適応学習用ソフトウェアの世界市場2016-2020

◆英語タイトル:Global Adaptive Learning Software Market 2016-2020
◆商品コード:IRTNTR8845
◆発行会社(調査会社):Technavio
◆発行日:2016年5月19日
◆ページ数:58
◆レポート言語:英語
◆レポート形式:PDF
◆納品方法:Eメール(受注後24時間以内)
◆調査対象地域:グローバル
◆産業分野:IT
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当調査レポートでは、適応学習用ソフトウェアの世界市場について調査・分析し、エグゼクティブサマリー、市場概観、市場概観、業界の構造分析、適応学習用ソフトウェアの世界市場規模及び予測、需要先別分析、地域別分析/市場規模、市場の成長要因、市場の課題、市場動向、競争状況などの情報をお届けいたします。
【レポートの概要】

About the Adaptive Learning Software Market
Adaptive learning is a medium of delivery that is used to pass on educational content and courses to the students in a learning framework that is tailored to the student’s unique needs and ability. Adaptive learning is an integral part of the education technology. It uses information technology and analytics to improve students’ learning, engagement, and participation in classrooms across various study programs. Depending on the learners’ progress, the task either becomes more challenging or slows down. The adaptive learning mechanism comprises embedded assessments associated with the designed content. To remediate the knowledge gaps, it is consistently tested against what the students know and need to learn.

Technavio’s analysts forecast the global adaptive learning software market to grow at a CAGR of 30.54% during the period 2016-2020.

[Covered in this report]
The report covers the present scenario and the growth prospects of the global adaptive learning software market 2016-2020. To calculate the market size, the report considers the revenue generated through the sales of adaptive learning software for a fee or subscription

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio’s report, Global Adaptive Learning Software Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

[Key vendors]
• D2L Corporation
• Dreambox Learning
• Knewton
• Smart Sparrow PTY LTD

[Market driver]
• Big data analytics
• For a full, detailed list, view our report

[Market challenge]
• Enhanced usage of gamification
• For a full, detailed list, view our report

[Market trend]
• Poor digital literacy rate
• For a full, detailed list, view our report

[Key questions answered in this report]
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

※You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

【レポートの目次】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by end-user
• Global adaptive learning software market segmentation by end-user
• Global adaptive learning software market by ed-tech companies
• Global adaptive learning software market by educational institutions

PART 07: Geographical segmentation
• Global adaptive learning software market by geographic segmentation
• Adaptive learning software market by Americas
• Adaptive learning software market by EMEA
• Adaptive learning software market in APAC

PART 08: Market drivers
• Meeting the needs of individualized learning
• Increased commercial interest
• Effective assessment of student’s academic performance
• Big data analytics
• Increase in collaboration with universities

PART 09: Impact of drivers

PART 10: Market challenges
• Cost issues
• Technical challenges
• Poor digital literacy rate
• Privacy, security, and ethical issues

PART 11: Impact of drivers and challenges

PART 12: Market trends
• Growing demand for online language learning tools
• Catering to demographic and socioeconomic factors
• Enhanced usage of gamification
• Personalized learning
• Focus on K-12 educational content

PART 13: Vendor landscape
• Competitive landscape
• Market vendor analysis 2015

PART 14: Key leading vendors
• D2L
• DreamBox Learning
• Knewton
• Macmillan Learning
• Smart Sparrow

PART 15: Other prominent vendors
• Blackboard
• Jenzabar
• IBM
• Microsoft

PART 16: Appendix
• List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Adaptive learning model
Exhibit 03: Global adaptive learning software market ($ billions)
Exhibit 04: Global digital educational publishing market ($ billions)
Exhibit 05: Global digital education publishing market by end-user 2015
Exhibit 06: Five forces analysis
Exhibit 07: Global adoptive learning software market segmentation by end-user 2015
Exhibit 08: Global adoptive learning software market segmentation by end-user 2020
Exhibit 09: Global adoptive learning software market segmentation by end-user 2015-2020 ($ billions)
Exhibit 10: Global adaptive learning software market by ed-tech companies ($ billions)
Exhibit 11: Global adaptive learning software market by educational institutions ($ billions)
Exhibit 12: Global adaptive learning software market by geographic segmentation 2015
Exhibit 13: Global adaptive learning software market by geographic segmentation 2020
Exhibit 14: Global adaptive learning software market by geographic segmentation 2015-2020 ($ billions)
Exhibit 15: Adaptive learning software market in Americas ($ billions)
Exhibit 16: Adaptive learning software market in EMEA ($ billions)
Exhibit 17: Adaptive learning software market in APAC ($ billions)
Exhibit 18: Global learning analytics market 2015-2020 ($ billions)
Exhibit 19: Impact of drivers
Exhibit 20: Impact of drivers and challenges
Exhibit 21: Global online language learning market 2015-2020 ($ billions)
Exhibit 22: Global gamification market 2015-2020 ($ millions)
Exhibit 23: Recent developments
Exhibit 24: Knewton: Key partners and investors
Exhibit 25: Macmillan Learning: Key offerings
Exhibit 26: Smart Sparrow: Key features



【掲載企業】

D2L Corporation, Dreambox Learning, Knewton, Smart Sparrow PTY LTD.

【レポートのキーワード】

適応学習、教育、ソフトウェア

【調査方法】

一次資料による調査(業界専門家、ベンダー、代理店、顧客等を対象にしたデプスインタビュー調査など)及び二次資料による調査(Technavio独自のプラットフォーム、産業書籍、企業報告書、ニュース記事、アナリストレポート、貿易協会、政府機関発行データなど)

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