1	INTRODUCTION	41
1.1	STUDY OBJECTIVES	41
1.2	MARKET DEFINITION	41
1.2.1	INCLUSIONS AND EXCLUSIONS	42
1.3	MARKET SCOPE	43
1.3.1	MARKET SEGMENTATION	43
1.3.2	REGIONS COVERED	44
1.4	YEARS CONSIDERED	44
1.5	CURRENCY CONSIDERED	45
TABLE 1	USD EXCHANGE RATES, 2018–2022	45
1.6	STAKEHOLDERS	45
1.7	SUMMARY OF CHANGES	46
2	RESEARCH METHODOLOGY	47
2.1	RESEARCH DATA	47
FIGURE 1	METAVERSE MARKET: RESEARCH DESIGN	48
2.1.1	SECONDARY DATA	48
TABLE 2	LIST OF KEY SECONDARY SOURCES	49
2.1.2	PRIMARY DATA	49
2.1.2.1	Breakup of primary profiles	50
2.1.2.2	Key industry insights	50
2.2	MARKET FORECAST: FACTOR IMPACT ANALYSIS	51
TABLE 3	FACTOR ANALYSIS	51
2.3	MARKET SIZE ESTIMATION	52
FIGURE 2	METAVERSE MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES	52
2.3.1	TOP-DOWN APPROACH	53
FIGURE 3	MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH	53
2.3.2	BOTTOM-UP APPROACH	53
FIGURE 4	MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH	54
FIGURE 5	METAVERSE MARKET: RESEARCH FLOW	54
2.3.3	MARKET ESTIMATION APPROACHES	54
2.3.3.1	Supply-side approach	54
FIGURE 6	MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS	55
FIGURE 7	SUPPLY-SIDE MARKET SIZE ESTIMATION: REVENUE OF VENDORS OFFERING METAVERSE HARDWARE, SOFTWARE, AND SERVICES	55
FIGURE 8	MARKET PROJECTIONS FROM SUPPLY SIDE	56
2.3.3.2	Demand-side approach	56
FIGURE 9	DEMAND-SIDE APPROACH: REVENUE GENERATED FROM DIFFERENT VERTICALS	56
FIGURE 10	MARKET PROJECTIONS FROM DEMAND-SIDE	57
2.4	DATA TRIANGULATION	57
FIGURE 11	METAVERSE MARKET: DATA TRIANGULATION	57
2.5	RECESSION IMPACT AND RESEARCH ASSUMPTIONS	58
2.5.1	RECESSION IMPACT	58
2.5.2	RESEARCH ASSUMPTIONS	59
2.6	LIMITATIONS AND RISK ASSESSMENT	60
3	EXECUTIVE SUMMARY	61
TABLE 4	METAVERSE MARKET SIZE AND GROWTH, 2018–2022 (USD MILLION, Y-O-Y)	62
TABLE 5	METAVERSE MARKET SIZE AND GROWTH, 2023–2030 (USD MILLION, Y-O-Y)	62
FIGURE 12	GLOBAL METAVERSE MARKET TO WITNESS SIGNIFICANT GROWTH	62
3.1	OVERVIEW OF IMPACT OF RECESSION ON METAVERSE MARKET	63
3.1.1	PRE-RECESSION SCENARIO	63
3.1.2	POST-RECESSION SCENARIO	63
FIGURE 13	NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE IN 2023	64
FIGURE 14	FASTEST-GROWING SEGMENTS OF METAVERSE MARKET	65
4	PREMIUM INSIGHTS	67
4.1	ATTRACTIVE MARKET OPPORTUNITIES IN METAVERSE MARKET	67
FIGURE 15	XR-BASED TECHNOLOGICAL TRANSFORMATIONS IN SOCIAL NETWORKING, ONLINE VIDEO GAMING, AND LIVE ENTERTAINMENT TO DRIVE METAVERSE MARKET GROWTH	67
4.2	METAVERSE MARKET, BY COMPONENT	67
FIGURE 16	METAVERSE SOFTWARE TO BE DOMINANT MARKET IN 2023 AND 2030	67
4.2.1	METAVERSE HARDWARE MARKET, BY TYPE	68
FIGURE 17	VR DEVICES TO ACCOUNT FOR LARGEST METAVERSE HARDWARE MARKET SHARE IN 2023 AND 2030	68
4.2.2	METAVERSE SOFTWARE MARKET, BY TYPE	68
FIGURE 18	EXTENDED REALITY SOFTWARE TO BE LARGEST SOFTWARE MARKET IN 2023 AND 2030	68
4.3	METAVERSE MARKET, BY VERTICAL	68
FIGURE 19	CONSUMER VERTICAL TO ACCOUNT FOR LARGEST MARKET SHARE IN 2023 AND 2030	68
4.4	METAVERSE MARKET REGIONAL SCENARIO	69
FIGURE 20	ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN  NEXT SEVEN YEARS	69
5	MARKET OVERVIEW AND INDUSTRY TRENDS	70
5.1	INTRODUCTION	70
5.2	MARKET DYNAMICS	70
FIGURE 21	MARKET DYNAMICS: METAVERSE MARKET	70
5.2.1	DRIVERS	71
5.2.1.1	Increase in demand from entertainment and gaming industries	71
FIGURE 22	NUMBER OF MOBILEAR ACTIVE USER DEVICES WORLDWIDE  FROM 2019 TO 2024 (BILLION)	71
5.2.1.2	Emerging opportunities from adjacent markets	72
TABLE 6	MARKET SIZE AND GROWTH RATES OF ADJACENT MARKETS	72
FIGURE 23	EVOLUTION OF METAVERSE	72
5.2.1.3	Virtualization in fashion, art, and retail industries	72
5.2.1.4	Surge in deployment in education sector and industrial training	73
5.2.1.5	Increase in adoption of metaverse in healthcare sector	73
5.2.1.6	Availability of affordable hardware	74
5.2.1.7	Increase in ‘zoom fatigue’ resulting in rise in adoption of metaverse technologies	74
5.2.2	RESTRAINTS	75
5.2.2.1	High installation and maintenance costs of high-end metaverse components	75
5.2.2.2	Regulations pertaining to cybersecurity, privacy, and usage standards	76
5.2.3	OPPORTUNITIES	76
5.2.3.1	Incorporation of metaverse and adjacent technologies in aerospace & defense sector	76
5.2.3.2	Continuous developments in 5G technology	77
FIGURE 24	5G USERS SPEND MORE TIME IN METAVERSE (HOURS/WEEK)	77
5.2.3.3	Emergence of virtual experiences in corporate and hospitality sectors	77
5.2.4	CHALLENGES	78
5.2.4.1	Local government restrictions coupled with environmental impact	78
5.2.4.2	Health and mental issues from excessive use	78
5.3	CASE STUDY ANALYSIS	79
5.3.1	REZZIL DEPLOYED RIGOROUS TRAINING ASSISTANCE FOR PROFESSIONAL ATHLETES TO PARTICIPATE IN WITHOUT PHYSICAL STRAIN	79
5.3.2	SAMSUNG CREATED VIRTUAL STORE IN NEW YORK VIA DECENTRALAND	79
5.3.3	UNITY HELPED HYUNDAI WITH META-FACTORY SETUP	80
5.3.4	H&M LAUNCHED VIRTUAL STORE, ENTERING FASHION SPACE OF METAVERSE	80
5.3.5	TANISHQ ENTERED JEWELRY RETAIL SPACE OF METAVERSE	81
5.3.6	TECH MAHINDRA AIMED TO LEVERAGE METAVERSE CAPABILITIES FOR AUTOMOTIVE INDUSTRY	81
5.3.7	STANFORD ENTERED METAVERSE TO MAKE VIRTUAL INTERACTION ENGAGING	81
5.3.8	GUANAJUATO INTERNATIONAL FILM FESTIVAL WENT VIRTUAL DURING PANDEMIC	82
5.3.9	VIRTUAL 3D RETAIL CPG STORE INTRODUCED	82
5.3.10	KALEIDOSCOPE INNOVATION PLATFORMED VIRTUAL ENVIRONMENT OF CANON MEDICAL	82
5.3.11	AWS AIMED TO HELP VOLKSWAGEN GROUP SPEED UP PREPARING 3D DATA AND REMOTE RENDERING PROCESS	83
5.3.12	MICROSOFT OFFERED TIME-EFFICIENT AIRPLANE WIRING APPROACH TO BOEING	83
5.3.13	AMD USED MAP BUILDING TO ELEVATE FORTNITE GAMING EXPERIENCE	84
5.3.14	ZEPETO CREATED SEAMLESS INTEGRATION OF VIRTUAL EXPERIENCES AND FASHION USING METAVERSE	84
5.4	SUPPLY CHAIN ANALYSIS	84
FIGURE 25	METAVERSE MARKET: SUPPLY CHAIN	86
5.5	ECOSYSTEM ANALYSIS	86
FIGURE 26	METAVERSE MARKET: ECOSYSTEM	87
TABLE 7	METAVERSE MARKET: COMPANIES AND THEIR ROLE IN ECOSYSTEM	87
5.6	TECHNOLOGICAL ANALYSIS	89
5.6.1	TECHNOLOGY STACK	89
FIGURE 27	METAVERSE MARKET: TECHNOLOGIES	89
5.6.2	INFRASTRUCTURE LEVEL	89
5.6.2.1	5G network	89
5.6.2.2	Internet of things	90
5.6.2.3	Cloud and edge computing	90
5.6.3	DESIGN AND DEVELOPMENT LEVEL	90
5.6.3.1	Blockchain	90
5.6.3.2	3D modeling and real-time rendering	91
5.6.3.3	Artificial intelligence, natural language processing, and computer vision	91
5.6.4	HUMAN INTERACTION LEVEL	91
5.6.4.1	Virtual reality	91
5.6.4.2	Augmented reality	92
5.6.4.2.1	Mobile augmented reality	92
TABLE 8	USE CASES OF MOBILEAR	92
5.6.4.2.2	Monitor-based AR technology	93
5.6.4.2.3	Near-eye-based AR technology	93
5.6.4.2.4	WebAR	94
TABLE 9	USE CASES OF WEBAR	94
5.6.4.3	Mixed reality	94
5.7	PATENT ANALYSIS	95
FIGURE 28	NUMBER OF PATENTS GRANTED, 2012–2022	95
FIGURE 29	TOP FIVE GLOBAL PATENT OWNERS	95
TABLE 10	US: TOP TEN PATENT OWNERS	95
TABLE 11	KEY PATENTS IN METAVERSE MARKET	96
5.8	PORTER’S FIVE FORCES MODEL	98
FIGURE 30	METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS	98
TABLE 12	METAVERSE MARKET: PORTER’S FIVE FORCES ANALYSIS	98
5.8.1	THREAT FROM NEW ENTRANTS	99
5.8.2	THREAT FROM SUBSTITUTES	99
5.8.3	BARGAINING POWER OF SUPPLIERS	99
5.8.4	BARGAINING POWER OF BUYERS	100
5.8.5	INTENSITY OF COMPETITIVE RIVALRY	100
5.9	PRICING ANALYSIS	100
5.9.1	AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY HARDWARE	100
TABLE 13	AVERAGE SELLING PRICE OF METAVERSE HEADSETS OFFERED BY KEY PLAYERS	101
FIGURE 31	AVERAGE SELLING PRICE OF METAVERSE MR HEADSETS OFFERED  BY KEY PLAYERS (USD)	101
5.9.2	AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY SOFTWARE	102
TABLE 14	AVERAGE SELLING PRICE TREND OF SDKS OFFERED BY KEY PLAYERS	102
TABLE 15	AVERAGE SELLING PRICE TREND OF METAVERSE SOFTWARE OFFERED BY KEY PLAYERS	103
5.9.3	AVERAGE SELLING PRICE TREND OF HARDWARE, BY REGION	104
FIGURE 32	AVERAGE SELLING PRICE TREND OF MR DEVICES, BY REGION	104
5.10	TRADE ANALYSIS	104
5.10.1	IMPORT SCENARIO	104
TABLE 16	IMPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION)	105
5.10.2	EXPORT SCENARIO	105
TABLE 17	EXPORT DATA, BY COUNTRY, 2017–2021 (USD MILLION)	105
5.11	REGULATORY LANDSCAPE	106
5.11.1	REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS	106
TABLE 18	NORTH AMERICA: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS	106
TABLE 19	EUROPE: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS	107
TABLE 20	ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS	109
TABLE 21	ROW: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND  OTHER ORGANIZATIONS	110
5.11.2	REGULATORY IMPLICATIONS AND INDUSTRY STANDARDS	111
5.12	KEY STAKEHOLDERS AND BUYING CRITERIA	113
5.12.1	KEY STAKEHOLDERS IN BUYING PROCESS	113
FIGURE 33	INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR  END-USE VERTICALS	113
TABLE 22	INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR MAJOR END-USE  VERTICALS	113
5.12.2	BUYING CRITERIA	114
FIGURE 34	KEY BUYING CRITERIA FOR MAJOR END-USE VERTICALS	114
TABLE 23	KEY BUYING CRITERIA FOR MAJOR END-USE VERTICALS	114
5.13	TRENDS/DISRUPTIONS IMPACTING BUYERS	114
FIGURE 35	METAVERSE MARKET: TRENDS/DISRUPTIONS IMPACTING BUYERS	114
5.14	METAVERSE MARKET: BUSINESS MODEL ANALYSIS	115
FIGURE 36	METAVERSE MARKET: BUSINESS MODELS	115
5.14.1	BUSINESS MODEL FOR HARDWARE VENDORS	116
5.14.2	BUSINESS MODEL FOR SOFTWARE VENDORS	116
5.14.3	BUSINESS MODEL FOR SERVICE VENDORS	116
5.14.4	REVENUE GENERATION MODELS	117
5.14.5	PARTNERSHIPS & ECOSYSTEM	117
5.15	KEY CONFERENCES AND EVENTS	117
TABLE 24	METAVERSE MARKET: DETAILED LIST OF CONFERENCES AND EVENTS, 2023–2024	117
5.16	POTENTIAL OUTLOOK OF METAVERSE INDUSTRY BEYOND 2030	119
TABLE 25	METAVERSE MARKET SCENARIO	119
TABLE 26	METAVERSE TECHNOLOGY FUTURE ROADMAP	120
FIGURE 37	NUMBER OF GAMERS IN METAVERSE, 2020–2030 (BILLION)	121
TABLE 27	IMPACT OF WEB 2.0 AND 3.0	121
6	METAVERSE MARKET, BY COMPONENT	123
6.1	INTRODUCTION	124
FIGURE 38	SOFTWARE SEGMENT TO ACCOUNT FOR LARGEST MARKET SIZE DURING FORECAST PERIOD	124
TABLE 28	METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	124
TABLE 29	METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	125
6.2	HARDWARE	125
6.2.1	HARDWARE INNOVATION TO BE SIGNIFICANT IN SHAPING HOW PEOPLE ENGAGE WITH VIRTUAL WORLDS AND DIGITAL CONTENT	125
6.2.2	HARDWARE: METAVERSE MARKET DRIVERS	126
FIGURE 39	VR DEVICES TO BE LARGEST HARDWARE MARKET FOR METAVERSE DURING FORECAST PERIOD	126
TABLE 30	METAVERSE HARDWARE MARKET, BY REGION, 2018–2022 (USD MILLION)	127
TABLE 31	METAVERSE HARDWARE MARKET, BY REGION, 2023–2030 (USD MILLION)	127
TABLE 32	METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	127
TABLE 33	METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	128
6.2.3	AR DEVICES	128
TABLE 34	AR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	129
TABLE 35	AR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	129
6.2.3.1	AR Head-Mounted Displays (HMD)	129
6.2.3.1.1	AR smart glasses	130
6.2.3.1.2	Smart helmets	130
6.2.3.2	AR Head-up Displays (HUD)	131
6.2.4	VR DEVICES	131
TABLE 36	VR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	132
TABLE 37	VR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	132
6.2.4.1	VR Head-mounted Display (HMD)	133
6.2.4.2	Gesture-tracking devices & haptics	133
6.2.4.2.1	Data gloves/haptics	134
6.2.4.2.2	Other gesture-tracking devices	134
6.2.5	MR DEVICES	134
TABLE 38	MR DEVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	135
TABLE 39	MR DEVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	135
6.2.6	DISPLAYS	136
TABLE 40	DISPLAYS IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	136
TABLE 41	DISPLAYS IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	136
6.2.6.1	3D displays	136
6.2.6.2	Holographic displays	136
6.2.6.3	Virtual mirrors	137
6.3	SOFTWARE	137
6.3.1	TOOLS TO DESIGN, CREATE, AND TEST AR, VR, AND MR EXPERIENCES	137
6.3.2	SOFTWARE: METAVERSE MARKET DRIVERS	138
FIGURE 40	EXTENDED REALITY SOFTWARE TO BE LARGEST SOFTWARE MARKET DURING FORECAST PERIOD	138
TABLE 42	METAVERSE SOFTWARE MARKET, BY REGION, 2018–2022 (USD MILLION)	139
TABLE 43	METAVERSE SOFTWARE MARKET, BY REGION, 2023–2030 (USD MILLION)	139
TABLE 44	METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	139
TABLE 45	METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	140
6.3.3	EXTENDED REALITY SOFTWARE	140
TABLE 46	EXTENDED REALITY SOFTWARE IN METAVERSE MARKET, BY REGION,  2018–2022 (USD MILLION)	140
TABLE 47	EXTENDED REALITY SOFTWARE IN METAVERSE MARKET, BY REGION,  2023–2030 (USD MILLION)	141
6.3.3.1	Software Development Kits	141
6.3.3.1.1	Case study: TendAR used ARcore SDK for behavioral data reading	141
6.3.3.2	Cloud-based Services	142
6.3.3.2.1	Case study: VR Group boosted cloud application performance and reduced costs	142
6.3.4	GAMING ENGINES	143
TABLE 48	GAMING ENGINES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	143
TABLE 49	GAMING ENGINES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	143
6.3.5	3D MAPPING, MODELING, AND RECONSTRUCTION	144
TABLE 50	3D MAPPING, MODELING, AND RECONSTRUCTION IN METAVERSE MARKET,  BY REGION, 2018–2022 (USD MILLION)	144
TABLE 51	3D MAPPING, MODELING, AND RECONSTRUCTION IN METAVERSE MARKET,  BY REGION, 2023–2030 (USD MILLION)	144
6.3.5.1	Volumetric video	144
6.3.6	METAVERSE PLATFORMS	145
TABLE 52	METAVERSE PLATFORMS MARKET, BY REGION, 2018–2022 (USD MILLION)	146
TABLE 53	METAVERSE PLATFORMS MARKET, BY REGION, 2023–2030 (USD MILLION)	146
6.3.6.1	Centralized metaverse platforms	146
6.3.6.2	Decentralized metaverse platforms	146
6.3.7	FINANCIAL PLATFORMS	147
TABLE 54	FINANCIAL PLATFORMS IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	148
TABLE 55	FINANCIAL PLATFORMS IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	148
6.3.7.1	Traditional finance in metaverse	148
6.3.7.1.1	Digital payment gateways	148
6.3.7.1.2	Central bank digital currency (CBDC)	148
6.3.7.2	Decentralized finance in metaverse	149
6.3.7.2.1	Cryptocurrency	149
6.3.7.2.2	In-game tokens	149
6.3.7.2.3	Non-fungible tokens	149
6.3.8	OTHER SOFTWARE	150
TABLE 56	OTHER METAVERSE SOFTWARE MARKET, BY REGION, 2018–2022 (USD MILLION)	150
TABLE 57	OTHER METAVERSE SOFTWARE MARKET, BY REGION, 2023–2030 (USD MILLION)	150
6.4	PROFESSIONAL SERVICES	151
6.4.1	DELIVERING VARIOUS SPECIALIZED EXPERTISE AND SOLUTIONS WITHIN VIRTUAL ENVIRONMENTS	151
6.4.2	PROFESSIONAL SERVICES: METAVERSE MARKET DRIVERS	151
FIGURE 41	STRATEGY & BUSINESS CONSULTING SERVICES TO BE LARGER PROFESSIONAL SERVICES SEGMENT DURING FORECAST PERIOD	151
TABLE 58	METAVERSE PROFESSIONAL SERVICES MARKET, BY REGION, 2018–2022 (USD MILLION)	151
TABLE 59	METAVERSE PROFESSIONAL SERVICES MARKET, BY REGION, 2023–2030 (USD MILLION)	152
TABLE 60	METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2018–2022 (USD MILLION)	152
TABLE 61	METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	152
6.4.3	APPLICATION DEVELOPMENT & SYSTEM INTEGRATION	152
TABLE 62	APPLICATION DEVELOPMENT & SYSTEM INTEGRATION IN METAVERSE MARKET,  BY REGION, 2018–2022 (USD MILLION)	153
TABLE 63	APPLICATION DEVELOPMENT & SYSTEM INTEGRATION IN METAVERSE MARKET,  BY REGION, 2023–2030 (USD MILLION)	153
6.4.4	STRATEGY & BUSINESS CONSULTING SERVICES	153
TABLE 64	STRATEGY & BUSINESS CONSULTING SERVICES IN METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	154
TABLE 65	STRATEGY & BUSINESS CONSULTING SERVICES IN METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	154
7	METAVERSE MARKET, BY VERTICAL	155
7.1	INTRODUCTION	156
FIGURE 42	CONSUMER VERTICAL TO BE DOMINANT DURING FORECAST PERIOD	156
TABLE 66	METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	156
TABLE 67	METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	157
7.2	CONSUMER	157
7.2.1	GAMERS: EARLY ADOPTERS OF METAVERSE TECHNOLOGIES WITH NEW DIMENSIONS OF GAMEPLAY, SOCIAL INTERACTION, AND EXPLORATION	157
7.2.2	CONSUMER VERTICAL: METAVERSE MARKET DRIVERS	157
TABLE 68	METAVERSE MARKET IN CONSUMER VERTICAL, BY REGION, 2018–2022 (USD MILLION)	158
TABLE 69	METAVERSE MARKET IN CONSUMER VERTICAL, BY REGION, 2023–2030 (USD MILLION)	158
TABLE 70	METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	158
TABLE 71	METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	159
7.2.3	GAMING & SOCIAL MEDIA	159
TABLE 72	METAVERSE MARKET IN GAMING & SOCIAL MEDIA, BY REGION,  2018–2022 (USD MILLION)	159
TABLE 73	METAVERSE MARKET IN GAMING & SOCIAL MEDIA, BY REGION,  2023–2030 (USD MILLION)	159
7.2.3.1	Gaming	160
7.2.3.1.1	Gaming: Metaverse use cases	160
TABLE 74	GAMING: METAVERSE USE CASES	160
7.2.3.2	Social media	161
7.2.4	LIVE ENTERTAINMENT & EVENTS	161
TABLE 75	METAVERSE MARKET IN LIVE ENTERTAINMENT & EVENTS, BY REGION,  2018–2022 (USD MILLION)	162
TABLE 76	METAVERSE MARKET IN LIVE ENTERTAINMENT & EVENTS, BY REGION,  2023–2030 (USD MILLION)	162
7.2.4.1	Sports	162
7.2.4.2	Music concerts	163
7.2.4.3	Other events & conferences	163
7.2.4.4	Live entertainment & events: Metaverse use cases	164
TABLE 77	LIVE ENTERTAINMENT & EVENTS: METAVERSE USE CASES	164
7.3	COMMERCIAL	165
7.3.1	COMMERCIAL INTERESTS INSTRUMENTAL IN ADVANCING METAVERSE’S DEVELOPMENT	165
7.3.2	COMMERCIAL VERTICAL: METAVERSE MARKET DRIVERS	165
TABLE 78	METAVERSE MARKET IN COMMERCIAL VERTICAL, BY REGION,  2018–2022 (USD MILLION)	166
TABLE 79	METAVERSE MARKET IN COMMERCIAL VERTICAL, BY REGION,  2023–2030 (USD MILLION)	166
TABLE 80	METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	166
TABLE 81	METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	167
7.3.3	RETAIL & ECOMMERCE	167
TABLE 82	METAVERSE MARKET IN RETAIL & ECOMMERCE VERTICAL, BY REGION,  2018–2022 (USD MILLION)	168
TABLE 83	METAVERSE MARKET IN RETAIL & ECOMMERCE VERTICAL, BY REGION,  2023–2030 (USD MILLION)	168
7.3.3.1	Jewelry & luxury goods	168
7.3.3.2	Beauty and cosmetics	169
7.3.3.3	Apparel fitting	169
7.3.3.4	Home furnishing	169
7.3.3.5	Virtual shopping	169
7.3.3.6	Retail & eCommerce: Metaverse use cases	170
TABLE 84	RETAIL & ECOMMERCE: METAVERSE USE CASES	170
7.3.4	EDUCATION & CORPORATE	170
TABLE 85	METAVERSE MARKET IN EDUCATION & CORPORATE VERTICAL, BY REGION,  2018–2022 (USD MILLION)	171
TABLE 86	METAVERSE MARKET IN EDUCATION & CORPORATE VERTICAL, BY REGION,  2023–2030 (USD MILLION)	171
7.3.4.1	Education & corporate: Metaverse use cases	172
TABLE 87	EDUCATION & CORPORATE: METAVERSE USE CASES	172
7.3.5	TRAVEL & TOURISM	172
TABLE 88	METAVERSE MARKET IN TRAVEL & TOURISM VERTICAL, BY REGION,  2018–2022 (USD MILLION)	173
TABLE 89	METAVERSE MARKET IN TRAVEL & TOURISM VERTICAL, BY REGION,  2023–2030 (USD MILLION)	173
7.3.5.1	Virtual hotel tours	173
7.3.5.2	Virtual theme parks	174
7.3.5.3	Museums, zoos, and aquariums	174
7.3.5.4	Travel & tourism: Metaverse use cases	174
TABLE 90	TRAVEL & TOURISM: METAVERSE USE CASES	174
7.3.6	REAL ESTATE	175
TABLE 91	METAVERSE MARKET IN REAL ESTATE VERTICAL, BY REGION, 2018–2022 (USD MILLION)	175
TABLE 92	METAVERSE MARKET IN REAL ESTATE VERTICAL, BY REGION, 2023–2030 (USD MILLION)	175
7.3.6.1	Virtual property & real estate	176
7.3.6.2	Real estate: Metaverse use cases	176
TABLE 93	REAL ESTATE: METAVERSE USE CASES	176
7.4	INDUSTRIAL MANUFACTURING	176
7.4.1	ENGINEERS AND DESIGNERS IN VIRTUAL ENVIRONMENTS CREATE AND OPTIMIZE PRODUCT DESIGNS	176
TABLE 94	METAVERSE MARKET IN INDUSTRIAL MANUFACTURING VERTICAL, BY REGION,  2018–2022 (USD MILLION)	177
TABLE 95	METAVERSE MARKET IN INDUSTRIAL MANUFACTURING VERTICAL, BY REGION,  2023–2030 (USD MILLION)	177
7.4.2	DIGITAL FACTORY	177
7.4.3	DIGITAL TWINS	178
7.4.4	INDUSTRIAL TRAINING	178
7.4.5	INDUSTRIAL MANUFACTURING: METAVERSE USE CASES	178
TABLE 96	INDUSTRIAL MANUFACTURING: METAVERSE USE CASES	178
7.5	HEALTHCARE	179
7.5.1	INCREASE IN DEMAND FOR VIRTUAL THERAPY AND MENTAL HEALTH SERVICES WITH SAFETY AND PRIVACY ENSURED	179
TABLE 97	METAVERSE MARKET IN HEALTHCARE VERTICAL, BY REGION, 2018–2022 (USD MILLION)	180
TABLE 98	METAVERSE MARKET IN HEALTHCARE VERTICAL, BY REGION, 2023–2030 (USD MILLION)	180
7.5.2	DIAGNOSTICS & TREATMENT	180
7.5.3	AR/VR BASED TRAINING	181
7.5.4	HEALTHCARE: METAVERSE USE CASES	181
TABLE 99	HEALTHCARE: METAVERSE USE CASES	181
7.6	OTHER VERTICALS	182
TABLE 100	METAVERSE MARKET IN OTHER VERTICALS, BY REGION, 2018–2022 (USD MILLION)	182
TABLE 101	METAVERSE MARKET IN OTHER VERTICALS, BY REGION, 2023–2030 (USD MILLION)	183
7.6.1	OTHER VERTICALS: METAVERSE USE CASES	183
TABLE 102	OTHER VERTICALS: METAVERSE USE CASES	183
8	METAVERSE MARKET, BY REGION	184
8.1	INTRODUCTION	185
FIGURE 43	ASIA PACIFIC TO GROW AT HIGHEST GROWTH RATE DURING  FORECAST PERIOD	185
TABLE 103	METAVERSE MARKET, BY REGION, 2018–2022 (USD MILLION)	185
TABLE 104	METAVERSE MARKET, BY REGION, 2023–2030 (USD MILLION)	186
8.2	NORTH AMERICA	186
8.2.1	NORTH AMERICA: METAVERSE MARKET DRIVERS	186
8.2.2	NORTH AMERICA: RECESSION IMPACT	187
8.2.3	NORTH AMERICA: REGULATIONS	188
TABLE 105	NORTH AMERICA: REGULATIONS	188
FIGURE 44	NORTH AMERICA: MARKET SNAPSHOT	188
TABLE 106	NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	189
TABLE 107	NORTH AMERICA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	189
TABLE 108	NORTH AMERICA: METAVERSE HARDWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)	189
TABLE 109	NORTH AMERICA: METAVERSE HARDWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)	189
TABLE 110	NORTH AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	190
TABLE 111	NORTH AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	190
TABLE 112	NORTH AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)	190
TABLE 113	NORTH AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	191
TABLE 114	NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	191
TABLE 115	NORTH AMERICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	191
TABLE 116	NORTH AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	191
TABLE 117	NORTH AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	192
TABLE 118	NORTH AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	192
TABLE 119	NORTH AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	192
TABLE 120	NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)	192
TABLE 121	NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)	193
8.2.4	US	193
8.2.4.1	Home to leading technology companies focusing on VR, AR, and other metaverse-related technologies	193
TABLE 122	US: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	193
TABLE 123	US: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	194
8.2.5	CANADA	194
8.2.5.1	Investments in pioneering technologies and expansion programs	194
TABLE 124	CANADA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	194
TABLE 125	CANADA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	195
8.3	EUROPE	195
8.3.1	EUROPE: METAVERSE MARKET DRIVERS	196
8.3.2	EUROPE: RECESSION IMPACT	196
8.3.3	EUROPE: REGULATIONS	196
TABLE 126	EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	197
TABLE 127	EUROPE: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	197
TABLE 128	EUROPE: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	197
TABLE 129	EUROPE: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	197
TABLE 130	EUROPE: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	198
TABLE 131	EUROPE: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	198
TABLE 132	EUROPE: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)	198
TABLE 133	EUROPE: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	199
TABLE 134	EUROPE: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	199
TABLE 135	EUROPE: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	199
TABLE 136	EUROPE: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	199
TABLE 137	EUROPE: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	200
TABLE 138	EUROPE: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	200
TABLE 139	EUROPE: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	200
TABLE 140	EUROPE: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)	200
TABLE 141	EUROPE: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)	201
8.3.4	UK	201
8.3.4.1	Increase in focus on digitization	201
TABLE 142	UK: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	201
TABLE 143	UK: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	201
8.3.5	GERMANY	202
8.3.5.1	Surge in adoption of new technologies in manufacturing sector	202
TABLE 144	GERMANY: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	202
TABLE 145	GERMANY: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	203
8.3.6	REST OF EUROPE	203
TABLE 146	REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	203
TABLE 147	REST OF EUROPE: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	204
8.4	ASIA PACIFIC	204
8.4.1	ASIA PACIFIC: METAVERSE MARKET DRIVERS	205
8.4.2	ASIA PACIFIC: RECESSION IMPACT	205
8.4.3	REGULATIONS	205
FIGURE 45	ASIA PACIFIC: REGIONAL SNAPSHOT	206
TABLE 148	ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	207
TABLE 149	ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	207
TABLE 150	ASIA PACIFIC: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	207
TABLE 151	ASIA PACIFIC: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	207
TABLE 152	ASIA PACIFIC: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	208
TABLE 153	ASIA PACIFIC: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	208
TABLE 154	ASIA PACIFIC: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)	208
TABLE 155	ASIA PACIFIC: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	209
TABLE 156	ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	209
TABLE 157	ASIA PACIFIC: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	209
TABLE 158	ASIA PACIFIC: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	209
TABLE 159	ASIA PACIFIC: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	210
TABLE 160	ASIA PACIFIC: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	210
TABLE 161	ASIA PACIFIC: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	210
TABLE 162	ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2018–2022 (USD MILLION)	210
TABLE 163	ASIA PACIFIC: METAVERSE MARKET, BY COUNTRY, 2023–2030 (USD MILLION)	211
8.4.4	CHINA	211
8.4.4.1	Rise in number of local players producing metaverse devices	211
TABLE 164	CHINA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	212
TABLE 165	CHINA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	212
8.4.5	JAPAN	212
8.4.5.1	Technology innovations and growing gaming market	212
TABLE 166	JAPAN: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	213
TABLE 167	JAPAN: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	213
8.4.6	SOUTH KOREA	213
8.4.6.1	Presence of tech giants, gaming industry, and government support	213
TABLE 168	SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	214
TABLE 169	SOUTH KOREA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	214
8.4.7	REST OF ASIA PACIFIC	214
TABLE 170	REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT,  2018–2022 (USD MILLION)	215
TABLE 171	REST OF ASIA PACIFIC: METAVERSE MARKET, BY COMPONENT,  2023–2030 (USD MILLION)	215
8.5	MIDDLE EAST & AFRICA	215
8.5.1	MIDDLE EAST & AFRICA: METAVERSE MARKET DRIVERS	216
8.5.2	MIDDLE EAST & AFRICA: RECESSION IMPACT	216
8.5.3	REGULATIONS	217
TABLE 172	MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT,  2018–2022 (USD MILLION)	217
TABLE 173	MIDDLE EAST & AFRICA: METAVERSE MARKET, BY COMPONENT,  2023–2030 (USD MILLION)	217
TABLE 174	MIDDLE EAST & AFRICA: METAVERSE HARDWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)	217
TABLE 175	MIDDLE EAST & AFRICA: METAVERSE HARDWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)	218
TABLE 176	MIDDLE EAST & AFRICA: METAVERSE SOFTWARE MARKET, BY TYPE,  2018–2022 (USD MILLION)	218
TABLE 177	MIDDLE EAST & AFRICA: METAVERSE SOFTWARE MARKET, BY TYPE,  2023–2030 (USD MILLION)	218
TABLE 178	MIDDLE EAST & AFRICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)	219
TABLE 179	MIDDLE EAST & AFRICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	219
TABLE 180	MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	219
TABLE 181	MIDDLE EAST & AFRICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	219
TABLE 182	MIDDLE EAST & AFRICA: METAVERSE MARKET IN CONSUMER VERTICAL,  BY SUBVERTICAL, 2018–2022 (USD MILLION)	220
TABLE 183	MIDDLE EAST & AFRICA: METAVERSE MARKET IN CONSUMER VERTICAL,  BY SUBVERTICAL, 2023–2030 (USD MILLION)	220
TABLE 184	MIDDLE EAST & AFRICA: METAVERSE MARKET IN COMMERCIAL VERTICAL,  BY SUBVERTICAL, 2018–2022 (USD MILLION)	220
TABLE 185	MIDDLE EAST & AFRICA: METAVERSE MARKET IN COMMERCIAL VERTICAL,  BY SUBVERTICAL, 2023–2030 (USD MILLION)	220
8.6	LATIN AMERICA	221
8.6.1	LATIN AMERICA: METAVERSE MARKET DRIVERS	221
8.6.2	LATIN AMERICA: RECESSION IMPACT	222
8.6.3	REGULATIONS	222
TABLE 186	LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2018–2022 (USD MILLION)	222
TABLE 187	LATIN AMERICA: METAVERSE MARKET, BY COMPONENT, 2023–2030 (USD MILLION)	223
TABLE 188	LATIN AMERICA: METAVERSE HARDWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	223
TABLE 189	LATIN AMERICA: METAVERSE HARDWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	223
TABLE 190	LATIN AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2018–2022 (USD MILLION)	223
TABLE 191	LATIN AMERICA: METAVERSE SOFTWARE MARKET, BY TYPE, 2023–2030 (USD MILLION)	224
TABLE 192	LATIN AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE,  2018–2022 (USD MILLION)	224
TABLE 193	LATIN AMERICA: METAVERSE PROFESSIONAL SERVICES MARKET, BY TYPE, 2023–2030 (USD MILLION)	224
TABLE 194	LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2018–2022 (USD MILLION)	225
TABLE 195	LATIN AMERICA: METAVERSE MARKET, BY VERTICAL, 2023–2030 (USD MILLION)	225
TABLE 196	LATIN AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	225
TABLE 197	LATIN AMERICA: METAVERSE MARKET IN CONSUMER VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	225
TABLE 198	LATIN AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2018–2022 (USD MILLION)	226
TABLE 199	LATIN AMERICA: METAVERSE MARKET IN COMMERCIAL VERTICAL, BY SUBVERTICAL,  2023–2030 (USD MILLION)	226
9.1 OVERVIEW 227
9.2 STRATEGIES ADOPTED BY KEY PLAYERS 227
TABLE 200 STRATEGIES ADOPTED BY KEY METAVERSE MARKET VENDORS 227
9.2.1 PRODUCT PORTFOLIO 228
9.2.2 REGIONAL FOCUS 228
9.2.3 MANUFACTURING FOOTPRINT 228
9.2.4 ORGANIC/INORGANIC STRATEGIES 228
9.3 REVENUE ANALYSIS 229
FIGURE 46 HISTORICAL FIVE-YEAR SEGMENTAL REVENUE ANALYSIS OF KEY METAVERSE PROVIDERS, 2018–2022 (USD MILLION) 229
TABLE 201 MAJOR AR COMPANIES 230
TABLE 202 MAJOR VR COMPANIES 231
TABLE 203 MAJOR MR COMPANIES 231
9.4 MARKET RANKING OF KEY PLAYERS 232
FIGURE 47 MARKET RANKING OF KEY METAVERSE PLAYERS, 2022 232
9.5 BRAND COMPARISON/VENDOR PRODUCT LANDSCAPE 233
TABLE 204 BRAND COMPARISON/VENDOR PRODUCT LANDSCAPE 233
9.6 GLOBAL SNAPSHOT OF KEY MARKET PARTICIPANTS 235
FIGURE 48 GLOBAL SNAPSHOT OF KEY METAVERSE MARKET PARTICIPANTS 235
9.7 COMPANY EVALUATION MATRIX FOR KEY PLAYERS 235
FIGURE 49 COMPANY EVALUATION MATRIX FOR KEY PLAYERS: CRITERIA WEIGHTAGE 236
9.7.1 STARS 236
9.7.2 EMERGING LEADERS 236
9.7.3 PERVASIVE PLAYERS 236
9.7.4 PARTICIPANTS 237
FIGURE 50 COMPANY EVALUATION MATRIX FOR KEY PLAYERS, 2022 237
9.7.5 KEY COMPANY FOOTPRINT 238
TABLE 205 KEY COMPANY REGIONAL FOOTPRINT 238
TABLE 206 KEY COMPANY COMPONENT FOOTPRINT 239
TABLE 207 OVERALL KEY COMPANY FOOTPRINT 240
9.8 COMPANY EVALUATION MATRIX FOR STARTUPS/SMES 242
FIGURE 51 COMPANY EVALUATION MATRIX FOR SMES/STARTUPS: CRITERIA WEIGHTAGE 242
9.8.1 COMPETITIVE BENCHMARKING FOR STARTUPS/SMES 242
TABLE 208 DETAILED LIST OF KEY STARTUPS/SMES 242
TABLE 209 COMPANY FOOTPRINT FOR STARTUPS/SMES, BY REGION 243
9.9 VALUATION AND FINANCIAL METRICS OF METAVERSE VENDORS 243
FIGURE 52 VALUATION AND FINANCIAL METRICS OF METAVERSE VENDORS 243
9.10 COMPETITIVE SCENARIO 243
9.10.1 PRODUCT LAUNCHES AND PRODUCT ENHANCEMENTS 243
TABLE 210 METAVERSE MARKET: PRODUCT LAUNCHES AND ENHANCEMENTS, FEBRUARY 2020–AUGUST 2023 243
9.10.2 DEALS 253
TABLE 211 METAVERSE MARKET: DEALS, JANUARY 2020–SEPTEMBER 2023 254
10 COMPANY PROFILES 262
10.1 INTRODUCTION 262
10.2 KEY PLAYERS 262
Business overview, Products offered, Recent developments, Product launches, Deals, MnM view, Key strengths, Strategic choices, and Weaknesses & Competitive threats
10.2.1 GOOGLE 262
TABLE 212 GOOGLE: BUSINESS OVERVIEW 263
FIGURE 53 GOOGLE: COMPANY SNAPSHOT 263
TABLE 213 GOOGLE: SOLUTIONS/SERVICES/PLATFORMS OFFERED 264
TABLE 214 GOOGLE: PRODUCT LAUNCHES 266
TABLE 215 GOOGLE: DEALS 266
10.2.2 APPLE 268
TABLE 216 APPLE: BUSINESS OVERVIEW 268
FIGURE 54 APPLE: COMPANY SNAPSHOT 269
TABLE 217 APPLE: SOLUTIONS/SERVICES/PLATFORMS OFFERED 269
TABLE 218 APPLE: PRODUCT LAUNCHES 271
TABLE 219 APPLE: DEALS 272
10.2.3 META 273
TABLE 220 META: BUSINESS OVERVIEW 273
FIGURE 55 META: COMPANY SNAPSHOT 274
TABLE 221 META: SOLUTIONS/SERVICES/PLATFORMS OFFERED 274
TABLE 222 META: PRODUCT LAUNCHES 275
TABLE 223 META: DEALS 277
10.2.4 MICROSOFT 279
TABLE 224 MICROSOFT: BUSINESS OVERVIEW 279
FIGURE 56 MICROSOFT: COMPANY SNAPSHOT 280
TABLE 225 MICROSOFT: SOLUTIONS/SERVICES/PLATFORMS OFFERED 280
TABLE 226 MICROSOFT: PRODUCT LAUNCHES 281
TABLE 227 MICROSOFT: DEALS 282
10.2.5 SAMSUNG 284
TABLE 228 SAMSUNG: BUSINESS OVERVIEW 284
FIGURE 57 SAMSUNG: COMPANY SNAPSHOT 285
TABLE 229 SAMSUNG: SOLUTIONS/SERVICES/PLATFORMS OFFERED 285
TABLE 230 SAMSUNG: PRODUCT LAUNCHES 286
TABLE 231 SAMSUNG: DEALS 286
10.2.6 SONY 288
TABLE 232 SONY: BUSINESS OVERVIEW 288
FIGURE 58 SONY: COMPANY SNAPSHOT 289
TABLE 233 SONY: SOLUTIONS/SERVICES/PLATFORMS OFFERED 289
TABLE 234 SONY: PRODUCT LAUNCHES 290
TABLE 235 SONY: DEALS 291
10.2.7 HTC 292
TABLE 236 HTC: BUSINESS OVERVIEW 292
FIGURE 59 HTC: COMPANY SNAPSHOT 293
TABLE 237 HTC: SOLUTIONS/SERVICES/PLATFORMS OFFERED 293
TABLE 238 HTC: PRODUCT LAUNCHES 294
TABLE 239 HTC: DEALS 296
10.2.8 ACTIVISION BLIZZARD 297
TABLE 240 ACTIVISION BLIZZARD: BUSINESS OVERVIEW 297
FIGURE 60 ACTIVISION BLIZZARD: COMPANY SNAPSHOT 298
TABLE 241 ACTIVISION BLIZZARD: SOLUTIONS/SERVICES/PLATFORMS OFFERED 298
TABLE 242 ACTIVISION BLIZZARD: PRODUCT LAUNCHES 299
TABLE 243 ACTIVISION BLIZZARD: DEALS 300
10.2.9 QUALCOMM 301
TABLE 244 QUALCOMM: BUSINESS OVERVIEW 301
FIGURE 61 QUALCOMM: COMPANY SNAPSHOT 302
TABLE 245 QUALCOMM: SOLUTIONS/SERVICES/PLATFORMS OFFERED 302
TABLE 246 QUALCOMM: PRODUCT LAUNCHES 303
TABLE 247 QUALCOMM: DEALS 304
TABLE 248 QUALCOMM: OTHERS 305
10.2.10 NETEASE 306
TABLE 249 NETEASE: BUSINESS OVERVIEW 306
FIGURE 62 NETEASE: COMPANY SNAPSHOT 307
TABLE 250 NETEASE: SOLUTIONS/SERVICES/PLATFORMS OFFERED 307
TABLE 251 NETEASE: PRODUCT LAUNCHES 307
TABLE 252 NETEASE: DEALS 308
10.2.11 ELECTRONIC ARTS 309
TABLE 253 ELECTRONIC ARTS: BUSINESS OVERVIEW 309
FIGURE 63 ELECTRONIC ARTS: COMPANY SNAPSHOT 310
TABLE 254 ELECTRONIC ARTS: SOLUTIONS/SERVICES/PLATFORMS OFFERED 310
TABLE 255 ELECTRONIC ARTS: PRODUCT LAUNCHES 311
TABLE 256 ELECTRONIC ARTS: DEALS 312
10.2.12 TAKE-TWO 313
TABLE 257 TAKE-TWO: BUSINESS OVERVIEW 313
FIGURE 64 TAKE-TWO: COMPANY SNAPSHOT 313
TABLE 258 TAKE-TWO: SOLUTIONS/SERVICES/PLATFORMS OFFERED 314
TABLE 259 TAKE-TWO: PRODUCT LAUNCHES 314
TABLE 260 TAKE-TWO: DEALS 314
10.2.13 TENCENT 316
TABLE 261 TENCENT: BUSINESS OVERVIEW 316
FIGURE 65 TENCENT: COMPANY SNAPSHOT 316
TABLE 262 TENCENT: SOLUTIONS/SERVICES/PLATFORMS OFFERED 317
TABLE 263 TENCENT: DEALS 317
10.2.14 NEXON 318
TABLE 264 NEXON: BUSINESS OVERVIEW 318
FIGURE 66 NEXON: COMPANY SNAPSHOT 318
TABLE 265 NEXON: SOLUTIONS/SERVICES/PLATFORMS OFFERED 319
TABLE 266 NEXON: PRODUCT LAUNCHES 319
10.2.15 EPIC GAMES 320
TABLE 267 EPIC GAMES: BUSINESS OVERVIEW 320
TABLE 268 EPIC GAMES: SOLUTIONS/SERVICES/PLATFORMS OFFERED 320
TABLE 269 EPIC GAMES: PRODUCT LAUNCHES 321
TABLE 270 EPIC GAMES: DEALS 322
10.2.16 UNITY 323
TABLE 271 UNITY: BUSINESS OVERVIEW 323
FIGURE 67 UNITY: COMPANY SNAPSHOT 324
TABLE 272 UNITY: SOLUTIONS/SERVICES/PLATFORMS OFFERED 324
TABLE 273 UNITY: PRODUCT LAUNCHES 325
TABLE 274 UNITY: DEALS 326
10.2.17 VALVE 329
TABLE 275 VALVE: BUSINESS OVERVIEW 329
TABLE 276 VALVE: SOLUTIONS/SERVICES/PLATFORMS OFFERED 329
10.3 OTHER COMPANIES 330
10.3.1 ACCENTURE 330
10.3.2 ADOBE 331
10.3.3 HPE 332
10.3.4 DELOITTE 332
10.3.5 ANSYS 333
10.3.6 AUTODESK 334
10.3.7 INTEL 335
10.3.8 TECH MAHINDRA 336
10.3.9 BYTEDANCE 336
10.3.10 NVIDIA 337
10.3.11 SEIKO EPSON 338
10.3.12 PANASONIC 339
10.3.13 EON REALITY 339
10.3.14 ROBLOX 340
10.3.15 LENOVO 340
10.3.16 RAZER 341
10.3.17 NEXTECH AR SOLUTIONS 341
10.3.18 ZQGAME 342
10.3.19 TALECRAFT 342
10.3.20 VR CHAT 343
10.3.21 DECENTRALAND 343
10.3.22 SANDBOX VR 344
10.3.23 QUIDIENT 344
TABLE 277 QUIDIENT: PRODUCT LAUNCHES 345
*Details on Business overview, Products offered, Recent developments, Product launches, Deals, MnM view, Key strengths, Strategic choices, and Weaknesses & Competitive threats might not be captured in case of unlisted companies.
11 ADJACENT AND RELATED MARKETS 346
11.1 INTRODUCTION 346
11.1.1 RELATED MARKETS 346
11.2 METAVERSE IN GAMING MARKET 346
TABLE 278 METAVERSE IN GAMING MARKET, BY COMPONENT, 2019–2022 (USD MILLION) 347
TABLE 279 METAVERSE IN GAMING MARKET, BY COMPONENT, 2023–2028 (USD MILLION) 347
TABLE 280 METAVERSE IN GAMING MARKET, BY HARDWARE, 2019–2022 (USD MILLION) 347
TABLE 281 METAVERSE IN GAMING MARKET, BY HARDWARE, 2023–2028 (USD MILLION) 347
TABLE 282 METAVERSE IN GAMING MARKET, BY SOFTWARE, 2019–2022 (USD MILLION) 348
TABLE 283 METAVERSE IN GAMING MARKET, BY SOFTWARE, 2023–2028 (USD MILLION) 348
TABLE 284 METAVERSE IN GAMING MARKET, BY GAME GENRE, 2019–2022 (USD MILLION) 348
TABLE 285 METAVERSE IN GAMING MARKET, BY GAME GENRE, 2023–2028 (USD MILLION) 349
11.3 EXTENDED REALITY MARKET 349
TABLE 286 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2019–2022 (USD MILLION) 349
TABLE 287 EXTENDED REALITY MARKET, BY TECHNOLOGY, 2023–2028 (USD MILLION) 350
TABLE 288 EXTENDED REALITY MARKET, BY OFFERING, 2019–2022 (USD MILLION) 350
TABLE 289 EXTENDED REALITY MARKET, BY OFFERING, 2023–2028 (USD MILLION) 350
TABLE 290 EXTENDED REALITY MARKET, BY APPLICATION, 2019–2022 (USD MILLION) 350
TABLE 291 EXTENDED REALITY MARKET, BY APPLICATION, 2023–2028 (USD MILLION) 351
12 APPENDIX 352
12.1 DISCUSSION GUIDE 352
12.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 356
12.3 CUSTOMIZATION OPTIONS 358
12.4 RELATED REPORTS 358


 
			 
					
							
			 
					
							
			 
					
							
			 
					
							
			 
					
							
			 
					
							
			 
					
							
			 
					
							
			