アニメの世界市場2021年-2025年

【英語タイトル】Global Anime Market 2021-2025

Technavioが出版した調査資料(IRTNTR71056)・商品コード:IRTNTR71056
・発行会社(調査会社):Technavio
・発行日:2021年12月7日
・ページ数:約120
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール(受注後24時間以内)
・調査対象地域:アジア太平洋、ヨーロッパ、北米、南米、中東・アフリカ
・産業分野:エンターテインメント
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テクナビオ社は、アニメの世界市場規模が2021年から2025年まで年平均7.88%成長し、10,882.79百万ドルに達すると予測しています。本調査レポートは、世界のアニメ市場を調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、種類別(商品、映画、インターネット配信、ライブエンターテインメント、その他)分析、顧客状況、地域別状況、企業状況、企業分析など、以下の内容でまとめております。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・アニメの世界市場規模:種類別(商品、映画、インターネット配信、ライブエンターテインメント、その他)
・顧客状況
・地域別状況
・企業状況
・企業分析
❖ レポートの概要 ❖

Global Anime Market 2021-2025

Technavio has been monitoring the anime market and it is poised to grow by $ 10882.79 million during 2021-2025, progressing at a CAGR of 7.88% during the forecast period. Our report on the anime market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the continuous rollout of high-speed internet that is driving the popularity of anime video games and anime studios are working on series and films that could aid in the development of social abilities in children. In addition, the continuous rollout of high-speed internet that is driving popularity of anime video games is anticipated to boost the growth of the market as well.

The anime market analysis includes the type segment and geographic landscape.
Technavio’s anime market is segmented as below:

By Type
• Merchandise
• Movie
• Internet distribution
• Live entertainment
• Others

By Geographic
• APAC
• Europe
• North America
• South America
• MEA

This study identifies the rising popularity of media shows and growth in spending of online shows and videoas one of the prime reasons driving the anime market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on anime market covers the following areas:
• Anime market sizing
• Anime market forecast
• Anime market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading anime market vendors that include BONES Inc., JC STAFF Co. Ltd., Kyoto Animation Co. Ltd., MADHOUSE Inc., Madman Entertainment Pty. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sunrise Inc., and TOEI ANIMATION Co. Ltd. Also, the anime market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/anime-market-industry-analysis

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

❖ レポートの目次 ❖

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 – 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Type
o Market segments
o Comparison by Type
o Merchandise – Market size and forecast 2020-2025
o Movie – Market size and forecast 2020-2025
o Internet distribution – Market size and forecast 2020-2025
o Live entertainment – Market size and forecast 2020-2025
o Others – Market size and forecast 2020-2025
o Market opportunity by Type
• Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o APAC – Market size and forecast 2020-2025
o Europe – Market size and forecast 2020-2025
o North America – Market size and forecast 2020-2025
o South America – Market size and forecast 2020-2025
o MEA – Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o BONES Inc.
o JC STAFF Co. Ltd.
o Kyoto Animation Co. Ltd.
o MADHOUSE Inc.
o Madman Entertainment Pty. Ltd.
o PA Works Co. Ltd.
o Pierrot Co. Ltd.
o Production IG Inc.
o Sunrise Inc.
o TOEI ANIMATION Co. Ltd.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global – Market size and forecast 2020 – 2025 ($ million)
• 13: Global market: Year-over-year growth 2020 – 2025 (%)
• 14: Five forces analysis 2020 & 2025
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition – Five forces 2020
• 21: Type – Market share 2020-2025 (%)
• 22: Comparison by Type
• 23: Merchandise – Market size and forecast 2020-2025 ($ million)
• 24: Merchandise – Year-over-year growth 2020-2025 (%)
• 25: Movie – Market size and forecast 2020-2025 ($ million)
• 26: Movie – Year-over-year growth 2020-2025 (%)
• 27: Internet distribution – Market size and forecast 2020-2025 ($ million)
• 28: Internet distribution – Year-over-year growth 2020-2025 (%)
• 29: Live entertainment – Market size and forecast 2020-2025 ($ million)
• 30: Live entertainment – Year-over-year growth 2020-2025 (%)
• 31: Others – Market size and forecast 2020-2025 ($ million)
• 32: Others – Year-over-year growth 2020-2025 (%)
• 33: Market opportunity by Type
• 34: Customer landscape
• 35: Market share By Geographical Landscape 2020-2025 (%)
• 36: Geographic comparison
• 37: APAC – Market size and forecast 2020-2025 ($ million)
• 38: APAC – Year-over-year growth 2020-2025 (%)
• 39: Europe – Market size and forecast 2020-2025 ($ million)
• 40: Europe – Year-over-year growth 2020-2025 (%)
• 41: North America – Market size and forecast 2020-2025 ($ million)
• 42: North America – Year-over-year growth 2020-2025 (%)
• 43: South America – Market size and forecast 2020-2025 ($ million)
• 44: South America – Year-over-year growth 2020-2025 (%)
• 45: MEA – Market size and forecast 2020-2025 ($ million)
• 46: MEA – Year-over-year growth 2020-2025 (%)
• 47: Key leading countries
• 48: Market opportunity By Geographical Landscape ($ million)
• 49: Impact of drivers and challenges
• 50: Vendor landscape
• 51: Landscape disruption
• 52: Industry risks
• 53: Vendors covered
• 54: Market positioning of vendors
• 55: BONES Inc. – Overview
• 56: BONES Inc. – Product and service
• 57: BONES Inc. – Key offerings
• 58: BONES Inc. – Key customers
• 59: BONES Inc. – Segment focus
• 60: JC STAFF Co. Ltd. – Overview
• 61: JC STAFF Co. Ltd. – Product and service
• 62: JC STAFF Co. Ltd. – Key offerings
• 63: JC STAFF Co. Ltd. – Key customers
• 64: JC STAFF Co. Ltd. – Segment focus
• 65: Kyoto Animation Co. Ltd. – Overview
• 66: Kyoto Animation Co. Ltd. – Product and service
• 67: Kyoto Animation Co. Ltd. – Key offerings
• 68: Kyoto Animation Co. Ltd. – Key customers
• 69: Kyoto Animation Co. Ltd. – Segment focus
• 70: MADHOUSE Inc. – Overview
• 71: MADHOUSE Inc. – Product and service
• 72: MADHOUSE Inc. – Key offerings
• 73: MADHOUSE Inc. – Key customers
• 74: MADHOUSE Inc. – Segment focus
• 75: Madman Entertainment Pty. Ltd. – Overview
• 76: Madman Entertainment Pty. Ltd. – Product and service
• 77: Madman Entertainment Pty. Ltd. – Key offerings
• 78: Madman Entertainment Pty. Ltd. – Key customers
• 79: Madman Entertainment Pty. Ltd. – Segment focus
• 80: PA Works Co. Ltd. – Overview
• 81: PA Works Co. Ltd. – Product and service
• 82: PA Works Co. Ltd. – Key offerings
• 83: PA Works Co. Ltd. – Key customers
• 84: PA Works Co. Ltd. – Segment focus
• 85: Pierrot Co. Ltd. – Overview
• 86: Pierrot Co. Ltd. – Product and service
• 87: Pierrot Co. Ltd. – Key offerings
• 88: Pierrot Co. Ltd. – Key customers
• 89: Pierrot Co. Ltd. – Segment focus
• 90: Production IG Inc. – Overview
• 91: Production IG Inc. – Product and service
• 92: Production IG Inc. – Key offerings
• 93: Production IG Inc. – Key customers
• 94: Production IG Inc. – Segment focus
• 95: Sunrise Inc. – Overview
• 96: Sunrise Inc. – Product and service
• 97: Sunrise Inc. – Key offerings
• 98: Sunrise Inc. – Key customers
• 99: Sunrise Inc. – Segment focus
• 100: TOEI ANIMATION Co. Ltd. – Overview
• 101: TOEI ANIMATION Co. Ltd. – Business segments
• 102: TOEI ANIMATION Co. Ltd. – Key offerings
• 103: TOEI ANIMATION Co. Ltd. – Key customers
• 104: TOEI ANIMATION Co. Ltd. – Segment focus
• 105: Currency conversion rates for US$
• 106: Research Methodology
• 107: Validation techniques employed for market sizing
• 108: Information sources
• 109: List of abbreviations



❖ 掲載企業 ❖

BONES Inc., JC STAFF Co. Ltd., Kyoto Animation Co. Ltd., MADHOUSE Inc., Madman Entertainment Pty. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sunrise Inc., TOEI ANIMATION Co. Ltd.

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