世界の機内エンターテインメントシステム市場(2014-2018)

◆英語タイトル:Global In-flight Entertainment Market 2014-2018
◆商品コード:IRTNTR4062
◆発行会社(調査会社):Technavio
◆発行日:2014年8月20日
◆ページ数:61
◆レポート言語:英語
◆レポート形式:pdf
◆納品方法:Eメール
◆調査対象地域:Global
◆産業分野:電子
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【レポートの概要】

IFE systems provide entertainment to aircraft passengers in the form of movies, music, and games. Passengers may also feel the need of internet connectivity; hence, to cater to this demand, airlines have started providing internet facilities to passengers on board. A majority of the airlines are seeing IFE as a value-added service to enhance passenger experience. Airlines provide IFE in different forms such as overhead systems that run pre-programmed content and in-seat systems that give passengers an option to choose from a list of video or audio-based entertainment.

TechNavio’s analysts forecast the Global In-flight Entertainment Market to grow at a CAGR of 7.69 percent over the period 2013-2018.

Covered in this Report
The Global In-flight Entertainment Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global In-flight Entertainment Market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors
• Global Eagle Entertainment Inc.
• Panasonic Avionics Corp.
• Rockwell Collins Inc.
• Thales SA

Other Prominent Vendors
• Airlines Services Ltd
• Digecor
• DMD Phantom
• IFE Services Ltd
• Interact Network Inc.
• Lumexis Corporation
• OnAir
• Spafax
• StoreBox Inflight Inc.
• Tradex Inc.
• Zodiac Inflight Innovations

Market Driver
• Increase in Demand for Air Travel
• For a full, detailed list, view our report.
Market Challenge
• Rapid Technological Changes
• For a full, detailed list, view our report.
Market Trend
• Emerging Technologies for IFE Systems
• For a full, detailed list, view our report.
Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

【レポートの目次】

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Geographical Segmentation
07.1 Global IFE Market by Geographical Segmentation 2013
07.2 IFE Market in the APAC Region
07.2.1 Market Size and Forecast
07.3 IFE Market in the EMEA Region
07.3.1 Market Size and Forecast
07.4 IFE Market in the Americas
07.4.1 Market Size and Forecast
08. Buying Criteria
09. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Trends and their Impact
15. Vendor Landscape
15.1 Competitive Scenario
15.2 Other Prominent Vendors
16. Key Vendor Analysis
16.1 Global Eagle Entertainment
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 Business Segmentation by Revenue 2013
16.1.4 Business Segmentation by Revenue 2011-2013
16.1.5 Geographical Segmentation by Revenue 2013
16.1.6 Business Strategy
16.1.7 Recent Developments
16.1.8 SWOT Analysis
16.2 Panasonic Avionics
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Product Segmentation
16.2.4 Recent Developments
16.2.5 SWOT Analysis
16.3 Rockwell Collins
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Segmentation by Revenue 2013
16.3.4 Business Segmentation by Revenue 2012 and 2013
16.3.5 Geographical Segmentation by Revenue 2013
16.3.6 Business Strategy
16.3.7 Recent Developments
16.3.8 SWOT Analysis
16.4 Thales
16.4.1 Key Facts
16.4.2 Business Overview
16.4.3 Business Segmentation by Revenue 2013
16.4.4 Business Segmentation by Revenue 2012 and 2013
16.4.5 Geographical Segmentation by Revenue 2013
16.4.6 Business Strategy
16.4.7 Recent Developments
16.4.8 SWOT Analysis
17. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global IFE Market by Revenue 2013-2018 (US$ billion)
Exhibit 3: Global IFE Market 2013-2018 (units in million)
Exhibit 4: Global IFE Market by Geographical Segmentation 2013
Exhibit 5: Global IFE Market by Geographical Segmentation 2013-2018(units in million)
Exhibit 6: Global IFE Market 2013-2018 by Geographical Segmentation (Percent)
Exhibit 7: IFE Market in the APAC Region 2013-2018 (US$ billion)
Exhibit 8: IFE Market in the EMEA Region 2013-2018 (US$ billion)
Exhibit 9: IFE Market in the Americas 2013-2018 (US$ billion)
Exhibit 10: Global Eagle Entertainment: Business Segmentation by Revenue 2013
Exhibit 11: Global Eagle Entertainment: Business Segmentation by Revenue 2011-2013 (US$ million)
Exhibit 12: Global Eagle Entertainment: Geographical Segmentation by Revenue 2013
Exhibit 13: Panasonic Avionics: Product Segmentation
Exhibit 14: Rockwell Collins: Business Segmentation by Revenue 2013
Exhibit 15: Rockwell Collins: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 16: Rockwell Collins: Geographical Segmentation by Revenue 2013
Exhibit 17: Thales: Business Segmentation by Revenue 2013
Exhibit 18: Thales: Business Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 19: Thales: Geographical Segmentation by Revenue 2013



【掲載企業】

Bridgestone, Compagnie Générale des Établissements Michelin, Continental, Pirelli, The Goodyear Tire and Rubber, Alliance Tire Group , Apollo Tires, Carlisle Companies, Ceat, Cheng-Shin Rubber Industries , Cooper Tire and Rubber, HangZhou ZhongCeRubber, Hankook Tire, Harvest King Tires, Maggion , Marangoni, McCreary Tire and Rubber, MRF, Sumitomo Rubber Industries, Titan International, Trelleborg Wheel Systems, Vipal Rubber, Yokohama Rubber

【レポートのキーワード】

機内エンターテインメントシステム、IFEシステム、映画、音楽、ゲーム

【調査方法】

Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

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