バーチャルリアリティ技術は、ゲームやスポーツ中継で使用される場合、顕著な視覚効果を提供します。ヘッドマウントディスプレイの需要は、ゲームやスポーツ&エンターテイメントで使用されるため、コンシューマ用途で高くなっています。北米は、HMDやプロジェクターなどのガジェットの需要が高いため、消費者向けアプリケーションのバーチャルリアリティ市場をリードすると予想されます。しかし、アジア太平洋地域のコンシューマーアプリケーション向けVR HMDの採用が増加していることから、アジア太平洋地域のコンシューマーアプリケーション向け市場が最も高いCAGRで成長する見込みです。

“アジア太平洋地域は予測期間に最も速い速度で成長”
AR&VRディスプレイ市場は、主にゲームや産業用途でAR&VRディスプレイに対する消費者需要が急増していることから、今後数年間で急成長が見込まれています。近年、中国、日本、インド、韓国などのアジア諸国の政府による航空宇宙・防衛分野への支出の増加は、AR&VR HMDおよびEVFの需要を急増させると予想されます。さらに、VR&AR技術は、近年アジア太平洋地域で大きな進展を示しており、これらの技術には巨大な市場ポテンシャルが存在します。日本、インド、中国などの国々による投資の増加とともに、AR&VR技術の消費者向けアプリケーションの数が増加していることも、地域のAR&VRディスプレイベースのHMDの需要を押し上げると考えられます。アジア太平洋地域の手頃な価格のAR&VRディスプレイが容易に入手可能であるため、アジア太平洋地域の消費者の産業部門でのHMDの使用が増加しており、市場の成長を促進しています。

主要参入企業のプロフィール
- 企業別: ティア1 = 25%、ティア2 = 40%、ティア3 = 35%
- 役職別 Cレベル幹部 = 25%、管理職 = 75%
- 地域別 北米=40%、アジア太平洋=26%、ヨーロッパ=23%、RoW=11%

本レポートで紹介する主要プレイヤー
AR&VRディスプレイ市場は、Samsung Electronics (South Korea), Sony (Japan), LG Display (South Korea), eMagin Corporation (US), Kopin Corporation (US), AU Optronics (Taiwan), Japan Display (Japan), Barco (Belgium), BOE Technology (China), and Syndiant (US)など、少数の既存プレーヤーによってシェアされています。

調査範囲
本レポートでは、AR&VRディスプレイ市場について、技術、ディスプレイ技術、デバイスタイプ、用途、地域に基づく詳細な洞察を提供しています。
また、AR&VRディスプレイ市場における市場促進要因、阻害要因、機会、課題についても包括的にレビューしています。また、これらの市場の量的側面に加えて質的側面もカバーしています。

レポート購入の主な利点
本レポートは、市場全体とサブセグメントの収益数の最も近い近似値に関する情報を提供し、この市場のリーダー/新規参入者に役立ちます。本レポートは、利害関係者が競争状況を理解し、より多くの洞察を得ることで、事業の位置づけを高め、適切な市場参入戦略を計画するのに役立ちます。また、本レポートは、関係者がAR&VRディスプレイ市場の動向を理解するのに役立ち、主要な市場促進要因、阻害要因、課題、および機会に関する情報を提供します。

❖ レポートの目次 ❖

1 INTRODUCTION 28
1.1 STUDY OBJECTIVES 28
1.2 DEFINITION AND SCOPE 29
1.2.1 INCLUSIONS AND EXCLUSIONS 29
1.3 STUDY SCOPE 29
1.3.1 MARKETS COVERED 29
FIGURE 1 AR AND VR DISPLAY MARKET SEGMENTATION 30
1.3.2 REGIONAL SCOPE 30
1.3.3 YEARS CONSIDERED 31
1.4 CURRENCY 31
1.5 LIMITATIONS 31
1.6 MARKET STAKEHOLDERS 32
1.7 SUMMARY OF CHANGES 32
2 RESEARCH METHODOLOGY 34
2.1 RESEARCH DATA 34
FIGURE 2 AR AND VR DISPLAY MARKET: RESEARCH DESIGN 34
2.1.1 SECONDARY AND PRIMARY RESEARCH 36
2.1.2 SECONDARY DATA 36
2.1.2.1 Key data from secondary sources 37
2.1.3 PRIMARY DATA 37
2.1.3.1 Breakdown of primaries 37
2.1.3.2 Key industry insights 38
2.1.3.3 Key opinion leaders 38
TABLE 1 AR AND VR DISPLAY MARKET: KEY PLAYERS INTERVIEWED 38
2.2 MARKET SIZE ESTIMATION 39
2.2.1 BOTTOM-UP APPROACH 39
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 39
FIGURE 4 DEMAND-SIDE ANALYSIS: AR AND VR DISPLAY MARKET 39
2.2.1.1 Estimating market size through bottom-up approach (demand side) 40
2.2.2 TOP-DOWN APPROACH 40
FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 41
FIGURE 6 SUPPLY-SIDE ANALYSIS: AR AND VR DISPLAY MARKET (1/2) 41
FIGURE 7 SUPPLY-SIDE ANALYSIS: AR AND VR DISPLAY MARKET (2/2) 41
2.2.2.1 Estimating market size through top-down approach (supply side) 42
2.2.3 GROWTH RATE ASSUMPTIONS 42
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION 42
FIGURE 8 DATA TRIANGULATION 43
2.4 RESEARCH ASSUMPTIONS 43
TABLE 2 ASSUMPTIONS FOR RESEARCH STUDY 43
2.5 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION ON AR AND VR DISPLAY MARKET 44
TABLE 3 PARAMETERS CONSIDERED TO ANALYZE IMPACT OF RECESSION ON AR AND VR DISPLAY MARKET 44
2.6 RISK ASSESSMENT 45
TABLE 4 LIMITATIONS & ASSOCIATED RISKS 45
3 EXECUTIVE SUMMARY 46
FIGURE 9 AR AND VR DISPLAY MARKET SIZE, 2019–2028 46
3.1 AR AND VR DISPLAY MARKET: RECESSION IMPACT 47
FIGURE 10 RECESSION IMPACT ON AR AND VR DISPLAY MARKET, 2019–2028 (USD MILLION) 47
4 PREMIUM INSIGHTS 48
4.1 ATTRACTIVE GROWTH OPPORTUNITIES FOR PLAYERS IN AR AND VR DISPLAY MARKET 48
FIGURE 11 ASIA PACIFIC TO DOMINATE AR AND VR DISPLAY MARKET DURING FORECAST PERIOD 48
4.2 AR AND VR DISPLAY MARKET, BY TECHNOLOGY 48
FIGURE 12 VR TECHNOLOGY TO ACCOUNT FOR LARGER MARKET SIZE DURING FORECAST PERIOD 48
4.3 AR DISPLAY MARKET, BY APPLICATION 49
FIGURE 13 AUTOMOTIVE APPLICATION TO DOMINATE AR DISPLAY MARKET BY 2028 49
4.4 VR DISPLAY MARKET, BY APPLICATION 49
FIGURE 14 CONSUMER APPLICATIONS TO LEAD VR DISPLAY MARKET BY 2028 49
4.5 AR AND VR DISPLAY MARKET, BY DEVICE TYPE 50
FIGURE 15 AR HMD DEVICES TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD 50
4.6 AR AND VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY 50
FIGURE 16 OLED DISPLAY TECHNOLOGY TO HOLD MAJOR SHARE OF AR AND VR DISPLAY MARKET IN 2028 50
4.7 AR AND VR DISPLAY MARKET, BY REGION 51
FIGURE 17 AR AND VR DISPLAY MARKET TO REGISTER HIGHEST CAGR IN ASIA PACIFIC DURING FORECAST PERIOD 51
5 MARKET OVERVIEW 52
5.1 INTRODUCTION 52
5.2 MARKET DYNAMICS 52
FIGURE 18 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 52
5.2.1 DRIVERS 53
5.2.1.1 Growing adoption of AR and VR devices in various applications 53
FIGURE 19 AR AND VR MARKET, 2017–2025 (USD BILLION) 54
5.2.1.2 Increasing demand for OLED displays in AR and VR devices 54
TABLE 5 COMPARISON OF DIFFERENT DISPLAY TECHNOLOGIES 55
TABLE 6 DISPLAY TECHNOLOGIES USED IN POPULAR AR AND VR DEVICES 55
5.2.1.3 Growing adoption of AR and VR HMDs in different industries 56
5.2.1.4 Adoption of AR and VR devices in gaming industry 56
5.2.1.5 Growing popularity of Metaverse 57
5.2.2 RESTRAINTS 57
5.2.2.1 Development of widescreen alternatives 57
5.2.2.2 Limited availability of relevant content 58
5.2.2.3 Health issues associated with excessive use of AR and VR devices 58
5.2.3 OPPORTUNITIES 59
5.2.3.1 Growing demand for AR and VR devices post-COVID-19 outbreak 59
5.2.3.2 Rising investments in AR and VR ecosystem 60
TABLE 7 NOTICEABLE INVESTMENTS IN AR AND VR MARKET 60
5.2.3.3 Rising technological advancements and growing use of microdisplays in AR and VR devices 61
5.2.3.4 Surging adoption of AR technology for enterprise applications 61
5.2.4 CHALLENGES 62
5.2.4.1 Display latency and limited field of view 62
5.2.4.2 Complex processes involved in manufacturing AR and VR displays 63
5.2.4.3 Developing user-friendly AR/VR systems 63
5.3 VALUE CHAIN ANALYSIS 63
5.3.1 VALUE CHAIN ANALYSIS: AR AND VR DISPLAY 63
FIGURE 20 VALUE CHAIN ANALYSIS: AR AND VR DISPLAY 64
5.3.1.1 Research & development 64
5.3.1.2 Manufacturing 64
5.3.1.3 Assembly, packaging, and integration 64
5.3.1.4 Material & equipment supply and distribution 65
5.3.1.5 Marketing and post-sales services 65
5.4 AR AND VR DISPLAY MARKET: ECOSYSTEM 65
FIGURE 21 DISPLAY ECOSYSTEM 65
TABLE 8 AR AND VR DISPLAY MARKET: ECOSYSTEM 66
5.5 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS 67
FIGURE 22 REVENUE SHIFT IN AR AND VR DISPLAY MARKET 67
5.6 PORTER’S FIVE FORCES ANALYSIS 67
FIGURE 23 PORTER’S FIVE FORCES ANALYSIS 68
TABLE 9 PORTER’S FIVE FORCES ANALYSIS: AR AND VR DISPLAY MARKET 68
5.6.1 THREAT OF NEW ENTRANTS 69
5.6.2 THREAT OF SUBSTITUTES 69
5.6.3 BARGAINING POWER OF BUYERS 69
5.6.4 BARGAINING POWER OF SUPPLIERS 70
5.6.5 INTENSITY OF COMPETITIVE RIVALRY 70
5.7 KEY STAKEHOLDERS & BUYING CRITERIA 71
5.7.1 KEY STAKEHOLDERS IN BUYING PROCESS 71
FIGURE 24 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS 71
TABLE 10 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE APPLICATIONS (%) 71
5.7.2 BUYING CRITERIA 71
FIGURE 25 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS 72
TABLE 11 KEY BUYING CRITERIA FOR TOP THREE APPLICATIONS 72
5.8 PATENT ANALYSIS 72
TABLE 12 NUMBER OF PATENTS REGISTERED IN AR AND VR MARKET IN LAST 10 YEARS 73
FIGURE 26 TOP 10 COMPANIES WITH HIGHEST NO. OF PATENT APPLICATIONS IN LAST 10 YEARS 74
FIGURE 27 NO. OF PATENTS GRANTED PER YEAR, 2012–2021 74
TABLE 13 PATENTS PERTAINING TO AR AND VR DISPLAYS, 2020–2022 74
5.9 KEY CONFERENCES & EVENTS, 2023–2024 77
TABLE 14 AR AND VR DISPLAY MARKET: CONFERENCES & EVENTS, 2023–2024 77
5.10 TARIFF AND REGULATORY LANDSCAPE 78
5.10.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 78
TABLE 15 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 78
TABLE 16 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 79
TABLE 17 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 79
TABLE 18 ROW: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 80
5.10.2 TARIFFS AND REGULATIONS 80
5.10.2.1 Tariffs 80
5.10.2.2 Standards 80
5.10.2.3 Regulations 80
TABLE 19 KEY REGULATIONS: DISPLAY PANELS 81
5.11 TRADE ANALYSIS 83
5.11.1 IMPORT SCENARIO 83
TABLE 20 IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 83
5.11.2 EXPORT SCENARIO 84
TABLE 21 EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION) 84
5.12 CASE STUDIES 84
5.12.1 INTRODUCTION 84
5.12.2 AR IN CORPORATE 84
TABLE 22 AR FOR TRAINING AND KNOWLEDGE SHARING 84
5.12.3 AR IN WAREHOUSE MANAGEMENT 85
TABLE 23 AR FOR BETTER WAREHOUSE MANAGEMENT 85
5.12.4 AR IN RETAIL 85
TABLE 24 AR FOR SHOPPING 85
5.12.5 VR IN MANUFACTURING 85
TABLE 25 VR FOR DESIGN AND PROTOTYPING 85
TABLE 26 VR FOR SAFETY AND QUALITY 85
5.12.6 VR IN CORPORATE 86
TABLE 27 VR FOR REAL-TIME EXPERIENCES AND TRAINING 86
5.12.7 AR IN MARKETING 86
TABLE 28 AR FOR MEDIA ATTENTION 86
5.13 TECHNOLOGY TRENDS 86
5.13.1 HIGH ADOPTION OF AR SMART GLASSES TO IMPROVE WORK EFFICIENCY 86
5.13.2 INCREASED DEMAND FOR AR FOR RUGGED DISPLAY APPLICATIONS 87
5.13.3 MICRODISPLAYS FOR VR 87
5.13.4 WEB AR 87
TABLE 29 USE CASE FOR WEB AR 88
5.13.5 MOBILE AUGMENTED REALITY (MAR) 88
5.14 PRICING ANALYSIS 88
5.14.1 AVERAGE SELLING PRICE TREND 89
TABLE 30 AVERAGE SELLING PRICE FOR AR AND VR DISPLAYS, BY DEVICE TYPE, (USD PER UNIT) 89
FIGURE 28 AR AND VR DISPLAY MARKET: AVERAGE PRICE OF DISPLAYS, BY DEVICE TYPES 89
6 AR AND VR DISPLAY MARKET, BY TECHNOLOGY 90
6.1 INTRODUCTION 91
FIGURE 29 AR AND VR DISPLAY MARKET, BY TECHNOLOGY 91
FIGURE 30 VR TECHNOLOGY TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD 91
TABLE 31 AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 92
TABLE 32 AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 92
TABLE 33 AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (MILLION UNITS) 92
TABLE 34 AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (MILLION UNITS) 93
6.2 AUGMENTED REALITY 93
6.2.1 MICRO-LED DISPLAY TECHNOLOGY TO LEAD AR DISPLAY MARKET 93
TABLE 35 AR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2019–2022 (USD MILLION) 94
TABLE 36 AR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2023–2028 (USD MILLION) 94
6.3 VIRTUAL REALITY 94
6.3.1 NEW OLED DISPLAY TECHNOLOGY LIKELY TO BE WIDELY ADOPTED IN VR IN COMING YEARS 94
TABLE 37 VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2019–2022 (USD MILLION) 95
TABLE 38 VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2023–2028 (USD MILLION) 95
7 AR AND VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY 96
7.1 INTRODUCTION 97
FIGURE 31 AR AND VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY 97
FIGURE 32 OLED TECHNOLOGY TO HOLD MAJOR SHARE OF AR AND VR DISPLAY MARKET DURING FORECAST PERIOD 98
TABLE 39 AR AND VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2019–2022 (USD MILLION) 98
TABLE 40 AR AND VR DISPLAY MARKET, BY DISPLAY TECHNOLOGY, 2023–2028 (USD MILLION) 98
7.2 OLED 99
7.2.1 ADAPTIVE FREQUENCY AND LOW POWER CONSUMPTION TO INCREASE DEMAND FOR OLED DISPLAYS IN VR HMDS 99
TABLE 41 OLED: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 99
TABLE 42 OLED: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 99
7.3 LCD 100
7.3.1 TECHNOLOGICAL ADVANCEMENTS AND DECREASING PRICES TO SUPPORT DEMAND FOR LCD TECHNOLOGY-BASED AR/VR DEVICES 100
TABLE 43 LCD: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 100
TABLE 44 LCD: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 101
7.4 OTHERS 101
TABLE 45 OTHER DISPLAY TECHNOLOGIES: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 102
TABLE 46 OTHER DISPLAY TECHNOLOGIES: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 102
7.4.1 MICRO-LED 102
7.4.2 LIQUID CRYSTAL ON SILICON (LCOS) 103
7.4.3 DIGITAL LIGHT PROCESSING (DLP) 103
8 AR AND VR DISPLAY MARKET, BY DEVICE TYPE 104
8.1 INTRODUCTION 105
FIGURE 33 AR AND VR DISPLAY MARKET, BY DEVICE TYPE 105
FIGURE 34 AR HEAD-MOUNTED DISPLAYS TO HOLD LARGEST SIZE OF AR AND VR DISPLAY MARKET DURING FORECAST PERIOD 106
TABLE 47 AR AND VR DISPLAY MARKET, BY DEVICE TYPE, 2019–2022 (USD MILLION) 106
TABLE 48 AR AND VR DISPLAY MARKET, BY DEVICE TYPE, 2023–2028 (USD MILLION) 106
8.2 HEAD-MOUNTED DISPLAYS 107
8.2.1 AR HEAD-MOUNTED DISPLAYS 107
8.2.1.1 Use of AR HMDs for enterprise and healthcare applications to be major driving factor 107
TABLE 49 AR HMD DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 108
TABLE 50 AR HMD DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 108
8.2.2 VR HEAD-MOUNTED DISPLAYS 108
8.2.2.1 OLED technology fast replacing LCD in VR HMDs 108
TABLE 51 VR HMD DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 109
TABLE 52 VR HMD DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 109
8.3 AR HEAD-UP DISPLAYS 110
8.3.1 EXTENSIVE USE OF AR HUDS IN AUTOMOTIVE APPLICATIONS TO DRIVE MARKET GROWTH 110
TABLE 53 AR HUD DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 110
TABLE 54 AR HUD DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 111
8.4 VR PROJECTORS 111
8.4.1 RISE IN DEMAND FOR VR PROJECTORS DUE TO VIRTUAL WORKING CULTURE TO SUPPORT MARKET GROWTH 111
TABLE 55 VR PROJECTOR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 112
TABLE 56 VR PROJECTOR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 112
9 AR AND VR DISPLAY MARKET, BY APPLICATION 113
9.1 INTRODUCTION 114
FIGURE 35 ENTERPRISE APPLICATION TO HOLD LARGEST SHARE OF AR DISPLAY MARKET DURING FORECAST PERIOD 114
TABLE 57 AR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 114
TABLE 58 AR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 115
FIGURE 36 CONSUMER APPLICATION TO DOMINATE VR DISPLAY MARKET 115
TABLE 59 VR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 116
TABLE 60 VR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 116
9.2 AR DISPLAY APPLICATIONS 117
FIGURE 37 AR DISPLAY MARKET, BY APPLICATION 117
9.2.1 CONSUMER 117
TABLE 61 AR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 118
TABLE 62 AR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 118
9.2.1.1 Gaming 119
9.2.1.1.1 AR smartglass headsets create immersive experience in gaming 119
9.2.1.2 Sports & entertainment 119
9.2.1.2.1 AR HUDs extensively used in movies, sports, and theme parks 119
9.2.2 COMMERCIAL 119
9.2.2.1 AR HMDs widely used for commercial applications 119
TABLE 63 AR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 120
TABLE 64 AR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 120
9.2.3 ENTERPRISE (MANUFACTURING) 120
9.2.3.1 AR devices improve efficiency and accuracy in manufacturing industry 120
TABLE 65 AR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 121
TABLE 66 AR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 121
9.2.4 AUTOMOTIVE 122
9.2.4.1 AR HUDs and AR glasses extensively used in automobiles 122
TABLE 67 AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 122
TABLE 68 AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 122
TABLE 69 AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 123
TABLE 70 AR DISPLAY MARKET FOR AUTOMOTIVE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 123
9.2.5 HEALTHCARE 123
9.2.5.1 Can help reduce complexities in surgeries and other medical procedures 123
TABLE 71 AR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 124
TABLE 72 AR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 124
9.2.6 AEROSPACE & DEFENSE 124
9.2.6.1 AR HMDs and HUDs adopted by leading aircraft manufacturers such as Boeing and Airbus 124
TABLE 73 AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 125
TABLE 74 AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 125
TABLE 75 AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 125
TABLE 76 AR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 126
9.2.7 ENERGY 126
9.2.7.1 Improving safety, maintenance & repair, training, and knowledge sharing – crucial energy applications of AR devices 126
TABLE 77 AR DISPLAY MARKET FOR ENERGY APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 126
TABLE 78 AR DISPLAY MARKET FOR ENERGY APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 127
9.2.8 OTHERS 127
TABLE 79 AR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 127
TABLE 80 AR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 128
9.3 VR DISPLAY APPLICATIONS 128
FIGURE 38 VR DISPLAY MARKET, BY APPLICATION 129
9.3.1 CONSUMER 129
TABLE 81 VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 130
TABLE 82 VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 130
TABLE 83 VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 130
TABLE 84 VR DISPLAY MARKET FOR CONSUMER APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 131
9.3.1.1 Gaming 131
9.3.1.1.1 VR displays used in gaming to facilitate immersive gaming experience 131
9.3.1.2 Sports & entertainment 132
9.3.1.2.1 Can enhance audience experience and facilitate higher user engagement in sports & entertainment 132
9.3.2 COMMERCIAL 132
9.3.2.1 VR HMDs used in commercial applications such as advertising, marketing & retail, and fashion 132
TABLE 85 VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 132
TABLE 86 VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 133
TABLE 87 VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 133
TABLE 88 VR DISPLAY MARKET FOR COMMERCIAL APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 133
9.3.3 ENTERPRISE (MANUFACTURING) 134
9.3.3.1 Used in manufacturing sector for personnel training, remodeling & redesigning, and industrial simulations 134
TABLE 89 VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 134
TABLE 90 VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 134
TABLE 91 VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 135
TABLE 92 VR DISPLAY MARKET FOR ENTERPRISE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 135
9.3.4 HEALTHCARE 135
9.3.4.1 Help in pain management, exposure therapy, stroke rehabilitation, education, and surgical planning 135
TABLE 93 VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 136
TABLE 94 VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 136
TABLE 95 VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 136
TABLE 96 VR DISPLAY MARKET FOR HEALTHCARE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 137
9.3.5 AEROSPACE & DEFENSE 137
9.3.5.1 Used to create combat simulations and maneuvers in aerospace & defense applications 137
TABLE 97 VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 138
TABLE 98 VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 138
TABLE 99 VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 138
TABLE 100 VR DISPLAY MARKET FOR AEROSPACE & DEFENSE APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 139
9.3.6 OTHERS 139
TABLE 101 VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2019–2022 (USD MILLION) 140
TABLE 102 VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY DEVICE TYPE, 2023–2028 (USD MILLION) 140
TABLE 103 VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2019–2022 (USD MILLION) 140
TABLE 104 VR DISPLAY MARKET FOR OTHER APPLICATIONS, BY REGION, 2023–2028 (USD MILLION) 141
10 REGIONAL ANALYSIS 142
10.1 INTRODUCTION 143
FIGURE 39 AR AND VR DISPLAY MARKET, BY REGION 143
FIGURE 40 AR AND VR DISPLAY MARKET IN ASIA PACIFIC TO WITNESS FASTEST GROWTH DURING FORECAST PERIOD 143
TABLE 105 AR AND VR DISPLAY MARKET, BY REGION, 2019–2022 (USD MILLION) 144
TABLE 106 AR AND VR DISPLAY MARKET, BY REGION, 2023–2028 (USD MILLION) 144
TABLE 107 AR DISPLAY MARKET, BY REGION, 2019–2022 (USD MILLION) 144
TABLE 108 AR DISPLAY MARKET, BY REGION, 2023–2028 (USD MILLION) 144
TABLE 109 VR DISPLAY MARKET, BY REGION, 2019–2022 (USD MILLION) 145
TABLE 110 VR DISPLAY MARKET, BY REGION, 2023–2028 (USD MILLION) 145
10.2 NORTH AMERICA 145
FIGURE 41 NORTH AMERICA: AR AND VR DISPLAY MARKET SNAPSHOT 146
TABLE 111 NORTH AMERICA: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 146
TABLE 112 NORTH AMERICA: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 147
TABLE 113 NORTH AMERICA: AR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 147
TABLE 114 NORTH AMERICA: AR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 147
TABLE 115 NORTH AMERICA: VR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 147
TABLE 116 NORTH AMERICA: VR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 148
TABLE 117 NORTH AMERICA: AR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 148
TABLE 118 NORTH AMERICA: AR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 149
TABLE 119 NORTH AMERICA: VR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 149
TABLE 120 NORTH AMERICA: VR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 149
10.2.1 US 150
10.2.1.1 Concentration of major AR HMD companies to drive market growth 150
10.2.2 CANADA 150
10.2.2.1 Increase in AR/VR device providers to fuel market growth 150
10.2.3 MEXICO 150
10.2.3.1 Increasing awareness regarding AR and VR devices to lead to steady market growth 150
10.3 EUROPE 151
FIGURE 42 EUROPE: AR AND VR DISPLAY MARKET SNAPSHOT 152
TABLE 121 EUROPE: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 152
TABLE 122 EUROPE: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 153
TABLE 123 EUROPE: AR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 153
TABLE 124 EUROPE: AR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 153
TABLE 125 EUROPE: VR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 154
TABLE 126 EUROPE: VR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 154
TABLE 127 EUROPE: AR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 155
TABLE 128 EUROPE: AR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 155
TABLE 129 EUROPE: VR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 156
TABLE 130 EUROPE: VR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 156
10.3.1 UK 156
10.3.1.1 Demand from gaming industry to boost market growth 156
10.3.2 GERMANY 157
10.3.2.1 Broad industrial base and established automobile industry to support growth 157
10.3.3 FRANCE 157
10.3.3.1 Aerospace & defense vertical to drive growth 157
10.3.4 REST OF EUROPE 158
10.4 ASIA PACIFIC 158
FIGURE 43 ASIA PACIFIC: AR AND VR DISPLAY MARKET SNAPSHOT 159
TABLE 131 ASIA PACIFIC: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 160
TABLE 132 ASIA PACIFIC: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 160
TABLE 133 ASIA PACIFIC: AR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 160
TABLE 134 ASIA PACIFIC: AR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 161
TABLE 135 ASIA PACIFIC: VR DISPLAY MARKET, BY COUNTRY, 2019–2022 (USD MILLION) 161
TABLE 136 ASIA PACIFIC: VR DISPLAY MARKET, BY COUNTRY, 2023–2028 (USD MILLION) 161
TABLE 137 ASIA PACIFIC: AR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 162
TABLE 138 ASIA PACIFIC: AR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 162
TABLE 139 ASIA PACIFIC: VR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 163
TABLE 140 ASIA PACIFIC: VR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 163
10.4.1 CHINA 163
10.4.1.1 Presence of established and emerging AR and VR device manufacturing companies to drive market 163
10.4.2 JAPAN 164
10.4.2.1 Demand from entertainment industry to fuel growth 164
10.4.3 SOUTH KOREA 165
10.4.3.1 6G network technology to boost growth 165
10.4.4 TAIWAN 165
10.4.4.1 Increasing number of AR and VR startups to drive market 165
10.4.5 REST OF ASIA PACIFIC 166
10.4.5.1 India 166
10.4.5.1.1 Untapped opportunities and increasing number of AR and VR startups to drive market 166
10.5 ROW 167
TABLE 141 ROW: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 167
TABLE 142 ROW: AR AND VR DISPLAY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 167
TABLE 143 ROW: AR DISPLAY MARKET, BY REGION, 2019–2022 (USD MILLION) 168
TABLE 144 ROW: AR DISPLAY MARKET, BY REGION, 2023–2028 (USD MILLION) 168
TABLE 145 ROW: VR DISPLAY MARKET, BY REGION, 2019–2022 (USD MILLION) 168
TABLE 146 ROW: VR DISPLAY MARKET, BY REGION, 2023–2028 (USD MILLION) 168
TABLE 147 ROW: AR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 169
TABLE 148 ROW: AR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 169
TABLE 149 ROW: VR DISPLAY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 170
TABLE 150 ROW: VR DISPLAY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 170
10.5.1 MIDDLE EAST & AFRICA 170
10.5.1.1 Expanding healthcare and automotive industries to propel demand for AR VR display devices 170
10.5.2 SOUTH AMERICA 171
10.5.2.1 Growing gaming and entertainment verticals in Brazil to drive growth 171
11 COMPETITIVE LANDSCAPE 172
11.1 INTRODUCTION 172
11.2 STRATEGIES ADOPTED BY KEY PLAYERS/RIGHT TO WIN 172
TABLE 151 OVERVIEW OF STRATEGIES DEPLOYED BY KEY PLAYERS IN AR AND VR DISPLAY MARKET 172
11.2.1 PRODUCT PORTFOLIO 173
11.2.2 REGIONAL FOCUS 173
11.2.3 MANUFACTURING FOOTPRINT 173
11.2.4 ORGANIC/INORGANIC GROWTH STRATEGIES 173
11.3 MARKET SHARE ANALYSIS, 2022 173
TABLE 152 AR AND VR DISPLAY MARKET: DEGREE OF COMPETITION, 2022 174
11.4 FIVE-YEAR COMPANY REVENUE ANALYSIS 174
FIGURE 44 FIVE-YEAR PRODUCT REVENUE ANALYSIS OF TOP FIVE MARKET PLAYERS 174
11.5 COMPANY EVALUATION QUADRANT 176
11.5.1 STARS 176
11.5.2 EMERGING LEADERS 176
11.5.3 PERVASIVE PLAYERS 176
11.5.4 PARTICIPANTS 176
FIGURE 45 COMPANY EVALUATION QUADRANT: AR AND VR DISPLAY MARKET, 2022 177
11.5.5 COMPANY FOOTPRINT 177
TABLE 153 COMPANY APPLICATION FOOTPRINT 177
TABLE 154 COMPANY TECHNOLOGY FOOTPRINT 178
TABLE 155 COMPANY REGION FOOTPRINT 179
TABLE 156 COMPANY FOOTPRINT 180
11.6 COMPETITIVE BENCHMARKING 182
TABLE 157 AR AND VR DISPLAY MARKET: KEY STARTUPS/SMES 182
11.7 COMPETITIVE SCENARIOS AND TRENDS 184
11.7.1 AR AND VR DISPLAY MARKET: PRODUCT LAUNCHES, 2020–2022 184
11.7.2 AR AND VR DISPLAY MARKET: DEALS, 2020–2022 185
12 COMPANY PROFILES 188
(Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)*
12.1 INTRODUCTION 188
12.2 KEY PLAYERS 188
12.2.1 SAMSUNG ELECTRONICS 188
FIGURE 46 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT 189
TABLE 158 SAMSUNG ELECTRONICS: PRODUCT LAUNCHES 190
TABLE 159 SAMSUNG ELECTRONICS: DEALS 191
TABLE 160 SAMSUNG ELECTRONICS: OTHERS 191
12.2.2 LG DISPLAY 193
FIGURE 47 LG DISPLAY: COMPANY SNAPSHOT 194
TABLE 161 LG DISPLAY: PRODUCT LAUNCHES 195
TABLE 162 LG DISPLAY: DEALS 195
TABLE 163 LG DISPLAY: OTHERS 195
12.2.3 AU OPTRONICS (AUO) 197
FIGURE 48 AU OPTRONICS: COMPANY SNAPSHOT 198
TABLE 164 AU OPTRONICS: PRODUCT LAUNCHES 199
TABLE 165 AU OPTRONICS: DEALS 199
12.2.4 SONY 201
FIGURE 49 SONY: COMPANY SNAPSHOT 202
TABLE 166 SONY: PRODUCT LAUNCHES 203
TABLE 167 SONY: DEALS 203
12.2.5 EMAGIN CORPORATION 205
FIGURE 50 EMAGIN CORPORATION: COMPANY SNAPSHOT 206
TABLE 168 EMAGIN CORPORATION: PRODUCT LAUNCHES 207
TABLE 169 EMAGIN CORPORATION: DEALS 207
TABLE 170 EMAGIN CORPORATION: OTHERS 208
12.2.6 KOPIN CORPORATION 209
FIGURE 51 KOPIN CORPORATION: COMPANY SNAPSHOT 210
TABLE 171 KOPIN CORPORATION: PRODUCT LAUNCHES 211
TABLE 172 KOPIN CORPORATION: DEALS 211
12.2.7 JAPAN DISPLAY INC. 214
FIGURE 52 JAPAN DISPLAY INC: COMPANY SNAPSHOT 215
TABLE 173 JAPAN DISPLAY INC.: PRODUCT LAUNCHES 216
TABLE 174 JAPAN DISPLAY INC.: DEALS 216
12.2.8 BARCO 217
FIGURE 53 BARCO: COMPANY SNAPSHOT 218
TABLE 175 BARCO: PRODUCT LAUNCHES 219
12.2.9 BOE TECHNOLOGY 220
FIGURE 54 BOE TECHNOLOGY: COMPANY SNAPSHOT 221
TABLE 176 BOE TECHNOLOGY: PRODUCT LAUNCHES 222
TABLE 177 BOE TECHNOLOGY: DEALS 223
12.2.10 SYNDIANT 224
TABLE 178 SYNDIANT: PRODUCT LAUNCHES 225
12.3 OTHER PLAYERS 226
12.3.1 TIANMA MICROELECTRONICS 226
12.3.2 TRULY INTERNATIONAL 227
12.3.3 HIMAX TECHNOLOGIES 228
12.3.4 INNOLUX CORPORATION 229
12.3.5 SEIKO EPSON 230
12.3.6 HOLOEYE PHOTONICS 231
12.3.7 JASPER DISPLAY CORP. (JDC) 232
12.3.8 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY 233
12.3.9 PANASONIC 233
12.3.10 UNIVERSAL DISPLAY CORPORATION 234
12.3.11 RAONTECH 235
12.3.12 EVERDISPLAY OPTRONICS 235
12.3.13 CREAL 236
12.3.14 PLESSEY 237
12.3.15 NEW VISION DISPLAY (NVD) 238
*Details on Business Overview, Products/Solutions/Services Offered, Recent Developments, MnM view (Key strengths/Right to win, Strategic choices made, Weakness/competitive threats)* might not be captured in case of unlisted companies.
13 APPENDIX 239
13.1 DISCUSSION GUIDE 239
13.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 241
13.3 CUSTOMIZATION OPTIONS 243
13.4 RELATED REPORTS 243
13.5 AUTHOR DETAILS 244



★調査レポート[世界のAR&VRディスプレイ市場(~2028年):デバイス別(AR HMD、VR HMD、AR HUD、VRプロジェクター)、技術別、ディスプレイ技術別(LCD、OLED、Micro-LED)、用途別(消費者用、商業用、企業用、医療用、航空宇宙・防衛用)、地域別] (コード:SE7439-23)販売に関する免責事項を必ずご確認ください。
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