新規用途向けジェスチャ認識の世界市場2016-2020

◆英語タイトル:Global Gesture Recognition Market for Emerging Applications 2016-2020
◆商品コード:IRTNTR9132
◆発行会社(調査会社):Technavio
◆発行日:2016年7月18日
◆ページ数:60
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:電子
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当調査レポートでは、新規用途向けジェスチャ認識の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、新規用途向けジェスチャ認識の世界市場規模及び予測、用途別分析、技術別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。
【レポートの概要】

About Gesture Recognition Technology
Human-machine interaction has reduced the gap between the two and developed a more natural and intuitive interaction. Humans have come a long way from controlling machines through switches fitted on them to remote controls, and currently, through smartphones. In the future, it will be through natural gestures. Gesture control is by far the most natural form of controlling a device.
Gesture recognition technology interprets human motions using computer algorithms. Human motions can be movements of hands, fingers, arms, head, or the entire body. Gestures are used as an input mechanism, aimed at replacing old-fashioned input mechanisms such as keyboards, mouse devices, remote controls, and various other forms of control devices.

Technavio’s analysts forecast the global gesture recognition market for emerging applications to grow at a CAGR of 52.46% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gesture recognition market for emerging applications for 2016-2020. To calculate the market size, Technavio considers the unit shipment of gesture recognition products in the following application segments: automotive and consumer electronic devices.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gesture Recognition Market for Emerging Applications 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Microsoft
• Sony
• eyeSight Technologies
• PointGrab
• Samsung

[Market driver]
• Focus on human-machine interface in automotive sector
• For a full, detailed list, view our report

[Market challenge]
• Lack of gesture-recognition-compatible games
• For a full, detailed list, view our report

[Market trend]
• Increase in number of M&A
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Base year
• Definitions
• Market coverage
• Market size calculation
• Geographical segmentation
• Vendor segmentation
• Common currency conversion rates

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights
• How does it work?
• History

PART 05: Summary of key figures
• Summary of key figures

PART 06: Cost of incorporating gesture recognition technology

PART 07: Market landscape
• Market overview
• Market size and forecast
• Market analysis

PART 08: Five forces analysis
• Five forces analysis for global gesture recognition market for gaming consoles
• Five forces analysis for global gesture recognition market for smart TVs
• Five forces analysis for global gesture recognition market for automotive

PART 09: Market segmentation by technology

PART 10: Market segmentation by application

PART 11: Geographical segmentation
• Global gesture recognition market in consumer electronics
• Global gesture recognition market in automotive

PART 12: Market drivers
• Focus on human-machine interface in automotive sector
• User-friendliness of gesture recognition-enabled devices
• Development of 3D cameras
• Increased adoption of motion-control gaming

PART 13: Impact of drivers

PART 14: Market challenges
• Lack of gesture-recognition-compatible games
• Lack of standardization of gesture movements
• Low value-addition of gesture recognition technology
• Dependence on external lighting conditions
• Fatigue caused by gesture recognition in users
• Limited operating range of gesture-recognition-enabled devices

PART 15: Impact of drivers and challenges

PART 16: Market trends
• Increase in number of M&A
• Availability of multifunctional gaming consoles
• Development of in-house gesture recognition technology
• Power-free gesture recognition
• Incorporation of gesture recognition by processor manufacturers

PART 17: Vendor landscape
• Competitive scenario

PART 18: Key vendor analysis
• Microsoft
• Sony
• eyeSight Technologies
• PointGrab
• Samsung

PART 19: Appendix
• List of abbreviation

PART 20: Explore Technavio

[List of Exhibits]

Exhibit 01: Definitions
Exhibit 02: Key regions covered in the report
Exhibit 03: Key vendors
Exhibit 04: Common currency conversion rates 2013-2015
Exhibit 05: Global gesture recognition market for emerging applications 2015-2020 (millions of units)
Exhibit 06: Global gesture recognition market for emerging applications 2015-2020 ($ million)
Exhibit 07: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 (%)
Exhibit 08: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020
Exhibit 09: Global gesture recognition market for emerging applications: Segmentation by technology 2015-2020 (millions of units)
Exhibit 10: Global gesture recognition market for emerging applications: Segmentation by technology 2015-2020 ($ million)
Exhibit 11: Global gesture recognition market in consumer electronics by geography 2015-2020
Exhibit 12: Global gesture recognition market in automotive by geography 2015-2020
Exhibit 13: Cost of incorporating gesture recognition technology ($)
Exhibit 14: Global gesture recognition market for emerging applications 2015-2020 ($ million)
Exhibit 15: Global gesture recognition market for emerging applications 2015-2020
Exhibit 16: Global gesture recognition market for emerging applications by technology 2015
Exhibit 17: Contribution of 2D and 3D gesture recognition technology 2015-2020 ($ million)
Exhibit 18: Contribution of 2D and 3D gesture recognition technology 2015-2020 (millions of units)
Exhibit 19: Global gesture recognition market for emerging applications by technology 2016
Exhibit 20: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 (millions of units)
Exhibit 21: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 ($ million)
Exhibit 22: Global gesture recognition market in consumer electronics by geography 2015-2020
Exhibit 23: Global gesture recognition market in automotive by geography 2015-2020
Exhibit 24: Impact of drivers
Exhibit 25: Impact of drivers and challenges



【掲載企業】

Microsoft, Sony, eyeSight Technologies, PointGrab, Samsung.


【レポートのキーワード】

ジェスチャ認識、ジェスチャ認識技術、ジェスチャ認識用途、ゲーム機、スマートテレビ、自動車

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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