アメリカのエンターテインメント・メディア産業年鑑2016:市場調査、統計、動向、企業分析

◆英語タイトル:Plunkett's Entertainment & Media Industry Almanac 2016: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
◆商品コード:PLUN605011
◆発行会社(調査会社):Plunkett Research
◆発行日:2016年5月4日
◆ページ数:588
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール
◆調査対象地域:米国
◆産業分野:エンターテインメント・メディア
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【レポートの概要】

PLUNKETT’S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2016
Key Findings:

• Plunkett Research lists top 400 companies in Entertainment & Media and names top trends changing the industry for the mid term.

Key Features:

• Industry trends analysis, market data and competitive intelligence
• Market forecasts and Industry Statistics
• Industry Associations and Professional Societies List
• In-Depth Profiles of hundreds of leading companies
• Industry Glossary
• Buyer may register for free access to search and export data at Plunkett Research Online
• Link to our 5-minute video overview of this industry

Pages: 588
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
-What are the financial results of the leading companies?
-What are the names and titles of top executives?
-What are the top companies and what are their revenues?

Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment & Media Industry

1) Introduction to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and
Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge
from Apple Music/SiriusXM Tops 27 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find
New Ways to Distribute Content
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate,
Including Netflix
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in
the TV, Internet and Telephone Market
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced
Cinema Experiences
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed
and Wireless
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue for Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing
Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound

Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Overview
2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015
3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues
by NAICS Code: 2010-2015
4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014
5) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
6) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015
8) Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015
9) Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015
10) Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:
2010-2015
11) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
12) Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.:
2010-2015
13) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.:
2010-2015
14) Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015
15) Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014
16) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014
17) Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015

【レポートの目次】

PLUNKETT’S ENTERTAINMENT & MEDIA
INDUSTRY ALMANAC 2016
CONTENTS
Introduction 1
How to Use This Book 3
Chapter 1: Major Trends Affecting the Entertainment & Media Industry 6
1) Introduction to the Entertainment & Media Industry 7
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and
Chromecast Stream Content 9
3) DVR Market Evolves/Time-Shifting Hurts Advertisers 10
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow 12
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge
from Apple Music/SiriusXM Tops 27 Million Subscribers 12
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins 14
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S. 14
8) New Video Game Console Technologies and Features Boost Sales 16
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find
New Ways to Distribute Content 18
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate,
Including Netflix 19
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in
the TV, Internet and Telephone Market 22
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors 22
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced
Cinema Experiences 24
14) China and India Expand Film and TV Production Activity 26
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed
and Wireless 27
16) Entertainment-Based Retailing, including Power Towns 28
17) Mobile Videos and TV Gain Smartphone Users 29
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps 30
19) Tablets and Smartphones Cause Shift in Desktop PC Market 31
20) Virtual Worlds Provide Revenue for Games Publishers 32
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow 32
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing
Games 33
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 34
24) Theme Parks Draw Major Investment in China 35
25) eBook Sales Slow While Print Books Rebound 35
Chapter 2: Entertainment & Media Industry Statistics 37
Entertainment & Media Industry Overview 38
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015 39
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues
by NAICS Code: 2010-2015 40
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014 41
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 42
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 43
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015 44
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015 45
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015 46
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:
2010-2015 47
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015 48
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.:
2010-2015 49
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.:
2010-2015 50
Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015 51
Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014 52
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014 53
Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015 54
Chapter 3: Important Entertainment & Media Industry Contacts 55
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 400:
Who They Are and How They Were Chosen 96
Index of Companies Within Industry Groups 97
Alphabetical Index 108
Index of Headquarters Location by U.S. State 112
Index of Non-U.S. Headquarters Location by Country 115
Individual Data Profiles on Each of THE ENTERTAINMENT 400 118
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities 528
Index by Subsidiaries, Brand Names and Selected Affiliations 530
A Short Entertainment & Media Industry Glossary 556



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