世界のゲーム用周辺機器市場2020-2024

【英語タイトル】Global Gaming Peripheral Market 2020-2024

Technavioが出版した調査資料(IRTNTR43394)・商品コード:IRTNTR43394
・発行会社(調査会社):Technavio
・発行日:2020年5月6日
・ページ数:約120
・レポート言語:英語
・レポート形式:PDF
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本調査レポートではゲーム用周辺機器の世界市場について調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、技術別(有線、無線)分析、種類別(コントローラー、ヘッドセット、キーボード、マウス、マウスパッド)分析、顧客状況、地域別状況、企業状況、企業分析などを総合的、多面的に調査・分析しました。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・ゲーム用周辺機器の世界市場:技術別(有線、無線)
・ゲーム用周辺機器の世界市場:種類別(コントローラー、ヘッドセット、キーボード、マウス、マウスパッド)
・顧客状況
・地域別状況
・企業状況
・企業分析
【レポートの概要】

Global Gaming Peripheral Market 2020-2024

Technavio has been monitoring the gaming peripheral market and it is poised to grow by USD 2753.17 mn during 2020-2024 progressing at a CAGR of 6% during the forecast period. Our reports on gaming peripheral market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of e-sports.

The gaming peripheral market analysis includes technology segment and geographic landscape.
Technavio’s gaming peripheral market is segmented as below:
By Technology
• Wired
• Wireless

By Geographic Landscapes
• North America
• APAC
• Europe
• South America
• MEA

This study identifies the increasing emergence of haptics gaming peripherals as one of the prime reasons driving the gaming peripheral market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our gaming peripheral market covers the following areas:
• Gaming peripheral market sizing
• Gaming peripheral market forecast
• Gaming peripheral market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming peripheral market vendors that include Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp. Also, the gaming peripheral market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/global-gaming-peripheral-market-industry-analysis

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

【レポートの目次】

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2019
o Market outlook: Forecast for 2019 – 2024
• Five Forces Analysis
o Five forces summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Technology
o Market segments
o Comparison by Technology
o Wired – Market size and forecast 2019-2024
o Wireless – Market size and forecast 2019-2024
o Market opportunity by Technology
• Market Segmentation by Type
o Market segments
o Comparison by Type
o Controllers – Market size and forecast 2019-2024
o Headsets – Market size and forecast 2019-2024
o Keyboards – Market size and forecast 2019-2024
o Mice – Market size and forecast 2019-2024
o Mouse pads – Market size and forecast 2019-2024
o Market opportunity by Type
• Customer landscape
o Overview
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2019-2024
o APAC – Market size and forecast 2019-2024
o Europe – Market size and forecast 2019-2024
o South America – Market size and forecast 2019-2024
o MEA – Market size and forecast 2019-2024
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Corsair Components Inc.
o GN Store Nord AS
o Kingston Technology Co. Inc.
o Logitech International SA
o Microsoft Corp.
o Razer Inc.
o Sennheiser electronic GmbH & Co. KG
o Sony Corp.
o SteelSeries ApS
o Turtle Beach Corp.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibit
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Key Finding 9
• 9: Parent market
• 10: Market characteristics
• 11: Offerings of vendors included in the market definition
• 12: Market segments
• 13: Global – Market size and forecast 2019 – 2024 ($ million)
• 14: Global market: Year-over-year growth 2019 – 2024 (%)
• 15: Five forces analysis 2019 & 2024
• 16: Bargaining power of buyers
• 17: Bargaining power of suppliers
• 18: Threat of new entrants
• 19: Threat of substitutes
• 20: Threat of rivalry
• 21: Market condition – Five forces 2019
• 22: Technology – Market share 2019-2024 (%)
• 23: Comparison by Technology
• 24: Wired – Market size and forecast 2019-2024 ($ million)
• 25: Wired – Year-over-year growth 2019-2024 (%)
• 26: Wireless – Market size and forecast 2019-2024 ($ million)
• 27: Wireless – Year-over-year growth 2019-2024 (%)
• 28: Market opportunity by Technology
• 29: Type – Market share 2019-2024 (%)
• 30: Comparison by Type
• 31: Controllers – Market size and forecast 2019-2024 ($ million)
• 32: Controllers – Year-over-year growth 2019-2024 (%)
• 33: Headsets – Market size and forecast 2019-2024 ($ million)
• 34: Headsets – Year-over-year growth 2019-2024 (%)
• 35: Keyboards – Market size and forecast 2019-2024 ($ million)
• 36: Keyboards – Year-over-year growth 2019-2024 (%)
• 37: Gaming mice – Market size and forecast 2019-2024 ($ million)
• 38: Gaming mice – Year-over-year growth 2019-2024 (%)
• 39: Mouse pads – Market size and forecast 2019-2024 ($ million)
• 40: Mouse pads – Year-over-year growth 2019-2024 (%)
• 41: Market opportunity by Type
• 42: Customer landscape
• 43: Market share by geography 2019-2024 (%)
• 44: Geographic comparison
• 45: North America – Market size and forecast 2019-2024 ($ million)
• 46: North America – Year-over-year growth 2019-2024 (%)
• 47: APAC – Market size and forecast 2019-2024 ($ million)
• 48: APAC – Year-over-year growth 2019-2024 (%)
• 49: Europe – Market size and forecast 2019-2024 ($ million)
• 50: Europe – Year-over-year growth 2019-2024 (%)
• 51: South America – Market size and forecast 2019-2024 ($ million)
• 52: South America – Year-over-year growth 2019-2024 (%)
• 53: MEA – Market size and forecast 2019-2024 ($ million)
• 54: MEA – Year-over-year growth 2019-2024 (%)
• 55: Key leading countries
• 56: Market opportunity by geography ($ million)
• 57: Market share by geography 2019-2024 (%)
• 58: Geographic comparison
• 59: Impact of drivers and challenges
• 60: Vendor landscape
• 61: Landscape disruption
• 62: Industry risks
• 63: Vendors covered
• 64: Market positioning of vendors
• 65: Corsair Components Inc. – Overview
• 66: Corsair Components Inc. – Product and service
• 67: Corsair Components Inc. – Key offerings
• 68: Corsair Components Inc. – Key customers
• 69: Corsair Components Inc. – Segment focus
• 70: GN Store Nord AS – Overview
• 71: GN Store Nord AS – Business segments
• 72: GN Store Nord AS – Key offerings
• 73: GN Store Nord AS – Key customers
• 74: GN Store Nord AS – Segment focus
• 75: Kingston Technology Co. Inc. – Overview
• 76: Kingston Technology Co. Inc. – Product and service
• 77: Kingston Technology Co. Inc. – Key offerings
• 78: Kingston Technology Co. Inc. – Key customers
• 79: Kingston Technology Co. Inc. – Segment focus
• 80: Logitech International SA – Overview
• 81: Logitech International SA – Business segments
• 82: Logitech International SA – Key offerings
• 83: Logitech International SA – Key customers
• 84: Logitech International SA – Segment focus
• 85: Microsoft Corp. – Overview
• 86: Microsoft Corp. – Business segments
• 87: Microsoft Corp. – Key offerings
• 88: Microsoft Corp. – Key customers
• 89: Microsoft Corp. – Segment focus
• 90: Razer Inc. – Overview
• 91: Razer Inc. – Business segments
• 92: Razer Inc. – Key offerings
• 93: Razer Inc. – Key customers
• 94: Razer Inc. – Segment focus
• 95: Sennheiser electronic GmbH & Co. KG – Overview
• 96: Sennheiser electronic GmbH & Co. KG – Product and service
• 97: Sennheiser electronic GmbH & Co. KG – Key offerings
• 98: Sennheiser electronic GmbH & Co. KG – Key customers
• 99: Sennheiser electronic GmbH & Co. KG – Segment focus
• 100: Sony Corp. – Overview
• 101: Sony Corp. – Business segments
• 102: Sony Corp. – Key offerings
• 103: Sony Corp. – Key customers
• 104: Sony Corp. – Segment focus
• 105: SteelSeries ApS – Overview
• 106: SteelSeries ApS – Product and service
• 107: SteelSeries ApS – Key offerings
• 108: SteelSeries ApS – Key customers
• 109: SteelSeries ApS – Segment focus
• 110: Turtle Beach Corp. – Overview
• 111: Turtle Beach Corp. – Business segments
• 112: Turtle Beach Corp. – Key offerings
• 113: Turtle Beach Corp. – Key customers
• 114: Turtle Beach Corp. – Segment focus
• 115: Currency conversion rates for US$
• 116: Research Methodology
• 117: Validation techniques employed for market sizing
• 118: Information sources
• 119: List of abbreviations



【掲載企業】

Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp.

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