世界の生活習慣病アプリ市場2022-2030:プラットフォーム種類別(iOS、Android)、デバイス別(スマートフォン、タブレット、ウェアラブル)、疾患別(肥満、メンタルヘルス)、地域別

【英語タイトル】Lifestyle Diseases Apps Market Size, Share & Trends Analysis Report By Platform Type (iOS, Android), By Device (Smartphones, Tablets, Wearables), By Indication (Obesity, Mental Health), By Region, And Segment Forecasts, 2022 - 2030

Grand View Researchが出版した調査資料(GRV22NV048)・商品コード:GRV22NV048
・発行会社(調査会社):Grand View Research
・発行日:2022年10月12日
・ページ数:90
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール(受注後3営業日)
・調査対象地域:グローバル
・産業分野:医療機器
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❖ レポートの概要 ❖

Grand View Research社は、世界の生活習慣病アプリ市場規模が、2022年から2030年の間に年平均14.7%成長し、2030年までに138億ドルに達すると予測しています。当調査レポートでは、生活習慣病アプリの世界市場について総合的に調査・分析を行い、調査範囲・目的、調査手法、エグゼクティブサマリー、市場変動・動向・範囲、プラットフォーム種類別(iOS、Android、その他)分析、デバイス別(スマートフォン、タブレット、ウェアラブル)分析、疾患別(肥満、心血管健康管理、メンタルヘルス、糖尿病、その他)分析、地域別(北米、ヨーロッパ、アジア太平洋、中南米、中東・アフリカ)分析、競争分析などの構成でまとめています。なお、当書に掲載されている企業情報には、MYFITNESSPAL.、NOOM INC.、FITBIT, INC.、AZUMIO INC.、LIFESUM INC、SLEEP CYCLE、HEADSPACE、HEALTHIFYME、NUDGE COACHなどが含まれています。
・調査範囲・目的
・調査手法
・エグゼクティブサマリー
・市場変動・動向・範囲
・世界の生活習慣病アプリ市場規模:プラットフォーム種類別
- iOS用生活習慣病アプリの市場規模
- Android用生活習慣病アプリの市場規模
- その他プラットフォーム用生活習慣病アプリの市場規模
・世界の生活習慣病アプリ市場規模:デバイス別
- スマートフォンにおける市場規模
- タブレットにおける市場規模
- ウェアラブルにおける市場規模
・世界の生活習慣病アプリ市場規模:疾患別
- 肥満における市場規模
- 心血管健康管理における市場規模
- メンタルヘルスにおける市場規模
- 糖尿病における市場規模
- その他疾患における市場規模
・世界の生活習慣病アプリ市場規模:地域別
- 北米の生活習慣病アプリ市場規模
- ヨーロッパの生活習慣病アプリ市場規模
- アジア太平洋の生活習慣病アプリ市場規模
- 中南米の生活習慣病アプリ市場規模
- 中東・アフリカの生活習慣病アプリ市場規模
・競争分析

Lifestyle Diseases Apps Market Growth & Trends

The global lifestyle diseases apps market size is expected to reach USD 13.8 billion by 2030, based on a new report by Grand View Research, Inc. The market is anticipated to expand at a CAGR of 14.7% from 2022 to 2030 owing to factors including rising public awareness regarding the advantages of smart wearable devices and growing disposable incomes, specifically among middle-class consumers. The growing adoption of smartphones worldwide is likely to influence the adoption of fitness applications across users of all income levels.

The COVID-19 pandemic has led to a shift from conventional fitness centers and classes to online sites and mobile applications. In addition, the rising demand for online training and at-home workout sessions has increased the use of lifestyle management mobile applications, supporting the market expansion. As per an article published by the World Economic Forum, during the COVID-19 pandemic, the installations of fitness and health mobile applications surged by 46% across the world as a result of the impact of the lockdown.

The rise of lifestyle diseases is expected to encourage the use of mobile health apps for self-care and symptom management. Furthermore, the rising preference for the long-term subscription of fitness mobile applications by users is one of the primary components likely to further drive the market over time.

Lifestyle Diseases Apps Market Report Highlights

• Based on platform type, the android segment dominated the market with a revenue share of over 50.0% in 2021. It is expected to witness the fastest growth from 2022 to 2030 owing to the affordability and convenience of the android based apps

• Based on devices, the smartphone segment held the largest share of over 50.0% in 2021 owing to the evolving innovations in the virtual fitness industry. The exponential rise in the adoption of smartphones is driving the market for lifestyle management apps

• Based on indication, the obesity segment dominated the market with a revenue share of over 25.0% in 2021 due to the growing adoption of lifestyle apps to manage the sedentary nature of various work forms with the help of services offered by the apps

• The mental health segment is likely to register the fastest CAGR of 17.1% from 2022 to 2030 owing to the rising incidence rate of mental disorders, along with the rising number of people seeking out help for mental health challenges

• In 2021, North America dominated the market with a revenue share of over 30.0% due to widespread smartphone usage, rising concern over health and wellness, and the accessibility to various lifestyle diseases apps

• In November 2019, Alphabet, the parent company of Google, announced the acquisition of USD 2.2 billion, making health and fitness more accessible to many individuals

❖ レポートの目次 ❖

Table of Contents

Chapter 1 Report Scope and Objectives
1.1 Market Segmentation & Scope
1.2 Regional Scope
1.2.1 Estimates And Forecast Timeline
1.3 Objectives
1.3.1 Objective – 1
1.3.2 Objective – 2
1.3.3 Objective – 3
Chapter 2 Methodology
2.1 Research Methodology
2.2 Information Procurement
2.2.1 Purchased Database
2.2.2 Gvr’s Internal Database
2.2.3 Secondary Sources
2.2.4 Primary Research
2.3 Information Or Data Analysis
2.3.1 Data Analysis Models
2.4 Market Formulation & Validation
2.5 Model Details
2.5.1 Commodity Flow Analysis (Model 1)
2.5.2 Volume Price Analysis (Model 2)
2.6 List Of Secondary Sources
Chapter 3 Executive Summary
3.1 Market Outlook
3.2 Segment Outlook
3.2.1 Platform Type
3.2.2 Device
3.2.3 Indication
3.2.4 Region
3.3 Competitive Insights
3.4 Lifestyle Diseases Apps Market Outlook, 2021
Chapter 4 Market Variables, Trends & Scope
4.1 Market Lineage Outlook
4.1.1 Parent Market Outlook
4.2 Lifestyle Diseases Appsmarket Dynamics
4.2.1 Market Driver Analysis
4.2.2 Market Restraint Analysis
4.3 Lifestyle Diseases Apps: Business Environment Analysis Tools
4.3.1 Porter’s Five Forces Analysis
4.3.1.1 Competitive Rivalry
4.3.1.2 Threat Of Substitutes
4.3.1.3 Threat Of Entrants
4.3.1.4 Bargaining Power Of Buyers
4.3.1.5 Bargaining Power Of Suppliers
4.3.2 Pestel Analysis
4.3.2.1 Political &Legal
4.3.2.2 Economic &Social
4.3.2.3 Technological
4.4 Penetration & Growth Prospect Mapping
4.5 Impact Of Covid-19 On Lifestyle Diseases Apps Market
Chapter 5 Lifestyle Diseases Apps Market: Platform Type Analysis
5.1 Lifestyle Diseases Apps platform type Market Share Analysis, 2021 & 2030
5.2 Lifestyle Diseases Apps platform type Market: Segment Dashboard
5.3 Market Size & Forecasts And Trend Analyses, 2017 To 2030 For The Platform Type Segment
5.3.1 ios
5.3.1.1 ios Market, 2017 – 2030 (USD Million)
5.3.2 Android
5.3.2.1 Android Market, 2017 – 2030 (USD Million)
5.3.3 Others
5.3.3.1 others Market, 2017 – 2030 (USD Million)
Chapter 6 Lifestyle Diseases Apps Market: Device Analysis
6.1 Lifestyle Diseases Apps devices Market Share Analysis, 2021 & 2030
6.2 Lifestyle Diseases Apps devices Market: Segment Dashboard
6.3 Market Size & Forecasts And Trend Analyses, 2017 To 2030 For The Device Segment
6.3.1 Smartphones
6.3.1.1 Smartphones Market, 2017 – 2030 (USD Million)
6.3.2 Tablets
6.3.2.1 Tablets Market, 2017 – 2030 (USD Million)
6.3.3 Wearables
6.3.3.1 Wearables Market, 2017 – 2030 (USD Million)
Chapter 7 Lifestyle Diseases Apps Market: Indication Analysis
7.1 Lifestyle Diseases Apps indication Market Share Analysis, 2021 & 2030
7.2 Lifestyle Diseases Apps indication Market: Segment Dashboard
7.3 Market Size & Forecasts And Trend Analyses, 2017 To 2030 For The Indication Segment
7.3.1 Obesity
7.3.1.1 Obesity Market, 2017 – 2030 (USD Million)
7.3.2 Cardiovascular Health
7.3.2.1 Cardiovascular Health Market, 2017 – 2030 (USD Million)
7.3.3 Mental Health
7.3.3.1 Mental Health Market, 2017 – 2030 (USD Million)
7.3.4 Diabetes
7.3.4.1 Diabetes Market, 2017 – 2030 (USD Million)
7.3.5 Others
7.3.5.1 Other Market, 2017 – 2030 (USD Million)
Chapter 8 Lifestyle Diseases Apps Market: Regional Analysis
8.1 Lifestyle Diseases Apps Regional Market Share Analysis, 2021 & 2030
8.2 Regional Market Snapshot
8.3 North America
8.3.1 North America Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.3.2 U.S.
8.3.2.1 U.S. Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.3.3 Canada
8.3.3.1 Canada Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.4 Europe
8.4.1 Europe Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.4.2 U.K.
8.4.2.1 U.K. Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.4.3 Germany
8.4.3.1 Germany Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.4.4 France
8.4.4.1 France Lifestyle Diseases Appsmarket, 2017 – 2030 (USD Million)
8.4.5 Italy
8.4.5.1 Italy Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.4.6 Spain
8.4.6.1 Spain Lifestyle Diseases Appsmarket, 2017 – 2030 (USD Million)
8.4.7 Russia
8.4.7.1 Russia Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5 Asia Pacific
8.5.1 Asia Pacific Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5.2 Japan
8.5.2.1 Japan Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5.3 China
8.5.3.1 China Lifestyle Diseases Appsmarket, 2017 – 2030 (USD Million)
8.5.4 India
8.5.4.1 India Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5.5 Australia
8.5.5.1australia Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5.6 South Korea
8.5.6.1 South Korea Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.5.7 Singapore
8.5.7.1 Singapore Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.6 Latin America
8.6.1 Latin America Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.6.2 Brazil
8.6.2.1 Brazil Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.6.3 Mexico
8.6.3.1 Mexico Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.6.4 Argentina
8.6.4.1 Argentina Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.7 Middle East And Africa (Mea)
8.7.1 MEA Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.7.2 South Africa
8.7.2.1 South Africa Lifestyle Diseases Apps Market, 2017 – 2030 (USD Million)
8.7.3 Saudi Arabia
8.7.3.1 Saudi Arabia lifestyle diseases apps market, 2017 – 2030 (USD Million)
8.7.4 UAE
8.7.4.1 UAE lifestyle diseases apps market, 2017 – 2030 (USD Million)
Chapter 9 Competitive Analysis
9.1 Recent Developments & Impact Analysis, By Key Market Participants
9.2 Company Profiles
9.2.1 MYFITNESSPAL.
9.2.1.1 Company overview
9.2.1.2 Financial performance
9.2.1.2 Product benchmarking
9.2.1.3 Strategic initiatives
9.2.2 NOOM INC.
9.2.2.1 Company overview
9.2.2.2 Product benchmarking
9.2.2.3 Strategic initiatives
9.2.3 FITBIT, INC.
9.2.3.1Company overview
9.2.3.2 Financial performance
9.2.3.3 Product benchmarking
9.2.3.4 Strategic initiatives
9.2.4 AZUMIO INC.
9.2.4.1 Company overview
9.2.4.2 Product benchmarking
9.2.5 LIFESUM INC
9.2.5.1 Company overview
9.2.5.2 Product benchmarking
9.2.5.3 Strategic initiatives
9.2.6 SLEEP CYCLE
9.2.6.1 Company overview
9.2.6.2 Product benchmarking
9.2.6.3 Strategic initiatives
9.2.7 HEADSPACE
9.2.7.1 Company overview
9.2.7.2 Product benchmarking
9.2.7.3 Strategic initiatives
9.2.8 HEALTHIFYME
9.2.8.1 Company overview
9.2.8.2 Product benchmarking
9.2.8 NUDGE COACH
9.2.8.1 Company overview
9.2.8.2 Product benchmarking
Chapter 10 KOL Commentary



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