世界のアニメーショングッズ市場2020-2024

【英語タイトル】Global Animation Collectibles Market 2020-2024

Technavioが出版した調査資料(IRTNTR44669)・商品コード:IRTNTR44669
・発行会社(調査会社):Technavio
・発行日:2020年9月8日
・ページ数:約120
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール(受注後24時間以内)
・調査対象地域:北米、ヨーロッパ、アジア太平洋、南米、中東・アフリカ
・産業分野:エンタテイメント
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本調査レポートでは、軍用装甲車および対IED車の世界市場を調査・分析し、エグゼクティブサマリー、市場状況、市場規模、ファイブフォース分析、流通チャンネル別(専門店、ハイパーマーケット・スーパーマーケット、デパート、オンライン小売業)分析、顧客状況、地域別状況、企業状況、企業分析などの項目を掲載しています。
・エグゼクティブサマリー
・市場状況
・市場規模
・ファイブフォース分析
・軍用装甲車および対IED車の世界市場規模:流通チャンネル別(専門店、ハイパーマーケット・スーパーマーケット、デパート、オンライン小売業)
・顧客状況
・地域別状況
・企業状況
・企業分析
【レポートの概要】

Global Animation Collectibles Market 2020-2024
Technavio has been monitoring the global animation collectibles market and it is poised to grow by $ 1.30 bn during 2020-2024, progressing at a CAGR of 4% during the forecast period. Our reports on global animation collectibles market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing fan base for gaming and animation characters and immense popularity of TV shows and movies. In addition, growing fan base for gaming and animation characters is anticipated to boost the growth of the market as well.

The global animation collectibles market analysis includes the distribution channel segment and geographical landscapes.
Technavio’s global animation collectibles market is segmented as below:

By Distribution Channel
• Specialty stores
• Hypermarkets and supermarkets
• Department stores
• Online retailers

By Geographic Landscapes
• North America
• Europe
• APAC
• South America
• MEA

This study identifies the rising awareness of characters and properties through promotions as one of the prime reasons driving the global animation collectibles market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our global animation collectibles market covers the following areas:
• Global animation collectibles market sizing
• Global animation collectibles market forecast
• Global animation collectibles market industry analysis

Technavio’s robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global animation collectibles market vendors that include Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd. Also, the global animation collectibles market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors. For further information on this report, please visit – https://www.technavio.com/report/animation-collectibles-market-industry-analysis
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research – both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

【レポートの目次】

• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2019
o Market outlook: Forecast for 2019 – 2024
• Five Forces Analysis
o Five force summary
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Distribution channel
o Market segments
o Comparison by Distribution channel
o Specialty stores – Market size and forecast 2019-2024
o Hypermarkets and supermarkets – Market size and forecast 2019-2024
o Department stores – Market size and forecast 2019-2024
o Online retailers – Market size and forecast 2019-2024
o Market opportunity by Distribution channel
• Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America – Market size and forecast 2019-2024
o Europe – Market size and forecast 2019-2024
o APAC – Market size and forecast 2019-2024
o South America – Market size and forecast 2019-2024
o MEA – Market size and forecast 2019-2024
o Key leading countries
o Market opportunity by geography
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Vendor landscape
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Hasbro Inc.
o JAKKS Pacific Inc.
o LEGO System AS
o Mattel Inc.
o MGA Entertainment Inc.
o Moose Enterprise Pty. Ltd.
o Ravensburger AG
o Spin Master Corp.
o TOMY Co. Ltd.
o VTech Holdings Ltd.
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations
Exhibit
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Parent market
• 9: Market characteristics
• 10: Offerings of vendors included in the market definition
• 11: Market segments
• 12: Global – Market size and forecast 2019 – 2024 ($ billion)
• 13: Global market: Year-over-year growth 2019 – 2024 (%)
• 14: Five forces analysis 2019 & 2024
• 15: Bargaining power of buyers
• 16: Bargaining power of suppliers
• 17: Threat of new entrants
• 18: Threat of substitutes
• 19: Threat of rivalry
• 20: Market condition – Five forces 2019
• 21: Distribution channel – Market share 2019-2024 (%)
• 22: Comparison by Distribution channel
• 23: Specialty stores – Market size and forecast 2019-2024 ($ billion)
• 24: Specialty stores – Year-over-year growth 2019-2024 (%)
• 25: Hypermarkets and supermarkets – Market size and forecast 2019-2024 ($ billion)
• 26: Hypermarkets and supermarkets – Year-over-year growth 2019-2024 (%)
• 27: Department stores – Market size and forecast 2019-2024 ($ billion)
• 28: Department stores – Year-over-year growth 2019-2024 (%)
• 29: Online retailers – Market size and forecast 2019-2024 ($ billion)
• 30: Online retailers – Year-over-year growth 2019-2024 (%)
• 31: Market opportunity by Distribution channel
• 32: Customer landscape
• 33: Market share by geography 2019-2024 (%)
• 34: Geographic comparison
• 35: North America – Market size and forecast 2019-2024 ($ billion)
• 36: North America – Year-over-year growth 2019-2024 (%)
• 37: Europe – Market size and forecast 2019-2024 ($ billion)
• 38: Europe – Year-over-year growth 2019-2024 (%)
• 39: APAC – Market size and forecast 2019-2024 ($ billion)
• 40: APAC – Year-over-year growth 2019-2024 (%)
• 41: South America – Market size and forecast 2019-2024 ($ billion)
• 42: South America – Year-over-year growth 2019-2024 (%)
• 43: MEA – Market size and forecast 2019-2024 ($ billion)
• 44: MEA – Year-over-year growth 2019-2024 (%)
• 45: Key leading countries
• 46: Market opportunity by geography ($ billion)
• 47: Impact of drivers and challenges
• 48: Vendor landscape
• 49: Landscape disruption
• 50: Industry risks
• 51: Vendors covered
• 52: Market positioning of vendors
• 53: Hasbro Inc. – Overview
• 54: Hasbro Inc. – Business segments
• 55: Hasbro Inc. – Key offerings
• 56: Hasbro Inc. – Key customers
• 57: Hasbro Inc. – Segment focus
• 58: JAKKS Pacific Inc. – Overview
• 59: JAKKS Pacific Inc. – Business segments
• 60: JAKKS Pacific Inc. – Key offerings
• 61: JAKKS Pacific Inc. – Key customers
• 62: JAKKS Pacific Inc. – Segment focus
• 63: LEGO System AS – Overview
• 64: LEGO System AS – Product and service
• 65: LEGO System AS – Key offerings
• 66: LEGO System AS – Key customers
• 67: LEGO System AS – Segment focus
• 68: Mattel Inc. – Overview
• 69: Mattel Inc. – Business segments
• 70: Mattel Inc. – Key offerings
• 71: Mattel Inc. – Key customers
• 72: Mattel Inc. – Segment focus
• 73: MGA Entertainment Inc. – Overview
• 74: MGA Entertainment Inc. – Product and service
• 75: MGA Entertainment Inc. – Key offerings
• 76: MGA Entertainment Inc. – Key customers
• 77: MGA Entertainment Inc. – Segment focus
• 78: Moose Enterprise Pty. Ltd. – Overview
• 79: Moose Enterprise Pty. Ltd. – Product and service
• 80: Moose Enterprise Pty. Ltd. – Key offerings
• 81: Moose Enterprise Pty. Ltd. – Key customers
• 82: Moose Enterprise Pty. Ltd. – Segment focus
• 83: Ravensburger AG – Overview
• 84: Ravensburger AG – Product and service
• 85: Ravensburger AG – Key offerings
• 86: Ravensburger AG – Key customers
• 87: Ravensburger AG – Segment focus
• 88: Spin Master Corp. – Overview
• 89: Spin Master Corp. – Business segments
• 90: Spin Master Corp. – Key offerings
• 91: Spin Master Corp. – Key customers
• 92: Spin Master Corp. – Segment focus
• 93: TOMY Co. Ltd. – Overview
• 94: TOMY Co. Ltd. – Business segments
• 95: TOMY Co. Ltd. – Key offerings
• 96: TOMY Co. Ltd. – Key customers
• 97: TOMY Co. Ltd. – Segment focus
• 98: VTech Holdings Ltd. – Overview
• 99: VTech Holdings Ltd. – Business segments
• 100: VTech Holdings Ltd. – Key offerings
• 101: VTech Holdings Ltd. – Key customers
• 102: VTech Holdings Ltd. – Segment focus
• 103: Currency conversion rates for US$
• 104: Research Methodology
• 105: Validation techniques employed for market sizing
• 106: Information sources
• 107: List of abbreviations



【掲載企業】

Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., VTech Holdings Ltd.

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