機内エンターテインメントおよび接続の世界市場

◆英語タイトル:In-flight Entertainment and connectivity - Global Market Outlook (2015-2022)
◆商品コード:SMRC65108
◆発行会社(調査会社):Stratistics MRC
◆発行日:2016年1月
◆ページ数:135
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:航空
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当調査レポートでは、機内エンターテインメントおよび接続の世界市場について調査・分析し、市場動向、市場規模、市場予測、企業動向などを含め、以下の構成でお届けいたします。

・エグゼクティブサマリー
・序文
・市場動向分析
・ファイブフォース分析(市場環境分析)
・機内エンターテインメントおよび接続の世界市場:航空機種類別分析/市場規模
・機内エンターテインメントおよび接続の世界市場:製品別分析/市場規模
・機内エンターテインメントおよび接続の世界市場:フィット別分析/市場規模
・機内エンターテインメントおよび接続の世界市場:地域別分析/市場規模
・機内エンターテインメントおよび接続のアメリカ市場規模予測
・機内エンターテインメントおよび接続のヨーロッパ市場規模予測
・機内エンターテインメントおよび接続のアジア市場規模予測
・企業動向
・企業分析
【レポートの概要】

According to Stratistics MRC, the Global In-flight Entertainment and Connectivity Market is accounted for $2.75 billion in 2015 and is expected to reach $7.70 billion by 2022 growing at a CAGR of 15.9% during the forecast period. Rising demand for big cabin business jets and enhancing the passengers experience are the key factors favoring the market growth. However, government regulations, high installation costs and rapid technological changes are restraining the market. Connectivity Wi-Fi technology and long-haul flights offer new growth opportunities for the market players.
North America is anticipated to command the largest share of the global in-flight entertainment & connectivity market. Its huge share is attributed to the exponential increase in the data usage on the ground and in the air. However, the Asia Pacific market is anticipated to record the maximum growth, primarily owing to the wireless and seat centric solutions being adopted by rising number of airlines.

Some of the key players in the market include Viasat, Inc., Panasonic Avionics Corporation, Thales Group, Lumexis, Honeywell International, Inc., Onair, IMS, DMD Phantom, Lufthansa Systems AG, Zodiac Aerospace S.A., Digecor, Inc., GOGO LLC., Interact and Rockwell Collins, Inc.

Aircraft Type Covered:
• Very Large Aircraft
• Wide Body Aircraft
• Business Jets
• Narrow Body Aircraft

Products Covered:
• Hardware
• Connectivity
• Content

Fit Covered:
• Linefit
• RetroFit

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o France
o Italy
o UK
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o Rest of Asia Pacific
• Rest of the World
o Middle East
o Brazil
o Argentina
o South Africa
o Egypt

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

【レポートの目次】

1 Executive Summary

2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Product Analysis
3.7 Emerging Markets

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global In-flight Entertainment and connectivity Market, By Aircraft Type
5.1 Introduction
5.2 Very Large Aircraft
5.3 Wide Body Aircraft
5.4 Business Jets
5.5 Narrow Body Aircraft

6 Global In-flight Entertainment and connectivity Market, By Product
6.1 Introduction
6.2 Hardware
6.3 Connectivity
6.4 Content

7 Global In-flight Entertainment and connectivity Market, By Fit
7.1 Introduction
7.2 Linefit
7.3 Retrofit

8 Global In-flight Entertainment and connectivity Market, By Geography
8.1 North America
8.1.1 US
8.1.2 Canada
8.1.3 Mexico
8.2 Europe
8.2.1 Germany
8.2.2 France
8.2.3 Italy
8.2.4 UK
8.2.5 Spain
8.2.6 Rest of Europe
8.3 Asia Pacific
8.3.1 Japan
8.3.2 China
8.3.3 India
8.3.4 Australia
8.3.5 Newzealand
8.3.6 Rest of Asia Pacific
8.4 Rest of the World
8.4.1 Middle East
8.4.2 Brazil
8.4.3 Argentina
8.4.4 South Africa
8.4.5 Egypt

9 Key Developments
9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies

10 Company Profiling
10.1 Viasat, Inc.
10.2 Panasonic Avionics Corporation
10.3 Thales Group
10.4 Lumexis
10.5 Honeywell International, Inc.
10.6 Onair
10.7 IMS
10.8 DMD Phantom
10.9 Lufthansa Systems AG
10.10 Zodiac Aerospace S.A.
10.11 Digecor, Inc.
10.12 GOGO LLC.
10.13 Interact
10.14 Rockwell Collins, Inc.

List of Tables
1 Global In-flight Entertainment and connectivity Market Outlook, By Region (2015-2022) ($MN)
2 Global In-flight Entertainment and connectivity Market Outlook, By Aircraft Type (2015-2022) ($MN)
3 Global In-flight Entertainment and connectivity Market Outlook, By Very Large Aircraft (2015-2022) ($MN)
4 Global In-flight Entertainment and connectivity Market Outlook, By Wide Body Aircraft (2015-2022) ($MN)
5 Global In-flight Entertainment and connectivity Market Outlook, By Business Jets (2015-2022) ($MN)
6 Global In-flight Entertainment and connectivity Market Outlook, By Narrow Body Aircraft (2015-2022) ($MN)
7 Global In-flight Entertainment and connectivity Market Outlook, By Product (2015-2022) ($MN)
8 Global In-flight Entertainment and connectivity Market Outlook, By Hardware (2015-2022) ($MN)
9 Global In-flight Entertainment and connectivity Market Outlook, By Connectivity (2015-2022) ($MN)
10 Global In-flight Entertainment and connectivity Market Outlook, By Content (2015-2022) ($MN)
11 Global In-flight Entertainment and connectivity Market Outlook, By Fit (2015-2022) ($MN)
12 Global In-flight Entertainment and connectivity Market Outlook, By Linefit (2015-2022) ($MN)
13 Global In-flight Entertainment and connectivity Market Outlook, By Retrofit (2015-2022) ($MN)
14 North America In-flight Entertainment and connectivity Market Outlook, By Aircraft Type (2015-2022) ($MN)
15 North America In-flight Entertainment and connectivity Market Outlook, By Very Large Aircraft (2015-2022) ($MN)
16 North America In-flight Entertainment and connectivity Market Outlook, By Wide Body Aircraft (2015-2022) ($MN)
17 North America In-flight Entertainment and connectivity Market Outlook, By Business Jets (2015-2022) ($MN)
18 North America In-flight Entertainment and connectivity Market Outlook, By Narrow Body Aircraft (2015-2022) ($MN)
19 North America In-flight Entertainment and connectivity Market Outlook, By Product (2015-2022) ($MN)
20 North America In-flight Entertainment and connectivity Market Outlook, By Hardware (2015-2022) ($MN)
21 North America In-flight Entertainment and connectivity Market Outlook, By Connectivity (2015-2022) ($MN)
22 North America In-flight Entertainment and connectivity Market Outlook, By Content (2015-2022) ($MN)
23 North America In-flight Entertainment and connectivity Market Outlook, By Fit (2015-2022) ($MN)
24 North America In-flight Entertainment and connectivity Market Outlook, By Linefit (2015-2022) ($MN)
25 North America In-flight Entertainment and connectivity Market Outlook, By Retrofit (2015-2022) ($MN)
26 Europe In-flight Entertainment and connectivity Market Outlook, By Aircraft Type (2015-2022) ($MN)
27 Europe In-flight Entertainment and connectivity Market Outlook, By Very Large Aircraft (2015-2022) ($MN)
28 Europe In-flight Entertainment and connectivity Market Outlook, By Wide Body Aircraft (2015-2022) ($MN)
29 Europe In-flight Entertainment and connectivity Market Outlook, By Business Jets (2015-2022) ($MN)
30 Europe In-flight Entertainment and connectivity Market Outlook, By Narrow Body Aircraft (2015-2022) ($MN)
31 Europe In-flight Entertainment and connectivity Market Outlook, By Product (2015-2022) ($MN)
32 Europe In-flight Entertainment and connectivity Market Outlook, By Hardware (2015-2022) ($MN)
33 Europe In-flight Entertainment and connectivity Market Outlook, By Connectivity (2015-2022) ($MN)
34 Europe In-flight Entertainment and connectivity Market Outlook, By Content (2015-2022) ($MN)
35 Europe In-flight Entertainment and connectivity Market Outlook, By Fit (2015-2022) ($MN)
36 Europe In-flight Entertainment and connectivity Market Outlook, By Linefit (2015-2022) ($MN)
37 Europe In-flight Entertainment and connectivity Market Outlook, By Retrofit (2015-2022) ($MN)
38 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Aircraft Type (2015-2022) ($MN)
39 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Very Large Aircraft (2015-2022) ($MN)
40 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Wide Body Aircraft (2015-2022) ($MN)
41 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Business Jets (2015-2022) ($MN)
42 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Narrow Body Aircraft (2015-2022) ($MN)
43 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Product (2015-2022) ($MN)
44 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Hardware (2015-2022) ($MN)
45 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Connectivity (2015-2022) ($MN)
46 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Content (2015-2022) ($MN)
47 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Fit (2015-2022) ($MN)
48 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Linefit (2015-2022) ($MN)
49 Asia Pacific In-flight Entertainment and connectivity Market Outlook, By Retrofit (2015-2022) ($MN)
50 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Aircraft Type (2015-2022) ($MN)
51 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Very Large Aircraft (2015-2022) ($MN)
52 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Wide Body Aircraft (2015-2022) ($MN)
53 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Business Jets (2015-2022) ($MN)
54 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Narrow Body Aircraft (2015-2022) ($MN)
55 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Product (2015-2022) ($MN)
56 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Hardware (2015-2022) ($MN)
57 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Connectivity (2015-2022) ($MN)
58 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Content (2015-2022) ($MN)
59 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Fit (2015-2022) ($MN)
60 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Linefit (2015-2022) ($MN)
61 Rest of the World In-flight Entertainment and connectivity Market Outlook, By Retrofit (2015-2022) ($MN)



【レポートのキーワード】

機内エンターテインメント、航空機、ネットワーク、接続

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