企業用ゲームベース学習の世界市場2020年-2024年

【英語タイトル】Global Corporate Game-Based Learning Market 2020-2024

Technavioが出版した調査資料(IRTNTR46399)・商品コード:IRTNTR46399
・発行会社(調査会社):Technavio
・発行日:2020年12月28日
・ページ数:約120
・レポート言語:英語
・レポート形式:PDF
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テクナビオ社の本調査レポートでは、世界の企業用ゲームベース学習市場について調査し、エグゼクティブサマリー、市場状況、市場規模、製品別(一般、パッケージ)分析、顧客状況、地域別状況、企業状況、企業分析などを掲載しております。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・世界の企業用ゲームベース学習市場規模:製品別(一般、パッケージ)
・顧客状況
・地域別状況
・企業状況
・企業分析
【レポートの概要】

Global Corporate Game-Based Learning Market 2020-2024
Technavio has been monitoring the corporate game-based learning market and it is poised to grow by $ 73.90 mn during 2020-2024 progressing at a CAGR of 6% during the forecast period. Our report on corporate game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the improved learning delivery system and mobile-based learning. In addition, improved learning delivery system is anticipated to boost the growth of the market as well.
The corporate game-based learning market analysis includes product segment and geographical landscapes.

Technavio’s corporate game-based learning market is segmented as below:
By Product
• Generic
• Packaged

By Geographic Landscapes
• North America
• Europe
• APAC
• South America
• MEA

This study identifies the increased employee engagement during training as one of the prime reasons driving the corporate game-based learning market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report oncorporate game-based learning market covers the following areas:
• Corporate game-based learning market sizing
• Corporate game-based learning market forecast
• Corporate game-based learning market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading corporate game-based learning market vendors that include BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc.. Also, the corporate game-based learning market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/corporate-game-based-learning-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

【レポートの目次】

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2019
o Market outlook: Forecast for 2019 – 2024
• Five Forces Analysis
o Five forces summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Product
o Market segments
o Comparison by Product
o Generic – Market size and forecast 2019-2024
o Packaged – Market size and forecast 2019-2024
o Market opportunity by Product
• Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2019-2024
o Europe – Market size and forecast 2019-2024
o APAC – Market size and forecast 2019-2024
o South America – Market size and forecast 2019-2024
o MEA – Market size and forecast 2019-2024
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Vendor landscape
o Landscape disruption
o Competitive landscape
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o BreakAway Ltd. Inc.
o Designing Digitally Inc.
o EI Design Pvt Ltd.
o GAMELEARN SL
o G-Cube Webwide Software Pvt. Ltd.
o Growth Engineering
o Indusgeeks USA Inc.
o MLevel Inc.
o Stratbeans Consulting Pvt. Ltd.
o Wrainbo Inc.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibit
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global – Market size and forecast 2019 – 2024 ($ million)
• 13: Global market: Year-over-year growth 2019 – 2024 (%)
• 14: Five forces analysis 2019 & 2024
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition – Five forces 2019
• 21: Product – Market share 2019-2024 (%)
• 22: Comparison by Product
• 23: Generic – Market size and forecast 2019-2024 ($ million)
• 24: Generic – Year-over-year growth 2019-2024 (%)
• 25: Packaged – Market size and forecast 2019-2024 ($ million)
• 26: Packaged – Year-over-year growth 2019-2024 (%)
• 27: Market opportunity by Product
• 28: Customer landscape
• 29: Market share by geography 2019-2024 (%)
• 30: Geographic comparison
• 31: North America – Market size and forecast 2019-2024 ($ million)
• 32: North America – Year-over-year growth 2019-2024 (%)
• 33: Europe – Market size and forecast 2019-2024 ($ million)
• 34: Europe – Year-over-year growth 2019-2024 (%)
• 35: APAC – Market size and forecast 2019-2024 ($ million)
• 36: APAC – Year-over-year growth 2019-2024 (%)
• 37: South America – Market size and forecast 2019-2024 ($ million)
• 38: South America – Year-over-year growth 2019-2024 (%)
• 39: MEA – Market size and forecast 2019-2024 ($ million)
• 40: MEA – Year-over-year growth 2019-2024 (%)
• 41: Key leading countries
• 42: Market opportunity by geography ($ million)
• 43: Impact of drivers and challenges
• 44: Vendor landscape
• 45: Landscape disruption
• 46: Industry risks
• 47: Vendors covered
• 48: Market positioning of vendors
• 49: BreakAway Ltd. Inc. – Overview
• 50: BreakAway Ltd. Inc. – Product and service
• 51: BreakAway Ltd. Inc. – Key offerings
• 52: BreakAway Ltd. Inc. – Key customers
• 53: BreakAway Ltd. Inc. – Segment focus
• 54: Designing Digitally Inc. – Overview
• 55: Designing Digitally Inc. – Product and service
• 56: Designing Digitally Inc. – Key offerings
• 57: Designing Digitally Inc. – Key customers
• 58: Designing Digitally Inc. – Segment focus
• 59: EI Design Pvt Ltd. – Overview
• 60: EI Design Pvt Ltd. – Product and service
• 61: EI Design Pvt Ltd. – Key offerings
• 62: EI Design Pvt Ltd. – Key customers
• 63: EI Design Pvt Ltd. – Segment focus
• 64: GAMELEARN SL – Overview
• 65: GAMELEARN SL – Product and service
• 66: GAMELEARN SL – Key offerings
• 67: GAMELEARN SL – Key customers
• 68: GAMELEARN SL – Segment focus
• 69: G-Cube Webwide Software Pvt. Ltd. – Overview
• 70: G-Cube Webwide Software Pvt. Ltd. – Product and service
• 71: G-Cube Webwide Software Pvt. Ltd. – Key offerings
• 72: G-Cube Webwide Software Pvt. Ltd. – Key customers
• 73: G-Cube Webwide Software Pvt. Ltd. – Segment focus
• 74: Growth Engineering – Overview
• 75: Growth Engineering – Product and service
• 76: Growth Engineering – Key offerings
• 77: Growth Engineering – Key customers
• 78: Growth Engineering – Segment focus
• 79: Indusgeeks USA Inc. – Overview
• 80: Indusgeeks USA Inc. – Product and service
• 81: Indusgeeks USA Inc. – Key offerings
• 82: Indusgeeks USA Inc. – Key customers
• 83: Indusgeeks USA Inc. – Segment focus
• 84: MLevel Inc. – Overview
• 85: MLevel Inc. – Product and service
• 86: MLevel Inc. – Key offerings
• 87: MLevel Inc. – Key customers
• 88: MLevel Inc. – Segment focus
• 89: Stratbeans Consulting Pvt. Ltd. – Overview
• 90: Stratbeans Consulting Pvt. Ltd. – Product and service
• 91: Stratbeans Consulting Pvt. Ltd. – Key offerings
• 92: Stratbeans Consulting Pvt. Ltd. – Key customers
• 93: Stratbeans Consulting Pvt. Ltd. – Segment focus
• 94: Wrainbo Inc. – Overview
• 95: Wrainbo Inc. – Product and service
• 96: Wrainbo Inc. – Key offerings
• 97: Wrainbo Inc. – Key customers
• 98: Wrainbo Inc. – Segment focus
• 99: Currency conversion rates for US$
• 100: Research Methodology
• 101: Validation techniques employed for market sizing
• 102: Information sources
• 103: List of abbreviations



【掲載企業】

BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., Wrainbo Inc.

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