世界の複合現実(MR)ゲーム市場2020年:企業別、地域別、種類・用途別

【英語タイトル】Global Mixed Reality Game Market 2020 by Company, Regions, Type and Application, Forecast to 2025

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・発行日:2020年12月(※2023年版があります。お問い合わせください。)
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・レポート言語:英語
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本調査レポートでは、複合現実(MR)ゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。複合現実(MR)ゲームの種類別市場規模(シングルプレイヤー、マルチプレイヤー)、用途別市場規模(スマートフォン端末、PC端末、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Canon Inc.、Osterhout Design Group、Seiko Epson Corporation、PlayStation、Microsoft Corporation、Oculus、Six Flags Entertainment Corporation、CCP、Infinity Augmented Reality Inc.、Lenovo Group Ltd.、Recon Instruments Inc.、Dagri LLC、Ubisoft Entertainment、Magic Leap Inc.、HTC Corporation、Samsung Electronics Co. Ltd.、Meta Company、
・地域別グローバル市場分析 2015年-2020年
・複合現実(MR)ゲームの北米市場(アメリカ、カナダ、メキシコ)
・複合現実(MR)ゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・複合現実(MR)ゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・複合現実(MR)ゲームの南米市場(ブラジル、アルゼンチン)
・複合現実(MR)ゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:シングルプレイヤー、マルチプレイヤー
・用途別分析:スマートフォン端末、PC端末、その他
・地域別市場規模予測 2021年-2025年
・調査の結果・結論
❖ レポートの概要 ❖

Market Overview
The Mixed Reality Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The global Mixed Reality Game market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx%% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

Market segmentation
Mixed Reality Game market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Mixed Reality Game market has been segmented into:
Single Player
Multi Player

By Application, Mixed Reality Game has been segmented into:
Smartphone Terminal
PC Terminal
Other

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Mixed Reality Game market presented in the report. This section sheds light on the sales growth of different regional and country-level Mixed Reality Game markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Mixed Reality Game market.

The report offers in-depth assessment of the growth and other aspects of the Mixed Reality Game market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Mixed Reality Game Market Share Analysis
Mixed Reality Game competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Mixed Reality Game sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Mixed Reality Game sales, revenue and market share for each player covered in this report.

The major players covered in Mixed Reality Game are:
Canon Inc.
Osterhout Design Group
Seiko Epson Corporation
PlayStation
Microsoft Corporation
Oculus
Six Flags Entertainment Corporation
CCP
Infinity Augmented Reality Inc.
Lenovo Group Ltd.
Recon Instruments Inc.
Dagri LLC
Ubisoft Entertainment
Magic Leap Inc.
HTC Corporation
Samsung Electronics Co. Ltd.
Meta Company
Among other players domestic and global, Mixed Reality Game market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

❖ レポートの目次 ❖

1 Mixed Reality Game Market Overview
1.1 Product Overview and Scope of Mixed Reality Game
1.2 Classification of Mixed Reality Game by Type
1.2.1 Global Mixed Reality Game Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Mixed Reality Game Revenue Market Share by Type in 2019
1.2.3 Single Player
1.2.4 Multi Player
1.3 Global Mixed Reality Game Market by Application
1.3.1 Overview: Global Mixed Reality Game Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Smartphone Terminal
1.3.3 PC Terminal
1.3.4 Other
1.4 Global Mixed Reality Game Market by Regions
1.4.1 Global Mixed Reality Game Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Mixed Reality Game (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Mixed Reality Game Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Mixed Reality Game Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Mixed Reality Game Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Mixed Reality Game Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Mixed Reality Game Status and Prospect (2015-2025)
2 Company Profiles
2.1 Canon Inc.
2.1.1 Canon Inc. Details
2.1.2 Canon Inc. Major Business
2.1.3 Canon Inc. SWOT Analysis
2.1.4 Canon Inc. Product and Services
2.1.5 Canon Inc. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.2 Osterhout Design Group
2.2.1 Osterhout Design Group Details
2.2.2 Osterhout Design Group Major Business
2.2.3 Osterhout Design Group SWOT Analysis
2.2.4 Osterhout Design Group Product and Services
2.2.5 Osterhout Design Group Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.3 Seiko Epson Corporation
2.3.1 Seiko Epson Corporation Details
2.3.2 Seiko Epson Corporation Major Business
2.3.3 Seiko Epson Corporation SWOT Analysis
2.3.4 Seiko Epson Corporation Product and Services
2.3.5 Seiko Epson Corporation Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.4 PlayStation
2.4.1 PlayStation Details
2.4.2 PlayStation Major Business
2.4.3 PlayStation SWOT Analysis
2.4.4 PlayStation Product and Services
2.4.5 PlayStation Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.5 Microsoft Corporation
2.5.1 Microsoft Corporation Details
2.5.2 Microsoft Corporation Major Business
2.5.3 Microsoft Corporation SWOT Analysis
2.5.4 Microsoft Corporation Product and Services
2.5.5 Microsoft Corporation Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.6 Oculus
2.6.1 Oculus Details
2.6.2 Oculus Major Business
2.6.3 Oculus Product and Services
2.6.4 Oculus Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.7 Six Flags Entertainment Corporation
2.7.1 Six Flags Entertainment Corporation Details
2.7.2 Six Flags Entertainment Corporation Major Business
2.7.3 Six Flags Entertainment Corporation Product and Services
2.7.4 Six Flags Entertainment Corporation Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.8 CCP
2.8.1 CCP Details
2.8.2 CCP Major Business
2.8.3 CCP Product and Services
2.8.4 CCP Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.9 Infinity Augmented Reality Inc.
2.9.1 Infinity Augmented Reality Inc. Details
2.9.2 Infinity Augmented Reality Inc. Major Business
2.9.3 Infinity Augmented Reality Inc. Product and Services
2.9.4 Infinity Augmented Reality Inc. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.10 Lenovo Group Ltd.
2.10.1 Lenovo Group Ltd. Details
2.10.2 Lenovo Group Ltd. Major Business
2.10.3 Lenovo Group Ltd. Product and Services
2.10.4 Lenovo Group Ltd. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.11 Recon Instruments Inc.
2.11.1 Recon Instruments Inc. Details
2.11.2 Recon Instruments Inc. Major Business
2.11.3 Recon Instruments Inc. Product and Services
2.11.4 Recon Instruments Inc. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.12 Dagri LLC
2.12.1 Dagri LLC Details
2.12.2 Dagri LLC Major Business
2.12.3 Dagri LLC Product and Services
2.12.4 Dagri LLC Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.13 Ubisoft Entertainment
2.13.1 Ubisoft Entertainment Details
2.13.2 Ubisoft Entertainment Major Business
2.13.3 Ubisoft Entertainment Product and Services
2.13.4 Ubisoft Entertainment Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.14 Magic Leap Inc.
2.14.1 Magic Leap Inc. Details
2.14.2 Magic Leap Inc. Major Business
2.14.3 Magic Leap Inc. Product and Services
2.14.4 Magic Leap Inc. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.15 HTC Corporation
2.15.1 HTC Corporation Details
2.15.2 HTC Corporation Major Business
2.15.3 HTC Corporation Product and Services
2.15.4 HTC Corporation Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.16 Samsung Electronics Co. Ltd.
2.16.1 Samsung Electronics Co. Ltd. Details
2.16.2 Samsung Electronics Co. Ltd. Major Business
2.16.3 Samsung Electronics Co. Ltd. Product and Services
2.16.4 Samsung Electronics Co. Ltd. Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
2.17 Meta Company
2.17.1 Meta Company Details
2.17.2 Meta Company Major Business
2.17.3 Meta Company Product and Services
2.17.4 Meta Company Mixed Reality Game Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Mixed Reality Game Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Mixed Reality Game Players Market Share
3.2.2 Top 10 Mixed Reality Game Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Mixed Reality Game Revenue and Market Share by Regions
4.2 North America Mixed Reality Game Revenue and Growth Rate (2015-2020)
4.3 Europe Mixed Reality Game Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Mixed Reality Game Revenue and Growth Rate (2015-2020)
4.5 South America Mixed Reality Game Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Mixed Reality Game Revenue and Growth Rate (2015-2020)
5 North America Mixed Reality Game Revenue by Countries
5.1 North America Mixed Reality Game Revenue by Countries (2015-2020)
5.2 USA Mixed Reality Game Revenue and Growth Rate (2015-2020)
5.3 Canada Mixed Reality Game Revenue and Growth Rate (2015-2020)
5.4 Mexico Mixed Reality Game Revenue and Growth Rate (2015-2020)
6 Europe Mixed Reality Game Revenue by Countries
6.1 Europe Mixed Reality Game Revenue by Countries (2015-2020)
6.2 Germany Mixed Reality Game Revenue and Growth Rate (2015-2020)
6.3 UK Mixed Reality Game Revenue and Growth Rate (2015-2020)
6.4 France Mixed Reality Game Revenue and Growth Rate (2015-2020)
6.5 Russia Mixed Reality Game Revenue and Growth Rate (2015-2020)
6.6 Italy Mixed Reality Game Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Mixed Reality Game Revenue by Countries
7.1 Asia-Pacific Mixed Reality Game Revenue by Countries (2015-2020)
7.2 China Mixed Reality Game Revenue and Growth Rate (2015-2020)
7.3 Japan Mixed Reality Game Revenue and Growth Rate (2015-2020)
7.4 Korea Mixed Reality Game Revenue and Growth Rate (2015-2020)
7.5 India Mixed Reality Game Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Mixed Reality Game Revenue and Growth Rate (2015-2020)
8 South America Mixed Reality Game Revenue by Countries
8.1 South America Mixed Reality Game Revenue by Countries (2015-2020)
8.2 Brazil Mixed Reality Game Revenue and Growth Rate (2015-2020)
8.3 Argentina Mixed Reality Game Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Mixed Reality Game by Countries
9.1 Middle East & Africa Mixed Reality Game Revenue by Countries (2015-2020)
9.2 Saudi Arabia Mixed Reality Game Revenue and Growth Rate (2015-2020)
9.3 UAE Mixed Reality Game Revenue and Growth Rate (2015-2020)
9.4 Egypt Mixed Reality Game Revenue and Growth Rate (2015-2020)
9.5 South Africa Mixed Reality Game Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Mixed Reality Game Revenue and Market Share by Type (2015-2020)
10.2 Global Mixed Reality Game Market Forecast by Type (2019-2024)
10.3 Single Player Revenue Growth Rate (2015-2025)
10.4 Multi Player Revenue Growth Rate (2015-2025)
11 Global Mixed Reality Game Market Segment by Application
11.1 Global Mixed Reality Game Revenue Market Share by Application (2015-2020)
11.2 Mixed Reality Game Market Forecast by Application (2019-2024)
11.3 Smartphone Terminal Revenue Growth (2015-2020)
11.4 PC Terminal Revenue Growth (2015-2020)
11.5 Other Revenue Growth (2015-2020)
12 Global Mixed Reality Game Market Size Forecast (2021-2025)
12.1 Global Mixed Reality Game Market Size Forecast (2021-2025)
12.2 Global Mixed Reality Game Market Forecast by Regions (2021-2025)
12.3 North America Mixed Reality Game Revenue Market Forecast (2021-2025)
12.4 Europe Mixed Reality Game Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Mixed Reality Game Revenue Market Forecast (2021-2025)
12.6 South America Mixed Reality Game Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Mixed Reality Game Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US



❖ 掲載企業 ❖

Canon Inc.、Osterhout Design Group、Seiko Epson Corporation、PlayStation、Microsoft Corporation、Oculus、Six Flags Entertainment Corporation、CCP、Infinity Augmented Reality Inc.、Lenovo Group Ltd.、Recon Instruments Inc.、Dagri LLC、Ubisoft Entertainment、Magic Leap Inc.、HTC Corporation、Samsung Electronics Co. Ltd.、Meta Company、

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