アフェクティブ・コンピューティングの世界市場:インサイト、機会分析、市場シェア、予測

◆英語タイトル:Global Affective Computing Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 – 2022
◆商品コード:OCCAM60536
◆発行会社(調査会社):Occams Research
◆発行日:2016年3月25日
◆ページ数:140
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:IT
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【レポートの概要】

Affective computing is projected to find its application in area such as artificial intelligence where it can help in strengthening machine-human relationship. The demand for affective computing is expected to increase in forecasted period due to increasing adoption of wearable devices and internet.
Factors that are driving the market are: Continuous research and development in body gesture, facial expression and blood pressure etc. Increasing tech savvy population and adoption of wearable devices and internet, arrival of large corporations in the market and the good processing speed of affective computing to record and analyse a human being response in real time are expected to result in the faster adoption of this technology in projected period. There are lot more factors driving the market such as applications in wide no of sectors such as government, healthcare etc. Due to the increase in the use of internet also the use and demand of affective computing market is increasing people have started using it in to day to day life such as in hands free computing, distance education, internet banking etc. application of affective computing is also widely spread across fields such as security sector, medical sector, neurology, psychiatry, Dialog/automatic call centre environment and robotics. Although several factors such as the application of affective computing differs from business to business and also depends on the product or service, Privacy concerns; devices can recognize interpret, process, and simulate human, Privacy concerns; devices can recognize interpret, process and simulate human are restraining factors for the growth of the market.

The market of affective computing is segmented by industrial sector, industrial application, and technological application and by application area. Geographically the market is segmented into North America (US, Canada), Europe (UK, Italy, Spain, France, Germany, RoE), Asia-Pacific (India, Japan, Australia, China, Korea, RoAPAC) and Rest of World (Latin America, MENA and Africa). The key providers of affective computing in the market include: Intel Corporation, Gestsure, Apple Inc, Qualcomm Inc, Microsoft Corporation, Texas Advanced Computing Center (TACC),Tacc (The Affective Computing Company) and IBM.

【レポートの目次】

1. Introduction
1.1 Executive Summary
1.2 Estimation methodology
2. Market overview
2.1 Market definition
2.2 Market Scope
2.3 Key findings
2.4 Parametric analysis
2.4.1 Adoption rate across various sectors
2.4.2 Growing wearable device market
2.4.3 R& D investments in affective computing technology
2.5 Key market insights
2.5.1 Innovation Scenario
2.5.2 Dominant market segments
2.5.3 Future research directions
3. Competitive intelligence
3.1 Market share analysis
3.2 Key winning analysis
3.3 Case study; Top competitor’s move
3.4 Key research criteria
3.5 Key applications
4. Sector analysis
4.1 Parent market analysis
4.2 Competitor market analysis
4.3 Alternative market analysis
5. Market determinants
5.1 Market drivers
5.1.1 Emerging trends in wearable devices
5.1.2 Continuous research and development taking place in body gesture, and facial expression.
5.1.3 Applications various sectors such as government, healthcare etc
5.1.4 Rising tech savvy population
5.2 Market Restraints
5.2.1 Privacy concerns; devices can recognize interpret, process, and simulate human affects
5.2.2 Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision
5.2.3 Complex technology
5.3 Market opportunities
5.3.1 Research in multimodal detection and recognition to achieve higher accuracy
5.3.2 Collaboration among affection researchers from different disciplines
5.4 Market challenges
5.4.1 Risk of false interpretation
5.4.2 False or misleading emotions can lead to false results
6. Market Segmentation
6.1 Global affective computing market, by software, 2014-2021 ($ billion)
6.1.1 Global affective computing market , by speech recognition software, 2014-2021 ($ billion)
6.1.2 Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)
6.1.3 Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)
6.1.4 Global affective computing market, by neural analytics software, 2014-2021 ($ billion)
6.1.5 Global affective computing market, by enterprise software, 2014-2021 ($ billion)
6.1.6 Others
6.2 Global affective computing market, by hardware, 2014-2021 ($ billion)
6.2.1 Global affective computing market, by sensors, 2014-2021 ($ billion)
6.2.2 Global affective computing market, by cameras, 2014-2021 ($ billion)
6.2.3 Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)
6.2.4 Global affective computing market, by other hardware, 2014-2021 ($ billion)
6.3 Global affective computing market, by industrial sector, 2014-2021 ($ billion)
6.3.1 Global affective computing market, by Security sector, 2014-2021 ($ billion)
6.3.2 Global affective computing market, by Medical sector, 2014-2021 ($ billion)
6.3.3 Global affective computing market, by Neurology, 2014-2021 ($ billion)
6.3.4 Global affective computing market, by Psychiatry, 2014-2021 ($ billion)
6.3.5 Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)
6.3.6 Global affective computing market, by Robotics, 2014-2021 ($ billion)
6.4 Global affective computing market, by application, 2014-2021 ($ billion)
6.4.1 Global affective computing market , by Hands-free computing, 2014-2021 ($ billion)
6.4.2 Global affective computing market , by Distance education, 2014-2021 ($ billion)
6.4.3 Global affective computing market , by Internet banking, 2014-2021 ($ billion)
6.4.4 Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)
6.4.5 Global affective computing market, by Social interfaces, 2014-2021 ($ billion)
7.3 Global affective computing market, by technology, 2014-2021 ($ billion)
7.3.1 Global affective computing market , by Emotional speech, 2014-2021 ($ billion)
7.3.2 Global affective computing market, by Facial effect detection, 2014-2021 ($ billion)
7.3.3 Global affective computing market, by Body gestures, 2014-2021 ($ billion)
7.3.4 Global affective computing market, by Blood volume pulse, 2014-2021 ($ billion)
7.3.5 Global affective computing market, by Facial electromyography, 2014-2021 ($ billion)
7.3.6 Global affective computing market, by Galvanic skin response, 2014-2021 ($ billion)
7.3.7 Global affective computing market, by Visual aesthetics, 2014-2021 ($ billion)
8 Geographic analysis
8.1 North America Affective computing market, 2014-2021,($ billion)
8.1.1 U.S Affective computing market, 2014-2021,($ billion)
8.1.2 Canada Affective computing market, 2014-2021,($ billion)
8.2 Europe Affective computing market, 2014-2021,($ billion)
8.2.1 U.K Affective computing market, 2014-2021,($ billion)
8.2.2 Germany Affective computing market, 2014-2021,($ billion)
8.2.3 France Affective computing market, 2014-2021,($ billion)
8.3 Asia Pacific Affective computing market, 2014-2021,($ billion)
8.3.1 China Affective computing market, 2014-2021,($ billion)
8.3.2 India Affective computing market, 2014-2021,($ billion)
8.3.3 Korea Affective computing market, 2014-2021,($ billion)
8.3.4 Japan Affective computing market, 2014-2021,($ billion)
8.3.5 Australia Affective computing market, 2014-2021,($ billion)
8.4 Rest of the world
9 Company Profiling
9.1 Tacc (The Affective Computing Company)
9.2 Intel Corporation
9.3 Gestsure Technologies, Inc.
9.4 Apple, Inc.
9.5 Vicon
9.6 Texas Advanced Computing Center (TACC)
9.7 Softkinetic
9.8 Saffron Technology
9.9 Qualcomm
9.10 Pyreos Limited
9.11 Palantir
9.12 Numenta
9.13 Microsoft
9.14 IBM
9.15 Gesturek
9.16 Eyesight Technologies
9.17 Emotient
9.18 Elliptic labs
9.19 Congnivue corporation
9.20 Cognitec systems
9.21 Affectiva

1. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS SEGMENTATION ON THE BASIS OF SECTOR
8. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS SECURITY SECTOR
9. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS MEDICAL SECTOR
10. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS NEUROLOGY
11. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS PSYCHIATRY
12. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS DIALOG/AUTOMATIC CALL CENTRE ENVIRONMENT
13. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS ROBOTICS
14. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS SEGMENTATION ON THE BASIS OF APPLICATION
15. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS HANDS-FREE COMPUTING
16. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS DISTANCE EDUCATION
17. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS INTERNET BANKING
18. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS VIRTUAL SALES ASSISTANT
19. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS SOCIAL INTERFACES
20. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS SEGMENTATION ON THE BASIS OF TECHNOLOGY
21. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS EMOTIONAL SPEECH
22. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS FACIAL EFFECT DETECTION
23. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS BODY GESTURES
24. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS BLOOD VOLUME PULSE
25. GLOBAL AFFECTIVE COMPUTING MARKET ON THE BASIS FACIAL ELECTROMYOGRAPHY
26. GALVANIC SKIN RESPONSE
27. VISUAL AESTHETICS



1. U.S AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)
2. CANADA AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)
3. U.K AFFECTIVE COMPUTING MARKET 2014-2022 ($MILLION)
4. GERMANY AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)
5. FRANCE AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)
6. SPAIN AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)
7. ITALY AFFECTIVE COMPUTING MARKET 2014-2022 ($ MILLION)



【レポートのキーワード】

アフェクティブ・コンピューティング

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