アメリカのモバイル教育市場2016-2020

◆英語タイトル:M-education Market in the US 2016-2020
◆商品コード:IRTNTR8342
◆発行会社(調査会社):Technavio
◆発行日:2016年5月3日
◆ページ数:71
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:米国
◆産業分野:IT
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当調査レポートでは、アメリカのモバイル教育市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、アメリカのモバイル教育市場規模及び予測、製品別分析、需要先別分析、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。
【レポートの概要】

About Mobile Education
Mobile education involves the use of wireless mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning at any time and from any location. This has resulted in a more student-centric education system, in which the learners have more control over the learning process. The process of education has become more convenient with the use of mobile technologies, as learners can decide the time, place, and method of learning.

Technavio’s analysts forecast the M-education market in the US to grow at a CAGR of 18.10% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the M-education market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from product groups such as content, authoring tools, game and simulation tools, and others.

Technavio’s report, M-education market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Blackboard
• D2L
• LearnCast
• McGraw-Hill Education
• Pearson

[Other prominent vendors]
• Age of Learning
• Aptara
• Articulate
• BenchPrep
• DubLabs
• Edmodo
• Haiku Learning
• IXL Learning
• Saba Software
• Schoology
• WizIQ

[Market driver]
• Increased penetration of mobile devices
• For a full, detailed list, view our report

[Market challenge]
• Security, privacy, and legal issues
• For a full, detailed list, view our report

[Market trend]
• Cloud-based m-learning
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights
• Transformation from e-learning to m-education
• Market size and forecast
• Five forces analysis

PART 05: Market segmentation by product
• M-education market in US by product
• M-education market in US by content
• M-education market in US by authoring tools
• M-education market in US by game and simulation tools
• M-education market in US by other

PART 06: Market segmentation by end-user
• M-education market in US by end-user
• M-education market in US by higher education
• M-education market in US by K-12
• M-education market in US by pre-K

PART 07: Market drivers
• Increased penetration of mobile devices
• Learning accessibility
• Cost reduction
• Increased demand for personalized learning

PART 08: Impact of drivers

PART 09: Market challenges
• Security, privacy, and legal issues
• Copyright issues
• Device limitations
• Lack of technical skills
• Social attitudes against m-learning

PART 10: Impact of drivers and challenges

PART 11: Market trends
• Cloud-based m-learning
• Big data for mobile-based learning
• Augmented reality for mobiles
• Social mobile learning
• Mobile assessment
• Gamified mobile learning

PART 12: Vendor landscape
• Competitive scenario
• Market vendor analysis 2015
• Other prominent vendors

PART 13: Key vendor analysis
• Blackboard
• D2L
• LearnCast
• McGraw-Hill Education
• Pearson

PART 14: Other prominent vendors
• Age of Learning
• Aptara
• Articulate
• BenchPrep
• DubLabs
• Edmodo
• Haiku Learning
• IXL Learning
• Saba Software
• Schoology
• WizIQ

PART 15: Appendix
• List of abbreviations

PART 16: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: M-education industry
Exhibit 03: M-education market in US 2015-2020 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: M-education market in US by product 2015
Exhibit 06: M-education market in US by product 2020
Exhibit 07: M-education market in US by product 2015-2020 ($ billions)
Exhibit 08: M-education market in US by product 2015-2020
Exhibit 09: M-education market in US by content 2015-2020 ($ billions)
Exhibit 10: M-education market in US by authoring tools 2015-2020 ($ billions)
Exhibit 11: M-education market in US by game and simulation tools 2015-2020 ($ billions)
Exhibit 12: M-education market in US by other 2015-2020 ($ millions)
Exhibit 13: M-education market in US by end-user 2015
Exhibit 14: M-education market in US by end-user 2020
Exhibit 15: M-education market in US by end-user 2015-2020 ($ billions)
Exhibit 16: M-education market by end-user 2015-2020
Exhibit 17: M-education market in US by higher education 2015-2020 ($ billions)
Exhibit 18: M-education market in US by K-12 2015-2020 ($ billions)
Exhibit 19: M-education market in US by pre-K 2015-2020 ($ billions)
Exhibit 20: US mobile device ownership till K-12 2015
Exhibit 21: Impact of drivers
Exhibit 22: Impact of drivers and challenges
Exhibit 23: Business segmentation by revenue 2014
Exhibit 24: Pearson: Business segmentation by revenue 2014



【掲載企業】

Blackboard, D2L, LearnCast, McGraw-Hill Education, Pearson, Age of Learning, Aptara, Articulate, BenchPrep, DubLabs, Edmodo, Haiku Learning, IXL Learning, Saba Software, Schoology, WizIQ.


【レポートのキーワード】

モバイル教育、コンテンツ、ゲーム、シミュレーションツール、オーサリングツール、学習、アメリカ

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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