GPU(グラフィック処理ユニット )の世界市場2016-2020

◆英語タイトル:Global GPU Market 2016-2020
◆商品コード:IRTNTR10305
◆発行会社(調査会社):Technavio
◆発行日:2016年8月31日
◆ページ数:58
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:電子
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当調査レポートでは、GPU(グラフィック処理ユニット )の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、GPU(グラフィック処理ユニット )の世界市場規模及び予測、用途別分析、製品別分析、需要先別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
【レポートの概要】

About Global GPU Market
The growth of the global GPU market is driven by several factors. Increasing demand for high memory graphic cards is one of the major drivers in the market. With the advent of advanced games, there has been an increase in demand for high memory graphics from MB to GB. As a result, there has been an increase in the shipment of GPUs across the globe, contributing to the growth of the market.

Technavio’s analysts forecast the global graphics processing unit (GPU) market to surpass 67.61 million units during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global graphics processing unit (GPU) market for 2016-2020. To calculate the market size, the report considers the shipments of discrete GPU.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Graphics Processing Unit (GPU) Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• AMD
• NVIDIA

[Market driver]
• Higher advantage of gaming laptops
• For a full, detailed list, view our report

[Market challenge]
• Growth of mobile gaming
• For a full, detailed list, view our report

[Market trend]
• Introduction of power efficient GPU
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Scope

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights
• Market outlook
• Evolution of GPU

PART 05: Global gaming market outlook
• Global gaming market by application 2015-2020
• TV consoles
• MMOs
• Smartphones
• Casual web games
• Boxed PC
• Tablet
• Handheld gaming consoles

PART 06: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 07: Market segmentation by end-user
• Market overview
• Desktop
• Notebooks

PART 08: Market segmentation by geography
• Geographical segmentation
• APAC
• Americas
• EMEA

PART 09: Market drivers
• Higher advantage of gaming laptops
• Increasing demand for high memory GPU
• Increasing consumer demand for enhanced visual content

PART 10: Impact of drivers

PART 11: Market challenges
• GPU upgradation in notebooks
• Growth of mobile gaming
• Falling demand for desktop PCs

PART 12: Impact of drivers and challenges

PART 13: Market trends
• Increased focus on professional laptops
• Growing adoption of integrated GPU
• Introduction of power efficient GPU

PART 14: Vendor landscape
• Competitive scenario
• Vendor landscape
• AMD
• NVIDIA

PART 15: Appendix
• List of abbreviations

PART 16: Explore Technavio

[List of Exhibits]

Exhibit 01: Market summary
Exhibit 02: Global gaming market segmentation by application 2015
Exhibit 03: Global gaming market segmentation by application 2020
Exhibit 04: Percentage of smartphone gamers making in-app purchases for different reasons in 2015
Exhibit 05: Percentage of tablet gamers making in-app purchases for different reasons in 2015
Exhibit 06: Global GPU market by product segmentation
Exhibit 07: Global GPU market contribution by product segmentation 2015
Exhibit 08: Global GPU market 2015-2020 (millions of units)
Exhibit 09: Five forces analysis
Exhibit 10: Global GPU market segmentation by end-users
Exhibit 11: Global GPU market segmentation by end-users 2015-2020 (millions of units)
Exhibit 12: Global GPU market for desktop 2015-2020 (millions of units)
Exhibit 13: Global GPU market for notebooks 2015-2020 (millions of units)
Exhibit 14: Global GPU market segmentation by geography 2015-2020
Exhibit 15: Global GPU market segmentation by geography 2015-2020 (millions of units)
Exhibit 16: GPU market in APAC 2015-2020 (millions of units)
Exhibit 17: GPU market in Americas 2015-2020 (millions of units)
Exhibit 18: GPU market in EMEA 2015-2020 (millions of units)
Exhibit 19: Evolution of gaming graphics
Exhibit 20: Impact of drivers
Exhibit 21: Global desktop PC market 2015-2020 (millions of units)
Exhibit 22: Impact of drivers and challenges
Exhibit 23: Global GPU market vendors market share 2015
Exhibit 24: GPU vendor market share: 2015 quarter 1
Exhibit 25: GPU vendor market share: 2015 quarter 2
Exhibit 26: GPU vendor market share: 2015 quarter 3
Exhibit 27: GPU vendor market share: 2015 quarter 4
Exhibit 28: NVIDIA: Business segmentation by revenue 2015
Exhibit 29: NVIDIA: Business segmentation by revenue 2015 ($ billions)
Exhibit 30: NVIDIA: Geographical segmentation by revenue 2015



【掲載企業】

AMD, NVIDIA.

【レポートのキーワード】

グラフィック処理ユニット(GPU)、パソコン

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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