1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling
3. Executive Summary: Global Edutainment Market
4. Market Overview
4.1. Market Definition
4.2. Technology/ Product Roadmap
4.3. Market Factor Analysis
4.3.1. Forecast Factors
4.3.2. Ecosystem/ Value Chain Analysis
4.3.3. Market Dynamics (Growth Influencers)
4.3.3.1. Drivers
4.3.3.2. Restraints
4.3.3.3. Opportunities
4.3.3.4. Impact Analysis of Drivers and Restraints
4.4. COVID-19 Impact Analysis
4.4.1. Impact of COVID-19 on the Edutainment Market
4.4.2. End-user Sentiment Analysis: Comparative Analysis on Spending
4.4.2.1. Increase in Spending
4.4.2.2. Decrease in Spending
4.4.3. Short Term and Long Term Impact on the Market
4.5. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.5.1. By Gaming Type
4.5.2. By Revenue Source
4.5.3. By Visitors Demographics
5. Global Edutainment Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Mn), 2016-2031
5.1.1. Historic Growth Trends, 2016-2021
5.1.2. Forecast Trends, 2022-2031
6. Global Edutainment Market Analysis, by Gaming Type
6.1. Overview and Definitions
6.2. Key Segment Analysis
6.3. Edutainment Market Size (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
6.3.1. Interactive
6.3.2. Non-interactive
6.3.3. Explorative
6.3.4. Hybrid Combination
7. Global Edutainment Market Analysis, by Revenue Source
7.1. Overview and Definitions
7.2. Key Segment Analysis
7.3. Edutainment Market Size (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
7.3.1. Entry Fees & Tickets
7.3.2. Food & Beverages
7.3.3. Merchandising
7.3.4. Advertising
7.3.5. Others
8. Global Edutainment Market Analysis, by Visitors Demographics
8.1. Overview and Definitions
8.2. Key Segment Analysis
8.3. Edutainment Market Size (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
8.3.1. Children (0-12)
8.3.2. Teenager (13-18)
8.3.3. Young Adult (19-25)
8.3.4. Adult (25+)
9. Global Edutainment Market Analysis and Forecasts, by Region
9.1. Key Findings
9.2. Market Size (US$ Mn) Forecast by Region, 2018-2031
9.2.1. North America
9.2.2. Europe
9.2.3. Asia Pacific
9.2.4. Middle East & Africa
9.2.5. South America
10. North America Edutainment Market Analysis and Forecast
10.1. Regional Outlook
10.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 – 2031
10.2.1. By Gaming Type
10.2.2. By Revenue Source
10.2.3. By Visitors Demographics
10.3. Edutainment Market Size (US$ Mn) Forecast, by Country, 2018 – 2031
10.3.1. U.S.
10.3.2. Canada
10.3.3. Mexico
11. Europe Edutainment Market Analysis and Forecast
11.1. Regional Outlook
11.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 – 2031
11.2.1. By Gaming Type
11.2.2. By Revenue Source
11.2.3. By Visitors Demographics
11.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 – 2031
11.3.1. Germany
11.3.2. UK
11.3.3. France
11.3.4. Italy
11.3.5. Spain
11.3.6. Rest of Europe
12. Asia Pacific Edutainment Market Analysis and Forecast
12.1. Regional Outlook
12.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 – 2031
12.2.1. By Gaming Type
12.2.2. By Revenue Source
12.2.3. By Visitors Demographics
12.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 – 2031
12.3.1. China
12.3.2. India
12.3.3. Japan
12.3.4. ASEAN
12.3.5. Rest of Asia Pacific
13. Middle East & Africa Edutainment Market Analysis and Forecast
13.1. Regional Outlook
13.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 – 2031
13.2.1. By Gaming Type
13.2.2. By Revenue Source
13.2.3. By Visitors Demographics
13.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 – 2031
13.3.1. Saudi Arabia
13.3.2. The United Arab Emirates
13.3.3. South Africa
13.3.4. Rest of Middle East & Africa
14. South America Edutainment Market Analysis and Forecast
14.1. Regional Outlook
14.2. Edutainment Market Size (US$ Mn) Analysis and Forecast, 2018 – 2031
14.2.1. By Gaming Type
14.2.2. By Revenue Source
14.2.3. By Visitors Demographics
14.3. Edutainment Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 – 2031
14.3.1. Brazil
14.3.2. Argentina
14.3.3. Rest of South America
15. Competition Landscape
15.1. Market Competition Matrix, by Leading Players
15.2. Market Revenue Share Analysis (%), by Leading Players (2021)
15.3. Competitive Scenario
15.3.1. List of Emerging, Prominent and Leading Players
15.3.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, etc.
16. Company Profiles
16.1. Kidzania
16.1.1. Business Overview
16.1.2. Company Revenue
16.1.3. Product Portfolio
16.1.4. Geographic Footprint
16.1.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.2. LEGOLAND Discovery Centre
16.2.1. Business Overview
16.2.2. Company Revenue
16.2.3. Product Portfolio
16.2.4. Geographic Footprint
16.2.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.3. KinderCity
16.3.1. Business Overview
16.3.2. Company Revenue
16.3.3. Product Portfolio
16.3.4. Geographic Footprint
16.3.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.4. Plabo
16.4.1. Business Overview
16.4.2. Company Revenue
16.4.3. Product Portfolio
16.4.4. Geographic Footprint
16.4.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.5. Pororo Park
16.5.1. Business Overview
16.5.2. Company Revenue
16.5.3. Product Portfolio
16.5.4. Geographic Footprint
16.5.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.6. CurioCity
16.6.1. Business Overview
16.6.2. Company Revenue
16.6.3. Product Portfolio
16.6.4. Geographic Footprint
16.6.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.7. Mattel Play! Town
16.7.1. Business Overview
16.7.2. Company Revenue
16.7.3. Product Portfolio
16.7.4. Geographic Footprint
16.7.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.8. Little Explorer
16.8.1. Business Overview
16.8.2. Company Revenue
16.8.3. Product Portfolio
16.8.4. Geographic Footprint
16.8.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.9. Kidz Holding S.A.L.
16.9.1. Business Overview
16.9.2. Company Revenue
16.9.3. Product Portfolio
16.9.4. Geographic Footprint
16.9.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.10. ELM Learning
16.10.1. Business Overview
16.10.2. Company Revenue
16.10.3. Product Portfolio
16.10.4. Geographic Footprint
16.10.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.11. EduSys
16.11.1. Business Overview
16.11.2. Company Revenue
16.11.3. Product Portfolio
16.11.4. Geographic Footprint
16.11.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.12. MentalUP
16.12.1. Business Overview
16.12.2. Company Revenue
16.12.3. Product Portfolio
16.12.4. Geographic Footprint
16.12.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.13. Timmersive
16.13.1. Business Overview
16.13.2. Company Revenue
16.13.3. Product Portfolio
16.13.4. Geographic Footprint
16.13.5. Strategic Partnership, Merger & Acquisition, Business Expansion, New Product Launch, Innovation etc.
16.14. Others
17. Key Takeaways
Table 1: Acronyms Used in the Edutainment Market
Table 2: North America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 3: Europe Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 4: Asia Pacific Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 5: Middle East & Africa Edutainment Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)
Table 6: South America Edutainment Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 7: Forecast Factors Relevance and Impact (1/2)
Table 8: Forecast Factors Relevance and Impact (2/2)
Table 9: Impact Analysis of Drivers & Restraints
Table 10: Global Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 11: Global Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 12: Global Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 13: Global Edutainment Market Volume (US$ Mn) Forecast, by Region, 2018 – 2031
Table 14: North America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 15: North America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 16: North America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 17: North America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031
Table 18: U.S. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 19: Canada Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 20: Mexico Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 21: Europe Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 22: Europe Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 23: Europe Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 24: Europe Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031
Table 25: Germany Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 26: U.K. Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 27: France Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 28: Spain Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 29: Italy Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 30: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 31: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 32: Asia Pacific Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 33: Asia Pacific Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031
Table 34: China Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 35: India Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 36: Japan Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 37: ASEAN Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 38: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 39: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 40: Middle East & Africa Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 41: Middle East & Africa Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031
Table 42: Saudi Arabia Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 43: The United Arab Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 44: South Africa Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 45: South America Edutainment Market Value (US$ Mn) Forecast, by Gaming Type, 2018 – 2031
Table 46: South America Edutainment Market Value (US$ Mn) Forecast, by Revenue Source, 2018 – 2031
Table 47: South America Edutainment Market Value (US$ Mn) Forecast, by Visitors Demographics, 2018 – 2031
Table 48: South America Edutainment Market Volume (US$ Mn) Forecast, by Country, 2018 – 2031
Table 49: Brazil Emirates Edutainment Market Revenue CAGR Breakdown (%), by Growth Term
Table 50: Argentina Edutainment Market Revenue CAGR Breakdown (%), by Growth Term