• 1. Executive Summary
o 1.1 Market Overview
o Exhibit 01: Key Finding 1
o Exhibit 02: Key Finding 2
o Exhibit 03: Key Finding 5
o Exhibit 04: Key Finding 6
o Exhibit 05: Key Finding 7
• 2. Market Landscape
o 2.1 Market ecosystem
o Exhibit 06 Parent market
o Exhibit 07: Market characteristics
o 2.2 Value Chain Analysis
o Exhibit 08: Value chain analysis : Casinos and Gaming
o 2.2.1 Inputs
o 2.2.2 Operations
o 2.2.3 Services
o 2.2.4 Marketing and sales
o 2.2.5 Support activities
o 2.2.6 Innovations
• 3. Market Sizing
o 3.1 Market definition
o Exhibit 09: Offerings of vendors included in the market definition
o 3.2 Market segment analysis
o Exhibit 10: Market segments
o 3.3 Market size 2021
o 3.4 Market outlook: Forecast for 2021 – 2026
o Exhibit 11: Global – Market size and forecast 2021 – 2026 ($ million)
o Exhibit 12: Global market: Year-over-year growth 2021 – 2026 (%)
• 4. Five Forces Analysis
o 4.1 Five Forces Summary
o Exhibit 13: Five forces analysis 2021 – 2026
o 4.2 Bargaining power of buyers
o Exhibit 14: Bargaining power of the buyer
o 4.3 Bargaining power of suppliers
o Exhibit 15: Bargaining power of the supplier
o 4.4 Threat of new entrants
o Exhibit 16: Threat of new entrants
o 4.5 Threat of substitutes
o Exhibit 17: Threat of substitutes
o 4.6 Threat of rivalry
o Exhibit 18: Threat of rivalry
o 4.7 Market condition
o Exhibit 19: Market condition – Five forces 2021
• 5. Market Segmentation by Product
o 5.1 Market segments
o Exhibit 20: Product – Market share 2021-2026 (%)
o 5.2 Comparison by Product
o Exhibit 21: Comparison by Product
o 5.3 Lotto – Market size and forecast 2021-2026
o Exhibit 22: Lotto – Market size and forecast 2021-2026 ($ million)
o Exhibit 23: Lotto – Year-over-year growth 2021-2026 (%)
o 5.4 Sports – Market size and forecast 2021-2026
o Exhibit 24: Sports – Market size and forecast 2021-2026 ($ million)
o Exhibit 25: Sports – Year-over-year growth 2021-2026 (%)
o 5.5 VLT – Market size and forecast 2021-2026
o Exhibit 26: VLT – Market size and forecast 2021-2026 ($ million)
o Exhibit 27: VLT – Year-over-year growth 2021-2026 (%)
o 5.6 Scratch card – Market size and forecast 2021-2026
o Exhibit 28: Scratch card – Market size and forecast 2021-2026 ($ million)
o Exhibit 29: Scratch card – Year-over-year growth 2021-2026 (%)
o 5.7 Market opportunity by Product
o Exhibit 30: Market opportunity by Product
• 6 Market Segmentation by Device
o 6.1 Market segments
o Exhibit 31: Device – Market share 2021-2026 (%)
o 6.2 Comparison by Device
o Exhibit 32: Comparison by Device
o 6.3 Mobile – Market size and forecast 2021-2026
o Exhibit 33: Mobile – Market size and forecast 2021-2026 ($ million)
o Exhibit 34: Mobile – Year-over-year growth 2021-2026 (%)
o 6.4 Desktop – Market size and forecast 2021-2026
o Exhibit 35: Desktop – Market size and forecast 2021-2026 ($ million)
o Exhibit 36: Desktop – Year-over-year growth 2021-2026 (%)
o 6.5 Market opportunity by Device
o Exhibit 37: Market opportunity by Device
• 7. Customer landscape
o Technavio-s customer landscape matrix comparing Drivers or price sensitivity, Adoption lifecycle, importance in customer price basket, Adoption rate and Key purchase criteria
o 7.1 Overview
o Exhibit 38: Customer landscape
• 8. Drivers, Challenges, and Trends
o 8.1 Market drivers
o 8.1.1 Increased reach of online lottery
o 8.1.2 High jackpot pay-outs for winners
o 8.1.3 Unique marketing techniques in online lottery segment
o 8.2 Market challenges
o 8.2.1 Online scams and negative impacts
o 8.2.2 High tax imposed by government and stringent regulations
o 8.2.3 Competition from casino market
o Exhibit 39: Impact of drivers and challenges
o 8.3 Market trends
o 8.3.1 Introduction of new types of lotteries
o 8.3.2 Public image enhancement
o 8.3.3 Advanced technologies
• 9. Vendor Landscape
o 9.1 Overview
o Exhibit 40: Vendor landscape
o 9.2 Landscape disruption
o Exhibit 41: Landscape disruption
o Exhibit 42: Industry Risk
o 9.3 Competitive Scenario
• 10. Vendor Analysis
o 10.1 Vendors covered
o Exhibit 43: Vendors covered
o 10.2 Market positioning of vendors
o Exhibit 44: Market positioning of vendors
o 10.3 Baidu
o Exhibit 45: Baidu – Overview
o Exhibit 46: Baidu – Product and service
o Exhibit 47: Baidu – Key offerings
o 10.4 BIT Mining Ltd.
o Exhibit 48: BIT Mining Ltd. – Overview
o Exhibit 49: BIT Mining Ltd. – Product and service
o Exhibit 50: BIT Mining Ltd. – Key offerings
o 10.5 China Sports Lottery Operation and Management Co. Ltd.
o Exhibit 51: China Sports Lottery Operation and Management Co. Ltd. – Overview
o Exhibit 52: China Sports Lottery Operation and Management Co. Ltd. – Product and service
o Exhibit 53: China Sports Lottery Operation and Management Co. Ltd. – Key offerings
o 10.6 Gaming China
o Exhibit 54: Gaming China – Overview
o Exhibit 55: Gaming China – Product and service
o Exhibit 56: Gaming China – Key offerings
o 10.7 QQLotto
o Exhibit 57: QQLotto – Overview
o Exhibit 58: QQLotto – Product and service
o Exhibit 59: QQLotto – Key offerings
o 10.8 SINA Corp.
o Exhibit 60: SINA Corp. – Overview
o Exhibit 61: SINA Corp. – Product and service
o Exhibit 62: SINA Corp. – Key offerings
o 10.9 Zhaoqing Chuangwei Development Co. Ltd.
o Exhibit 63: Zhaoqing Chuangwei Development Co. Ltd. – Overview
o Exhibit 64: Zhaoqing Chuangwei Development Co. Ltd. – Product and service
o Exhibit 65: Zhaoqing Chuangwei Development Co. Ltd. – Key offerings
• 11. Appendix
o 11.1 Scope of the report
o 11.1.1 Market definition
o 11.1.2 Objectives
o 11.1.3 Notes and caveats
o 11.2 Currency conversion rates for US$
o Exhibit 66: Currency conversion rates for US$
o 11.3 Research Methodology
o Exhibit 67: Research Methodology
o Exhibit 68: Validation techniques employed for market sizing
o Exhibit 69: Information sources
o 11.4 List of abbreviations
o Exhibit 70: List of abbreviations
Exhibits
Exhibits1: Key Finding 1
Exhibits2: Key Finding 2
Exhibits3: Key Finding 5
Exhibits4: Key Finding 6
Exhibits5: Key Finding 7
Exhibits6: Parent market
Exhibits7: Market characteristics
Exhibits8: Offerings of vendors included in the market definition
Exhibits9: Market segments
Exhibits10: Global – Market size and forecast 2021 – 2026 ($ million)
Exhibits11: Global market: Year-over-year growth 2021 – 2026 (%)
Exhibits12: Five forces analysis 2021 & 2026
Exhibits13: Bargaining power of buyers
Exhibits14: Bargaining power of suppliers
Exhibits15: Threat of new entrants
Exhibits16: Threat of substitutes
Exhibits17: Threat of rivalry
Exhibits18: Market condition – Five forces 2021
Exhibits19: Product – Market share 2021-2026 (%)
Exhibits20: Comparison by Product
Exhibits21: Lotto – Market size and forecast 2021-2026 ($ million)
Exhibits22: Lotto – Year-over-year growth 2021-2026 (%)
Exhibits23: Sports – Market size and forecast 2021-2026 ($ million)
Exhibits24: Sports – Year-over-year growth 2021-2026 (%)
Exhibits25: VLT – Market size and forecast 2021-2026 ($ million)
Exhibits26: VLT – Year-over-year growth 2021-2026 (%)
Exhibits27: Scratch card – Market size and forecast 2021-2026 ($ million)
Exhibits28: Scratch card – Year-over-year growth 2021-2026 (%)
Exhibits29: Market opportunity by Product
Exhibits30: Device – Market share 2021-2026 (%)
Exhibits31: Comparison by Device
Exhibits32: Mobile – Market size and forecast 2021-2026 ($ million)
Exhibits33: Mobile – Year-over-year growth 2021-2026 (%)
Exhibits34: Desktop – Market size and forecast 2021-2026 ($ million)
Exhibits35: Desktop – Year-over-year growth 2021-2026 (%)
Exhibits36: Market opportunity by Device
Exhibits37: Customer landscape
Exhibits38: Impact of drivers and challenges
Exhibits39: Vendor landscape
Exhibits40: Landscape disruption
Exhibits41: Industry risks
Exhibits42: Vendors covered
Exhibits43: Market positioning of vendors
Exhibits44: Baidu – Overview
Exhibits45: Baidu – Product and service
Exhibits46: Baidu – Key offerings
Exhibits47: Baidu – Key customers
Exhibits48: Baidu – Segment focus
Exhibits49: BIT Mining Ltd. – Overview
Exhibits50: BIT Mining Ltd. – Product and service
Exhibits51: BIT Mining Ltd. – Key offerings
Exhibits52: BIT Mining Ltd. – Key customers
Exhibits53: BIT Mining Ltd. – Segment focus
Exhibits54: China Sports Lottery Operation and Management Co. Ltd. – Overview
Exhibits55: China Sports Lottery Operation and Management Co. Ltd. – Product and service
Exhibits56: China Sports Lottery Operation and Management Co. Ltd. – Key offerings
Exhibits57: China Sports Lottery Operation and Management Co. Ltd. – Key customers
Exhibits58: China Sports Lottery Operation and Management Co. Ltd. – Segment focus
Exhibits59: Gaming China – Overview
Exhibits60: Gaming China – Product and service
Exhibits61: Gaming China – Key offerings
Exhibits62: Gaming China – Key customers
Exhibits63: Gaming China – Segment focus
Exhibits64: QQLotto – Overview
Exhibits65: QQLotto – Product and service
Exhibits66: QQLotto – Key offerings
Exhibits67: QQLotto – Key customers
Exhibits68: QQLotto – Segment focus
Exhibits69: SINA Corp. – Overview
Exhibits70: SINA Corp. – Product and service
Exhibits71: SINA Corp. – Key offerings
Exhibits72: SINA Corp. – Key customers
Exhibits73: SINA Corp. – Segment focus
Exhibits74: Zhaoqing Chuangwei Development Co. Ltd. – Overview
Exhibits75: Zhaoqing Chuangwei Development Co. Ltd. – Product and service
Exhibits76: Zhaoqing Chuangwei Development Co. Ltd. – Key offerings
Exhibits77: Zhaoqing Chuangwei Development Co. Ltd. – Key customers
Exhibits78: Zhaoqing Chuangwei Development Co. Ltd. – Segment focus
Exhibits79: Currency conversion rates for US$
Exhibits80: Research Methodology
Exhibits81: Validation techniques employed for market sizing
Exhibits82: Information sources
Exhibits83: List of abbreviations
❖ 掲載企業 ❖
Baidu, BIT Mining Ltd., China Sports Lottery Operation and Management Co. Ltd., Gaming China, QQLotto, SINA Corp., Zhaoqing Chuangwei Development Co. Ltd.