クラウドゲームの世界市場2020-2027:種類別(ファイルストリーミング、ビデオストリーミング)、デバイス別(スマートフォン、タブレット、ゲームコンソール)、ゲーマータイプ別、地域別

【英語タイトル】Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device (Smartphones, Tablets, Gaming Consoles), By Gamer Type, By Region, And Segment Forecasts, 2020 - 2027

Grand View Researchが出版した調査資料(GV20SP0047)・商品コード:GV20SP0047
・発行会社(調査会社):Grand View Research
・発行日:2020年8月11日
・ページ数:120
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール(受注後3営業日)
・調査対象地域:グローバル
・産業分野:通信
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本調査レポートではクラウドゲームの世界市場について詳細に調査・分析し、調査手法・範囲、エグゼクティブサマリー、産業見通し、ゲーム種類別(ファイルストリーミング、ビデオストリーミング)分析、デバイス種類別(スマートフォン、タブレット、ゲーム機、PC&ラップトップ、スマートTV)分析、ゲーマー別(カジュアルゲーマー、オタクゲーマー、ライフスタイルゲーマー)分析、地域別分析、競争状況などを掲載しています。
・調査手法・範囲
・エグゼクティブサマリー
・産業見通し
・クラウドゲームの世界市場規模:ゲーム種類別(ファイルストリーミング、ビデオストリーミング)
・クラウドゲームの世界市場規模:デバイス種類別(スマートフォン、タブレット、ゲーム機、PC&ラップトップ、スマートTV)
・クラウドゲームの世界市場規模:ゲーマー別(カジュアルゲーマー、オタクゲーマー、ライフスタイルゲーマー)
・クラウドゲームの世界市場規模:地域別
・競争状況
【レポートの概要】

Cloud Gaming Market Growth & Trends

The global cloud gaming market size is expected to reach USD 7.24 billion by 2027, according to a new study by Grand View Research, Inc. expanding at a CAGR of 47.9% over the forecast period. Developments in cloud technology have enabled the rapid distribution of cloud gaming models. Cloud gaming enables remote access to interactive games and streaming videos over the internet. It also allows devices to smoothly run various high-quality next-generation games with lower computational power. These factors are anticipated to drive the market growth over the forecast period.

Rising investments in 5G technology and access to numerous games on the cloud at affordable prices are also expected to contribute to market growth. Furthermore, market players are observed partnering with telecom companies to deliver cloud gaming services globally. For instance, in January 2020, Microsoft Corporation partnered with SK Telecom Co., Ltd. to expand the reach of its Project xCloud Preview, a game streaming solution in South Korea.

Increased demand has been witnessed for cloud gaming as an educational tool in the educational sector as it increases student motivation, intellectual and social skills, and concentration. Cloud gaming offers a library of latest and graphically advanced games and minimizes license requirements. Moreover, the wide potential for cloud gaming possibilities in an educational environment is now being realized, thus driving the demand for gaming content in the educational sector over the forecast period.

Key market players are focused on offering new products and solutions and adopting mergers and acquisitions, partnerships, and collaboration strategies to remain competitive in the market. For instance, in March 2020, Tencent signed a partnership with Huawei Technologies Co., Ltd. to set up a laboratory for developing a cloud gaming platform called GameMatrix in China. Through the partnership, the company aims to leverage Huawei’s computing power to build its gaming platform.

Cloud Gaming Market Report Highlights

• The file streaming segment is expected to register the highest growth rate over the forecast period, as file streaming enables vendors to offer an enhanced and seamless gaming experience to users despite the lower internet speeds

• The introduction of 5G and convenience of smartphones, which facilitate seamless cloud gaming, are anticipated to drive the growth of the smartphone segment

• The avid gamers segment is anticipated to record a considerable growth rate over the forecast period. The rise in competitive and immersive gaming on mobile devices is anticipated to drive the segment growth

• North America is anticipated to record remarkable growth from 2020 to 2027. This is attributed to the rising penetration of high-speed internet and an increasing number of gamers in the region

【レポートの目次】

Table of Contents

Chapter 1 Methodology and Scope
1.1 Research Methodology
1.2 Research Scope and Assumptions
1.3 List of Data Sources
Chapter 2 Executive Summary
2.1 Cloud Gaming Market – Industry Snapshot & Key Buying Criteria, 2016 – 2027
2.2 Global Cloud Gaming Market, 2016 – 2027
2.2.1 Global cloud gaming market, by region, 2016 – 2027
2.2.2 Global cloud gaming market, by type, 2016 – 2027
2.2.3 Global cloud gaming market, by device, 2016 – 2027
2.2.4 Global cloud gaming market, by gamer type, 2016 – 2027
Chapter 3 Cloud Gaming Industry Outlook
3.1 Market Segmentation & Scope
3.2 Market Size and Growth Prospects
3.3 Cloud Gaming Market – Value Chain Analysis
3.4 Cloud Gaming Market Dynamics
3.4.1 Market driver analysis
3.4.1.1 Increasing number of gamers across the globe
3.4.1.2 Growing demand for competitive gaming
3.4.2 Market challenge analysis
3.4.2.1 Server allocation issues and fluctuating internet speed
3.5 Penetration and Growth Prospect Mapping
3.6 Cloud Gaming Market – Porter’s Five Forces Analysis
3.7 Cloud Gaming Market – Company Market Share Analysis, 2019
3.8 Cloud Gaming Market – PESTEL Analysis
3.9 Cloud Gaming Market – COVID-19 Impact Analysis
Chapter 4 Cloud Gaming Type Outlook
4.1 Cloud Gaming Market Share By Type, 2019
4.2 File Streaming
4.2.1 File streaming market, 2016 – 2027
4.3 Video Streaming
4.3.1 Video streaming market, 2016 – 2027
Chapter 5 Cloud Gaming Device Outlook
5.1 Cloud Gaming Market Share By Device, 2019
5.2 Smartphones
5.2.1 Cloud gaming on smartphones market, 2016 – 2027
5.3 Tablets
5.3.1 Cloud gaming on tablets market, 2016 – 2027
5.4 Gaming Consoles
5.4.1 Cloud gaming on the gaming consoles market, 2016 – 2027
5.5 PCs & Laptops
5.5.1 Cloud gaming on PCs & laptops market, 2016 – 2027
5.6 Smart TVs
5.6.1 Cloud gaming on smart TVs market, 2016 – 2027
5.7 Head-Mounted Displays
5.7.1 Cloud gaming on head-mounted displays market, 2016 – 2027
Chapter 6 Cloud Gaming Gamer Type Outlook
6.1 Cloud Gaming Market Share By Gamer Type, 2019
6.2 Casual Gamers
6.2.1 Casual cloud gamers market, 2016 – 2027
6.3 Avid Gamers
6.3.1 Avid cloud gamers market, 2016 – 2027
6.4 Lifestyle Gamers
6.4.1 Lifestyle cloud gamers market, 2016 – 2027
Chapter 7 Cloud Gaming Regional Outlook
7.1 Cloud Gaming Market Share By Region, 2019
7.2 North America
7.2.1 North America cloud gaming market, 2016 – 2027
7.2.2 North America cloud gaming market, by type, 2016 – 2027
7.2.3 North America cloud gaming market, by device, 2016 – 2027
7.2.4 North America cloud gaming market, by gamer type, 2016 – 2027
7.2.5 The U.S.
7.2.5.1 The U.S. cloud gaming market, 2016 – 2027
7.2.5.2 The U.S. cloud gaming market, by type, 2016 – 2027
7.2.5.3 The U.S. cloud gaming market, by device, 2016 – 2027
7.2.5.4 The U.S. cloud gaming market, by gamer type, 2016 – 2027
7.2.6 Canada
7.2.6.1 Canada cloud gaming market, 2016 – 2027
7.2.6.2 Canada cloud gaming market, by type, 2016 – 2027
7.2.6.3 Canada cloud gaming market, by device, 2016 – 2027
7.2.6.4 Canada cloud gaming market, by gamer type, 2016 – 2027
7.3 Europe
7.3.1 Europe cloud gaming market, 2016 – 2027
7.3.2 Europe cloud gaming market, by type, 2016 – 2027
7.3.3 Europe cloud gaming market, by device, 2016 – 2027
7.3.4 Europe cloud gaming market, by gamer type, 2016 – 2027
7.3.5 The U.K.
7.3.5.1 The U.K. cloud gaming market, 2016 – 2027
7.3.5.2 The U.K. cloud gaming market, by type, 2016 – 2027
7.3.5.3 The U.K. cloud gaming market, by device, 2016 – 2027
7.3.5.4 The U.K. cloud gaming market, by gamer type, 2016 – 2027
7.3.6 Germany
7.3.6.1 Germany cloud gaming market, 2016 – 2027
7.3.6.2 Germany cloud gaming market, by type, 2016 – 2027
7.3.6.3 Germany cloud gaming market, by device, 2016 – 2027
7.3.6.4 Germany cloud gaming market, by gamer type, 2016 – 2027
7.4 Asia Pacific
7.4.1 Asia Pacific cloud gaming market, 2016 – 2027
7.4.2 Asia Pacific cloud gaming market, by type, 2016 – 2027
7.4.3 Asia Pacific cloud gaming market, by device, 2016 – 2027
7.4.4 Asia Pacific cloud gaming market, by gamer type, 2016 – 2027
7.4.5 China
7.4.5.1 China cloud gaming market, 2016 – 2027
7.4.5.2 China cloud gaming market, by type, 2016 – 2027
7.4.5.3 China cloud gaming market, by device, 2016 – 2027
7.4.5.4 China cloud gaming market, by gamer type, 2016 – 2027
7.4.6 India
7.4.6.1 India cloud gaming market, 2016 – 2027
7.4.6.2 India cloud gaming market, by type, 2016 – 2027
7.4.6.3 India cloud gaming market, by device, 2016 – 2027
7.4.6.4 India cloud gaming market, by gamer type, 2016 – 2027
7.4.7 Japan
7.4.7.1 Japan cloud gaming market, 2016 – 2027
7.4.7.2 Japan cloud gaming market, by type, 2016 – 2027
7.4.7.3 Japan cloud gaming market, by device, 2016 – 2027
7.4.7.4 Japan cloud gaming market, by gamer type, 2016 – 2027
7.5 Latin America
7.5.1 Latin America cloud gaming market, 2016 – 2027
7.5.2 Latin America cloud gaming market, by type, 2016 – 2027
7.5.3 Latin America cloud gaming market, by device, 2016 – 2027
7.5.4 Latin America cloud gaming market, by gamer type, 2016 – 2027
7.5.5 Brazil
7.5.5.1 Brazil cloud gaming market, 2016 – 2027
7.5.5.2 Brazil cloud gaming market, by type, 2016 – 2027
7.5.5.3 Brazil cloud gaming market, by device, 2016 – 2027
7.5.5.4 Brazil cloud gaming market, by gamer type, 2016 – 2027
7.6 MEA
7.6.1 MEA cloud gaming market, 2016 – 2027
7.6.2 MEA cloud gaming market, by type, 2016 – 2027
7.6.3 MEA cloud gaming market, by device, 2016 – 2027
7.6.4 MEA cloud gaming market, by gamer type, 2016 – 2027
Chapter 8 Competitive Landscape
8.1 Amazon Web Services Inc.
8.1.1 Company overview
8.1.2 Financial information
8.1.3 Product benchmarking
8.1.4 Strategic initiatives
8.2 Apple, Inc.
8.2.1 Company overview
8.2.2 Financial performance
8.2.3 Product benchmarking
8.2.4 Strategic initiatives
8.3 Electronic Arts, Inc.
8.3.1 Company overview
8.3.2 Financial performance
8.3.3 Product benchmarking
8.3.4 Strategic initiatives
8.4 Google Inc.
8.4.1 Company overview
8.4.2 Financial information
8.4.3 Product benchmarking
8.4.4 Strategic initiatives
8.5 Intel Corporation
8.5.1 Company overview
8.5.2 Financial information
8.5.3 Product benchmarking
8.5.4 Strategic initiatives
8.6 International Business Machines Corporation
8.6.1 Company overview
8.6.2 Financial performance
8.6.3 Product benchmarking
8.6.4 Strategic Initiatives
8.7 Microsoft Corporation
8.7.1 Company overview
8.7.2 Financial performance
8.7.3 Product benchmarking
8.7.4 Strategic initiatives
8.8 NVIDIA Corporation
8.8.1 Company overview
8.8.2 Financial performance
8.8.3 Product benchmarking
8.8.4 Strategic initiatives
8.9 Sony Interactive Entertainment LLC
8.9.1 Company overview
8.9.2 Financial performance
8.9.3 Product benchmarking
8.9.4 Strategic initiatives
8.10 Ubitus Inc.
8.10.1 Company overview
8.10.2 Financial performance
8.10.3 Product benchmarking
8.10.4 Strategic initiatives
8.11 List of Prominent Market Players

List of Tables

TABLE 1 Cloud gaming market - Industry snapshot & key buying criteria, 2016 - 2027
TABLE 2 Global cloud gaming market, 2016 - 2027 (USD Million)
TABLE 3 Global cloud gaming market, by region, 2016 - 2027 (USD Million)
TABLE 4 Global cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 5 Global cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 6 Global cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 7 cloud gaming market - Key market driver impact
TABLE 8 cloud gaming market - Key market challenge impact
TABLE 9 File streaming market, 2016 - 2027 (USD Million)
TABLE 10 File streaming market, by region, 2016 - 2027 (USD Million)
TABLE 11 Video streaming market, 2016 - 2027 (USD Million)
TABLE 12 Video streaming market, by region, 2016 - 2027 (USD Million)
TABLE 13 Cloud gaming on smartphones market, 2016 - 2027 (USD Million)
TABLE 14 Cloud gaming on smartphones market, by region, 2016 - 2027 (USD Million)
TABLE 15 Cloud gaming on tablets market, 2016 - 2027 (USD Million)
TABLE 16 Cloud gaming on tablets market, by region, 2016 - 2027 (USD Million)
TABLE 17 Cloud gaming on gaming consoles market, 2016 - 2027 (USD Million)
TABLE 18 Cloud gaming on gaming consoles market, by region, 2016 - 2027 (USD Million)
TABLE 19 Cloud gaming on PCs & laptops market, 2016 - 2027 (USD Million)
TABLE 20 Cloud gaming on PCs & laptops market, by region, 2016 - 2027 (USD Million)
TABLE 21 Cloud gaming on smart TVs market, 2016 - 2027 (USD Million)
TABLE 22 Cloud gaming on smart TVs market, by region, 2016 - 2027 (USD Million)
TABLE 23 Cloud gaming on head-mounted displays market, 2016 - 2027 (USD Million)
TABLE 24 Cloud gaming on head-mounted displays market, by region, 2016 - 2027 (USD Million)
TABLE 25 Casual cloud gamers market, 2016 - 2027 (USD Million)
TABLE 26 Casual cloud gamers market, by region, 2016 - 2027 (USD Million)
TABLE 27 Avid cloud gamers market, 2016 - 2027 (USD Million)
TABLE 28 Avid cloud gamers market, by region, 2016 - 2027 (USD Million)
TABLE 29 Lifestyle cloud gamers market, 2016 - 2027 (USD Million)
TABLE 30 Lifestyle cloud gamers market, by region, 2016 - 2027 (USD Million)
TABLE 31 North America cloud gaming market, 2016 - 2027 (USD Million)
TABLE 32 North America cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 33 North America cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 34 North America cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 35 The U.S. cloud gaming market, 2016 - 2027 (USD Million)
TABLE 36 The U.S. cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 37 The U.S. cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 38 The U.S. cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 39 Canada cloud gaming market, 2016 - 2027 (USD Million)
TABLE 40 Canada cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 41 Canada cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 42 Canada cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 43 Europe cloud gaming market, 2016 - 2027 (USD Million)
TABLE 44 Europe cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 45 Europe cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 46 Europe cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 47 The U.K. cloud gaming market, 2016 - 2027 (USD Million)
TABLE 48 The U.K. cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 49 The U.K. cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 50 The U.K. cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 51 Germany cloud gaming market, 2016 - 2027 (USD Million)
TABLE 52 Germany cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 53 Germany cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 54 Germany cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 55 Asia Pacific cloud gaming market, 2016 - 2027 (USD Million)
TABLE 56 Asia Pacific cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 57 Asia Pacific cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 58 Asia Pacific cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 59 China cloud gaming market, 2016 - 2027 (USD Million)
TABLE 60 China cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 61 China cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 62 China cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 63 India cloud gaming market, 2016 - 2027 (USD Million)
TABLE 64 India cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 65 India cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 66 India cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 67 Japan cloud gaming market, 2016 - 2027 (USD Million)
TABLE 68 Japan cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 69 Japan cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 70 Japan cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 71 Latin America cloud gaming market, 2016 - 2027 (USD Million)
TABLE 72 Latin America cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 73 Latin America cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 74 Latin America cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 75 Brazil cloud gaming market, 2016 - 2027 (USD Million)
TABLE 76 Brazil cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 77 Brazil cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 78 Brazil cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
TABLE 79 MEA cloud gaming market, 2016 - 2027 (USD Million)
TABLE 80 MEA cloud gaming market, by type, 2016 - 2027 (USD Million)
TABLE 81 MEA cloud gaming market, by device, 2016 - 2027 (USD Million)
TABLE 82 MEA cloud gaming market, by gamer type, 2016 - 2027 (USD Million)

List of Figures

FIG. 1 Market segmentation & scope
FIG. 2 Global cloud gaming market, 2016 - 2027 (USD Million)
FIG. 3 Cloud gaming market - Value chain analysis
FIG. 4 Cloud gaming market dynamics
FIG. 5 Key opportunities prioritized
FIG. 6 Cloud gaming market - Porter’s five forces analysis
FIG. 7 Cloud gaming market - Company market share analysis, 2019
FIG. 8 Cloud gaming market - PESTEL analysis
FIG. 9 Cloud gaming market, by type, 2019
FIG. 10 Cloud gaming market, by device, 2019
FIG. 11 Cloud gaming market, by gamer type, 2019
FIG. 12 Cloud gaming market, by region, 2019
FIG. 13 North America cloud gaming market - Key takeaways
FIG. 14 Europe cloud gaming market - Key takeaways
FIG. 15 Asia Pacific cloud gaming market - Key takeaways
FIG. 16 Latin America cloud gaming market - Key takeaways
FIG. 17 MEA cloud gaming market - Key takeaways

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