無線イヤホンのアジア太平洋市場2020-2026:用途別(音楽・エンターテインメント、ゲーム、バーチャルリアリティ、フィットネス)、流通経路別、地域別

【英語タイトル】Asia Pacific Wireless Earphone Market By Application (Music & Entertainment, Gaming, Virtual Reality and Fitness), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026

KBV Researchが出版した調査資料(KBV20OCT120)・商品コード:KBV20OCT120
・発行会社(調査会社):KBV Research
・発行日:2020年7月31日
・ページ数:86
・レポート言語:英語
・レポート形式:PDF
・納品方法:Eメール
・調査対象地域:中国、日本、インド、韓国、シンガポール、マレーシア
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・市場範囲・調査手法
・市場概要
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・企業概要
【レポートの概要】

The Asia Pacific Wireless Earphone Market would witness market growth of 9.3% CAGR during the forecast period (2020-2026).

The disappearance of the headphone jack paved the way for the introduction of a wireless earphone. Technologically sophisticated wireless earphones have been designed to concentrate on providing a range of real-time applications aside from playing music and answering calls. In addition, the availability of high-quality sound clarity, voice elevation, superior noise reduction, and improved audio performance are some of the features that contribute to the market for wireless earphones.

Bose, Sennheiser, Apple, Sony, and Samsung are some of the major names in the industry. Manufacturers are integrating portable devices with high-tech technologies, such as speech amplification and layered hearing, to speed up the use of wireless earphones. The rising music industry and the increasing popularity of rapping were projected to have a positive effect on the acceptance of earless headphones sponsored by singers and celebrities. Manufacturers are now partnering with leading music artists to promote their new wireless editions, which are expected to fuel demand.

Significant use of smartphones was the primary explanation for the growing prevalence of wireless earphones. Advances in these video and audio sharing tools allow users to invest in high-quality and advanced wireless headphones. Fast-growing augmented reality and the health and club industry, along with a rising number of fitness enthusiasts, are expected to fuel market growth.

Based on Application, the market is segmented into Music & Entertainment, Gaming, Virtual Reality and Fitness. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Apple, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Koninklijke Philips N.V., Logitech International S.A., Panasonic Corporation, Pioneer Corporation, Plantronics, Inc., Grado Labs, Inc., and Shure, Inc.

Scope of the Study
Market Segmentation:

By Application
• Music & Entertainment
• Gaming
• Virtual Reality and
• Fitness

By Distribution Channel
• Offline and
• Online

By Country
• China
• Japan
• India
• South Korea
• Singapore
• Malaysia
• Rest of Asia Pacific

Companies Profiled
• Sony Corporation
• Apple, Inc.
• Samsung Electronics Co., Ltd. (Samsung Group)
• Koninklijke Philips N.V.
• Logitech International S.A.
• Panasonic Corporation
• Pioneer Corporation
• Plantronics, Inc.
• Grado Labs, Inc.
• Shure, Inc.

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【レポートの目次】

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Wireless Earphone Market, by Application
1.4.2 Asia Pacific Wireless Earphone Market, by Distribution Channel
1.4.3 Asia Pacific Wireless Earphone Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis – Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2017, Sep – 2020, Aug) Leading Players
Chapter 4. Asia Pacific Wireless Earphone Market by Application
4.1 Asia Pacific Music & Entertainment Market by Country
4.2 Asia Pacific Gaming Market by Country
4.3 Asia Pacific Virtual Reality Market by Country
4.4 Asia Pacific Fitness Market by Country
Chapter 5. Asia Pacific Wireless Earphone Market by Distribution Channel
5.1 Asia Pacific Offline Market by Country
5.2 Asia Pacific Online Market by Country
Chapter 6. Asia Pacific Wireless Earphone Market by Country
6.1 China Wireless Earphone Market
6.1.1 China Wireless Earphone Market by Application
6.1.2 China Wireless Earphone Market by Distribution Channel
6.2 Japan Wireless Earphone Market
6.2.1 Japan Wireless Earphone Market by Application
6.2.2 Japan Wireless Earphone Market by Distribution Channel
6.3 India Wireless Earphone Market
6.3.1 India Wireless Earphone Market by Application
6.3.2 India Wireless Earphone Market by Distribution Channel
6.4 South Korea Wireless Earphone Market
6.4.1 South Korea Wireless Earphone Market by Application
6.4.2 South Korea Wireless Earphone Market by Distribution Channel
6.5 Singapore Wireless Earphone Market
6.5.1 Singapore Wireless Earphone Market by Application
6.5.2 Singapore Wireless Earphone Market by Distribution Channel
6.6 Malaysia Wireless Earphone Market
6.6.1 Malaysia Wireless Earphone Market by Application
6.6.2 Malaysia Wireless Earphone Market by Distribution Channel
6.7 Rest of Asia Pacific Wireless Earphone Market
6.7.1 Rest of Asia Pacific Wireless Earphone Market by Application
6.7.2 Rest of Asia Pacific Wireless Earphone Market by Distribution Channel
Chapter 7. Company Profiles
7.1 Sony Corporation
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research and Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Product Launches and Product Expansions:
7.1.6 SWOT Analysis
7.2 Apple, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Product and Regional Analysis
7.2.4 Research & Development Expense
7.2.5 Recent strategies and developments:
7.2.5.1 Product Launches and Product Expansions:
7.2.6 SWOT Analysis
7.3 Samsung Electronics Co., Ltd. (Samsung Group)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expense
7.3.5 Recent strategies and developments:
7.3.5.1 Product Launches and Product Expansions:
7.3.6 SWOT Analysis
7.4 Koninklijke Philips N.V.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental and Regional Analysis
7.4.4 Research & Development Expenses
7.4.5 Recent strategies and developments:
7.4.5.1 Product Launches and Product Expansions:
7.4.6 SWOT Analysis
7.5 Logitech International S.A.
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Regional Analysis
7.5.4 Research & Development Expense
7.5.5 Recent strategies and developments:
7.5.5.1 Acquisition and Mergers:
7.6 Panasonic Corporation
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Segmental Analysis
7.6.4 Research & Development Expense
7.6.5 Recent strategies and developments:
7.6.5.1 Product Launches and Product Expansions:
7.6.6 SWOT Analysis
7.7 Pioneer Corporation
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 Plantronics, Inc.
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental and Regional Analysis
7.8.4 Research & Development Expenses
7.8.5 Recent strategies and developments:
7.8.5.1 Product Launches and Product Expansions:
7.9 Grado Labs, Inc.
7.9.1 Company Overview
7.1 Shure, Inc.
7.10.1 Company overview
7.10.2 Recent strategies and developments:
7.10.2.1 Product Launches and Product Expansions:



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