ゲーム機用周辺機器の世界市場:コントローラー、ヘッドセット、キーボード、マウス、マウスパッド

◆英語タイトル:Global Gaming Peripheral Market 2016-2020
◆商品コード:IRTNTR10186
◆発行会社(調査会社):Technavio
◆発行日:2016年7月26日
◆ページ数:77
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:電子
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当調査レポートでは、ゲーム機用周辺機器の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、ゲーム機用周辺機器の世界市場規模及び予測、種類別分析、技術別分析、地域別分析/市場規模、主要国別分析、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
【レポートの概要】

About Gaming
Gaming has evolved from mere board games and associated video games to a huge industry. The introduction and popularity of PCs and electronic devices, and the rise of the internet have led to the development and commercialization of gaming. It is also being adopted as a profession, which is directly impacting the growth of the global gaming peripheral market.

Technavio’s analysts forecast the global gaming peripheral market to grow at a CAGR of 13.33% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global gaming peripheral market for 2016-2020. To calculate the market size, the report considers the revenue generated from the global sales of gaming peripherals.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Gaming Peripheral Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Corsair Components
• Logitech International S.A.
• Mad Catz Interactive Inc.
• Razer
• SteelSeries

[Other prominent vendors]
• Cooler Master
• Creative
• Gioteck
• Kingston
• Microsoft
• Plantronics
• ROCCAT
• Sennheiser
• Sentey
• Sharkoon
• Skullcandy (ASTRO Gaming)
• Sony
• Thrustmaster
• Tt eSPORTS
• Turtle Beach

[Market driver]
• Easy gameplay
• For a full, detailed list, view our report

[Market challenge]
• High price of gaming-specific peripherals
• For a full, detailed list, view our report

[Market trend]
• Improved noise-cancellation mechanism
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Hard-core gamers
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings
• Research methodology
• Economic indicators

PART 03: Introduction
• Key market highlights

PART 04: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 05: Market segmentation by type
• Global gaming peripheral market by type
• Global gaming peripheral market by controllers
• Global gaming peripheral market by headsets
• Global gaming peripheral market by keyboards
• Global gaming peripheral market by mouse
• Global gaming peripheral market by mouse mats
• Segment comparison analysis

PART 06: Market segmentation of gaming keyboard
• Market segmentation of gaming keyboard
• Global mechanical keyboard market
• Global mechanical keyboard market by switch type
• Gaming keyboard market by backlight
• Gaming keyboard market by switch producer

PART 07: Market segmentation by technology
• Global gaming peripheral market by technology
• Global wired gaming peripheral market
• Global wireless gaming peripheral market
• Segment comparison analysis

PART 08: Geographical segmentation
• Regional segregation of global gaming peripheral market
• Gaming peripheral market in Americas
• Gaming peripheral market in APAC
• Gaming peripheral market in EMEA
• Segment comparison analysis

PART 09: Key leading countries
• Key leading countries in global gaming peripheral market

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 16: Appendix

PART 24: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Global gaming peripheral market segmentation
Exhibit 03: Global gaming peripheral market 2015-2020 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming peripheral market by type in 2015 and 2020
Exhibit 06: Global gaming peripheral market by controllers 2015-2020 ($ billions)
Exhibit 07: Global gaming peripheral market by controllers 2015-2020 (millions of units)
Exhibit 08: Global gaming peripheral market by headsets 2015-2020 ($ billions)
Exhibit 09: Global gaming peripheral market by headsets 2015-2020 (millions of units)
Exhibit 10: Global gaming peripheral market by keyboards 2015-2020 ($ billions)
Exhibit 11: Global gaming peripheral market by keyboards 2015-2020 (millions of units)
Exhibit 12: Global gaming peripheral market by mouse 2015-2020 ($ billions)
Exhibit 13: Global gaming peripheral market by mouse 2015-2020 (millions of units)
Exhibit 14: Global gaming peripheral market by mouse mats 2015-2020 ($ billions)
Exhibit 15: Global gaming peripheral market by mouse mats 2015-2020 (millions of units)
Exhibit 16: Growth rates of global gaming peripheral market segments by type 2015-2020 ($ billions)
Exhibit 17: CAGR comparison by type of gaming peripherals (2015-2020)
Exhibit 18: Gaming keyboard market by type 2015 and 2020
Exhibit 19: Global mechanical keyboard market 2015-2020 ($ billions)
Exhibit 20: Mechanical keyboard market in China 2015-2020 ($ billions)
Exhibit 21: Global mechanical keyboard market by switch type 2015-2020 ($ billions)
Exhibit 22: Force versus distance traveled by red switches
Exhibit 23: Force versus distance traveled by brown switches
Exhibit 24: Force versus distance traveled by blue switches
Exhibit 25: Force versus distance traveled by green switches
Exhibit 26: Force versus distance traveled by black switches
Exhibit 27: Comparison of the five mechanical keyboard switches
Exhibit 28: Gaming keyboard market by backlight 2015
Exhibit 29: Gaming keyboard market by switch producer 2015
Exhibit 30: Global gaming peripheral market by technology 2015 and 2020
Exhibit 31: Global wired gaming peripheral market 2015-2020 ($ billions)
Exhibit 32: Global wireless gaming peripheral market 2015-2020 ($ billions)
Exhibit 33: Growth rates of gaming peripheral market segments by type 2015-2020 ($ billions)
Exhibit 34: CAGR comparison by technology of gaming peripherals (2015-2020)
Exhibit 35: Global gaming peripheral market by geography 2015
Exhibit 36: Gaming peripheral market in Americas 2015-2020 ($ billions)
Exhibit 37: Geographical segmentation of hard-core gamers 2014 (millions of gamers)
Exhibit 38: Gaming peripheral market in APAC 2015-2020 ($ billions)
Exhibit 39: Gaming peripheral market in EMEA 2015-2020 ($ billions)
Exhibit 40: Growth rates of global gaming peripheral market segments by geography 2015-2020 ($ billions)
Exhibit 41: CAGR comparison by geography (2015-2020)
Exhibit 42: Top 10 countries in global gaming peripheral market 2015
Exhibit 43: Market share and revenue of top 10 countries in global gaming peripheral market 2015
Exhibit 44: Impact of drivers
Exhibit 45: Global shipment of desktops, smartphones, and tablets 2011-2015 (millions of units)
Exhibit 46: Impact of drivers and challenges



【掲載企業】

Corsair Components, Razer, Mad Catz Interactive, Logitech International S.A., SteelSeries, Cooler Master, Creative, Gioteck, Kingston, Microsoft, Plantronics, ROCCAT, Sennheiser, Sentey, Sharkoon, Skullcandy, Sony, Thrustmaster, Tt eSPORTS, Turtle Beach.


【レポートのキーワード】

ゲーム機用周辺機器、ゲーム機コントローラー、ヘッドセット、ゲーム機キーボード、マウス、マウスパッド、無線ゲーム

【調査方法】

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