次世代ウェアラブル技術のビジネスモデル、用途及びユーザーエクスペリエンス

nextgenerationwearabletechbusinessmodelsuserexperience
◆英語タイトル:Next Generation Wearable Technology Business Models, Applications, and User Experiences
◆商品コード:MIND4101305
◆発行会社(調査会社):Mind Commerce
◆発行日:2014年9月
◆ページ数:61
◆レポート言語:英語
◆レポート形式:pdf
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:IT、通信
◆販売価格オプション(消費税別)
Single User(1名使用)USD1,995 ⇒換算¥227,430見積依頼/購入/質問フォーム
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【レポートの概要】

Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today.

We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.

This report provides a view into the future of wearable technology with an emphasis on emerging business models and use cases. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you’re addressing. This needs to be used within three months of purchasing the report.

[Target Audience]

Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types

[Report Benefits]

Identify emerging use cases
Identify emerging business models
Understand the future of wearable tech
Understand Wearable Device Commerce (WDC)
Understand the future payments with wearable tech
Identify notable vendor developments and strategies
Identify opportunities for wearable technology in advertising
Understand the impact of wearable tech in different industries
Understand the implications of “wearable” vs. merely “wireless”

【レポートの目次】

1 Introduction 6
1.1 Executive Summary 6
2 Evolution of Wearable Technology 9
2.1.1 Caudle AR system 13
2.1.2 Morton’s Sensorama 14
2.1.3 Battlefield Wearable Systems 19
3 Wearable Device Commerce (WDC) 22
3.1 Case Study: Wearable Devices in Commerce and Retail 23
3.2 Future of Payments with Wearable Devices 26
3.3 Wearable Devices in Commerce and Advertising 29
3.4 Case Study: Wearable Devices vs. Mobile Devices 32
3.5 Advertising Intelligence 33
3.6 Wearables in Advertising Usage 34
3.6.1 Wearable Devices Advertising Model and User Privacy 36
4 Wearable Devices and Customer Feedback 37
4.1 Restaurants 37
4.2 Sports and Fitness 38
5 Wearables in Healthcare Use Cases 43
5.1.1 Wearable Health Monitoring Systems 44
5.2 Skin Patches 44
5.3 The Impact on the Industry 45
5.4 Wristbands vs. Skin Patches 45
5.5 Wearable and Sensors Healthcare 48
5.5.1 Movement Sensors 48
5.5.2 Respiration Sensors 48
5.5.3 Piezoelectric Usage in Sensors 49
5.5.4 Skin Sensors 49
5.5.5 Thermal Sensors 50
5.5.6 Heart Rate Monitors 51
6 Wearables Market Updates and Future Direction 52
6.1 Samsung Gear VR from Oculus 52
6.2 Apple Wearables 53
6.3 Future Direction 55
6.3.1 Investment in Wearables 55
7 Wearable Devices Future 57
7.1 Challenges and Market Barriers 59

Tables

Table 1: Wearable Devices Revenues in Sports 2014 – 2019 41
Table 2: Comparison between Wristbands and Skin Patches 46
Table 3: Wearable Devices Metrics Globally 58

Figures

Figure 1: SixthSense 11
Figure 2: Hand as Interface 12
Figure 3: Caudle AR System 13
Figure 4: Early Virtual Reality/Augmented Reality 15
Figure 5: 2D Matrix Representation 17



【レポートのキーワード】

ウェアラブル技術、ビジネスモデル、用途、ユーザーエクスペリエンス

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