教室用ウェアラブル技術の世界市場2016-2020

◆英語タイトル:Global Classroom Wearables Technology Market 2016-2020
◆商品コード:IRTNTR9436
◆発行会社(調査会社):Technavio
◆発行日:2016年5月18日
◆ページ数:62
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:IT
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当調査レポートでは、教室用ウェアラブル技術の世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、教室用ウェアラブル技術の世界市場規模及び予測、製品別分析、需要先別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況、主要企業(ベンダー)分析などの情報をお届けいたします。
【レポートの概要】

About the Classroom Wearables Technology Market
The wearable technology has changed the way we communicate, collect, and analyze data. The wearable devices have similar mechanisms like smartphones and tablets and come in various shapes and sizes. These devices can be mounted anywhere on the body of the user depending on the requirement.
Users can easily synchronize their smart wearable devices with their smartphones and tablets to enhance accessibility. These devices are most widely used in consumer-intensive markets like healthcare, retail, technology, and entertainment. These devices are now actively adopted in classrooms.

Technavio’s analysts forecast the global classroom wearables technology market to grow at a CAGR of 36.57% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global classroom wearables technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smart watches, fitness trackers, wearable cameras and VR head gears. The product segments considered to determine revenue generated are the following:
• Wrist-worn equipment
• Head gear
• Others accessories

The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW
Technavio’s report, Global Classroom Wearables Technology Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• Apple
• Google
• Microsoft
• Samsung

[Other prominent vendors]
• ASUSTek Computer
• Fitbit
• Garmin
• Jawbone
• Motorola
• Nike
• Pebble
• Sony

[Market driver]
• Improved student engagement
• For a full, detailed list, view our report

[Market challenge]
• Lack of data privacy and security
• For a full, detailed list, view our report

[Market trend]
• Rise in new entrants
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by product
• Global classroom wearables technology market by product
• Global classroom wearables technology by wrist-worn equipment
• Global classroom wearables technology by head gear
• Global classroom wearables technology market by other accessories

PART 07: Market segmentation by end-user
• Global classroom wearables technology market by end-user

PART 08: Geographical segmentation
• Global classroom wearables technology market by geographical segmentation
• Classroom wearables technology market in North America
• Classroom wearables technology market in Europe
• Classroom wearables technology market in APAC
• Classroom wearables technology market in ROW

PART 09: Market drivers

PART 10: Impact of drivers

PART 11: Market challenges

PART 12: Impact of drivers and challenges

PART 13: Market trends

PART 14: Vendor landscape
• Competitive scenario
• Competitive benchmarking

PART 15: Key vendor analysis
• Apple
• Google
• Microsoft
• Samsung

PART 16: Other prominent vendors
• Other prominent vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Global classroom wearables technology market 2015-2020 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global classroom wearables technology market by product 2015 (% share)
Exhibit 05: Global classroom wearables technology market by product 2020 (% share)
Exhibit 06: Global classroom wearables technology market by product 2015-2020 ($ billions)
Exhibit 07: Global classroom wearables technology market by product 2015-2020 (% share)
Exhibit 08: Global classroom wearables technology market by wrist-worn equipment 2015-2020 ($ billions)
Exhibit 09: Features of a smart watch
Exhibit 10: Global classroom wearables technology by head gear 2015-2020 ($ billions)
Exhibit 11: Global classroom wearables technology market by other accessories ($ billions)
Exhibit 12: Global classroom wearables technology market by end-user 2015 (%)
Exhibit 13: Classroom wearables technology market in North America 2015-2020 ($ billions)
Exhibit 14: Classroom wearables technology market in Europe 2015-2020 ($ billions)
Exhibit 15: Classroom wearables technology market in APAC 2015-2020 ($ millions)
Exhibit 16: Classroom wearables technology market in ROW 2015-2020 ($ millions)
Exhibit 17: Impact of drivers
Exhibit 18: Impact of drivers and challenges
Exhibit 19: Global smartphone shipments 2011-2015 (billions of units)
Exhibit 20: Vendor matrix
Exhibit 21: Key vendors: Strategic initiatives overview
Exhibit 22: Apple: Business segmentation by revenue 2015 (%)
Exhibit 23: Apple: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 24: Apple: Product segmentation by revenue 2015 (%)
Exhibit 25: Google: Comparison of advertising revenues and other revenues 2014 and 2015 ($ billions)
Exhibit 26: Google: Geographical segmentation by revenue 2015 (%)
Exhibit 27: Microsoft: Business segmentation by revenue 2015 (%)
Exhibit 28: Microsoft: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 29: Microsoft: Geographical segmentation by revenue 2015 (%)
Exhibit 30: Samsung: Business segmentation by revenue 2015 (%)



【掲載企業】

Apple, Google, Microsoft, Samsung, ASUSTek Computer, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, Sony.

【レポートのキーワード】

ウェアラブル技術、ウェアラブル端末、学習、教育、教室、リスト装着、ヘッドギア

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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